Released June, 02 Instruction: Download: http://www.mediafire.com/download/70cv3d7i05kd45d/Xtended_3.5_for_Alpha.zip Extract it. Copy and replace the Assets folder to your Master of Mana Alpha's Assets folder. Play the game. If you see Healer Circle in Guild Screen, then you are good! Next version: adjustment, tweaks, balancings on various aspects. Changelog for 3.5 Hell Terrain: Hell terrains now spread again! (CvEventManager.py, CustomFunctions.py) XGuilds: added Healer Circle. XGuilds: Potions and Healing Salve now require Healer Circle. XGuilds: Potion of Strength and Potions of Clarity now require 1000 herbs each. XDanalin: merged to Alpha (module, CIV4EventTriggerInfos.xml, CIV4EventInfos.xml, CvEventManager.py, CustomFunctions.xml, CvRandomEventInterface.py). XMalakim: merged to Alpha (module, CvMalakim.py). XBarbarian: fixed Goblin Archer's strength to 9. XCalabim: fixed Champion of Chaos affinity to Chaos Mana. XDoviello: Lucian Cold Iron requires Iron Working now. XDoviello: Doviello Adventurer can be upgraded to melee line through spell. XElohim: fixed bug on Monk's strength (CvElohim.py). XGrigori: Grigori now starts with Adventurer Tale tech (+1 Guild, Bard's Tale of Legend gives +50% empire culture) (module, Expansion.py). XGrigori: Grigori AI automatically gets Healer's Circle as starting bonus (CvEventManager.py). XGrigori: Grigori Medic now can build Grigori Medical Center (+1 health, +1 health from tea, incense, reagents, +1 unhappy from God King and Religion civics, -1 favor per culture tier). XKhazad: Khazad AI automatically gets Artisans' Guild as starting bonus (CustomFunctions.py). XLuchuirp: added Artificer Workshop (Siege Workshop UB). XLuchuirp: fixed Artificer promotions. XLuchuirp: fixed Wood Golem's strength to 15. XLuchuirp: fixed Iron Golem's strength to 22, now requires Artificer Workshop. XLuchuirp: fixed Clockwork Golem now requires Artificer Workshop. XLuchuirp: fixed Nullstone Golem now requires Phalanx tech and Artificer Workshop. XLuchuirp: fixed Bone Golem now requires Artificer Workshop. XPromotions: adjusted hero class promotions to Alpha's mechanic. XPromotions: Bard class give only 100 empire culture/battle (it was 200) (CvExpansion.py). XWands: adjusted robes, knives and staffs to Alpha's mechanic. Minor Trait: getting Arcane Trait now requires Arcane Power (CvEventManager.py). Minor Trait: Great Sage born might trigger Philosophical Trait (20% chance) (CvEventManager.py). Artisan Guild: buff Mithril armors and weapons. Merchant Quarter: (Lanun) Boarding Party no longer requires Harbor UB. Merchant Quarter: Profits can be adopted by Good leaders. Merchant Quarter: Bank gold bonus is decreased to 10%. Merchant Quarter: Change bonus from Ecumene to +1 movement for land and sea units. Merchant Quarter: City of Splendor gives +3 Merchant slots. Hunter Guild: Stag Camp requires Domesticated Animals (for early health). Hunter Guild: Balancing between Leather Armor and Darkhide Armor. Hunter Guild: (Austrin) Harmatt no longer requires Harvesting guild tech. Hunter Guild: (Austrin) Tracker no longer requires Harvesting guild tech. Magi Circle: Greenhouse is moved to Healer Circle. Magi Circle: Herbalist District is moved to Healer Circle. Magi Circle: Conjure Matter III requires Conjuration Mastery, instead of Astral Lord. Magi Circle: Circlet of Mastery requires Astral Lord, instead of Conjuration Mastery. Slaver Guild: Slaver requires Slaver Compound and Slavery Civic. Slaver Guild: Overseer requires Slaver Compound and Slavery Civic. Slaver Guild: Fixes bugs on Slave Buy, Slave Sell and Hire Mercenary spells. Slaver Guild: Guild of Nine discount now work through python (instead of copies of spells) (CvEventManager.py, CustomFunctions.py). Slaver Guild: Various buildings give bonus to Quarries instead of Cottages. Slaver Guild: (Aristarkh) Haunted Land now requires Taverns instead of Dark Imperium. Slaver Guild: (Scions) Exchange now requires Trade instead of Dark Imperium. Guild Techs: Increase the cost of Guild techs: 1st => no cost => no cost 2nd => 300 => 300 3rd => 600 => 600 4th => 900 => 1050 5th => 1200 => 1500 6th => 1500 => 2000 7th => 1800 => 3000 Harbor: reduce gold from resources. Now it is +3 gold for access and +0.50 gold per sea resources. Harbor (Lanun UB): reduce gold from resources. Now it is +3 gold for access and +1 gold per sea resources. Great Bard: Great Bard's increase Global Culture ability now gives 2000+(30*number of elapsed turn). Previously it was 5000+(20*number of elapsed turn) (Expansion.py) UI: Add a pop up to remind players to open Guild screen once they have 500 global culture (CIV4EventTriggerInfos.xml, CIV4EventTrigger.xml, CvRandomEventInterface.py). UI: Merged ostar's Great Person pop up (Assets/Art/GreatPeople/*.*, CIV4GameText_GPM.xml, WorldUnitPopup.py, CvEventManager.py). AI: various tweaks on Leader's flavor and favorite techs (XBARBARIANS_CIV4LeaderheadInfos.xml). AI: various tweaks on AI's Civic Value (CvWMGameUtils.py).