INTRODUCTION This PBEM is based on Kiwitt's scenario (Naval War), with a strong focus on modern naval warfare. GAME SETTINGS MOD=NONE SCENARIO=NavalWar (with small changes) Map=TINY Era=ERA_INDUSTRIAL Speed=GAMESPEED_QUICK Calendar=CALENDAR_YEARS Option=GAMEOPTION_NO_CITY_FLIPPING Option=GAMEOPTION_RAGING_BARBARIANS Option=GAMEOPTION_AGGRESSIVE_AI Option=GAMEOPTION_NO_TECH_TRADING Option=GAMEOPTION_NO_TECH_BROKERING Option=GAMEOPTION_COMPLETE_KILLS Option=GAMEOPTION_NO_VASSAL_STATES VICTORY CONDITIONS Victory=VICTORY_CONQUEST NATIONS & PLAYERS 0: Germany (Bismark) = Kenwyn Kiwitt 1: England (Churchill) = AI 2: France (De Gaulle) = Alhrath Tigranes 3: India (Gandhi) = Rodrigo 4: China (Mao Zedong) = AI 5: U.S.A. (Roosevelt) = Hercules 6: Russia (Stalin) = Eclipse Armor 7: Japan (Tokugama) = Luthor Armor HOUSERULES START OF THE GAME Choosing of nations: Random. No attack of anykind is allowed in turn1, even if you are attacked. During the 1st turn you can only trade maximum of 1 resource with the AI. So if you buy 1, you can not sell any resource to them. DIPLOMACY Private Diplomacy is not allowed (email, PM or anyother means) Public Diplomacy is allowed (by posting in the thread) WAR&PEACE Peace between human nations is not possible. Peace and War with AI nations has no restrictions but fairplay and good common sense should still apply. Example: giving the AI more than required (eg cities) just for denial purposes is not allowed. TRADES Trade between humans is (obviously) not allowed Regular Trade with AI is possible. However, the following is not allowed: * Giving units * Giving\Receiving cities with the following exceptions: .................* all humans can LIBERATE ONE city during the game .................* In case of peace deals (but still it has to be reasonable and can not be used for denial purposes) NUCLEAR WAR Humans can not use nuclear weapons TECHNOLOGY Nations must first uncover the tech of GENETICS before researching SATELLITES or COMPUTERS There is no restriction on stealing Techs (via spying) RAZING OF CITIES Cities can be razed with the exception of the following type of cities: HolyCities Corporation HeadQuarters ORIGINAL Capitals (the 8 cities without contact with the sea) Cities with Wonders GENERAL RULES - There must be fairplay and all actions and rules should be use within reasonable limits. - Civ 'A' can use the 'Influence Civic' spying action against a civ 'B' Civ as many times as it (Civ 'A') has used a Great Spy on 'Civ B'. PLAYING RULES If working properly, PBEM tracker will be favorite way of sending turns forward. Players should play their turns within 48h (exceptions will be exceptions) .