IronCrown
Black Foe of the World
- Joined
- Jun 21, 2007
- Messages
- 674
I played Civ 4 for thousands of hours, mostly with the BetterAI mod and later the k-mod which replaced the awful vanilla AI with a completely new one that is astonishingly good, better than the average human player. When Civ 5 came out, I immediately bought it but hated it, incomplete game and awful AI again. Had not touched it in many years now. Ignored Civ 6 for the same reason, since it is said that AI got even worse if that is possible.
Well recently I saw that a couple years ago finally a real AI mod came out after the devs released the DLLs (why always so f'in late??). So I'm giving it a new try, also the DLCs seem to have completed the game.
Anyway I still have trouble getting into Civ 5, I've restarted games like 30 times now because I always feel like I botched the start. But I'm not sure if I'm actually doing poorly or just can't get used to the pace of Civ 5. In Civ 4, early turns move rapidly, both in terms of the player doing very little and the turn processing happening in 1-2 seconds. And units and buildings are built quickly, and in a game with a good starting position I'm used to basically build everything my tech level allows as soon as it's available.
In Civ 5 on the other hand things move at a glacial speed, there are always like ten things to build but only enough time to build one of them, everything takes forever to complete. And teching opens up new construction options way faster than I can make use of them. Workers are scarce and take forever to improve tiles.
It just feels like I'm getting nowhere and after playing for a time where in Civ 4 I'd have six developed cities up, I still have one or two with an endless backlog of building options.
All that said, when I look at the score, I seem to not be really far behind (playing only on King currently while learning), sometimes even leading after 80 turns. So maybe this is just how the game works and everyone is so slow?
So what are your yardsticks for a decently successful early game with a tradition start? When do you reach certain milestones like number of cities or special building, and what do you consider to be those milestones? Especially for intermediate (King/Emperor) difficulty. I guess the beginner levels are very different, as are Immortal/Deity games. (I play on a standard-size continents map.)
Well recently I saw that a couple years ago finally a real AI mod came out after the devs released the DLLs (why always so f'in late??). So I'm giving it a new try, also the DLCs seem to have completed the game.
Anyway I still have trouble getting into Civ 5, I've restarted games like 30 times now because I always feel like I botched the start. But I'm not sure if I'm actually doing poorly or just can't get used to the pace of Civ 5. In Civ 4, early turns move rapidly, both in terms of the player doing very little and the turn processing happening in 1-2 seconds. And units and buildings are built quickly, and in a game with a good starting position I'm used to basically build everything my tech level allows as soon as it's available.
In Civ 5 on the other hand things move at a glacial speed, there are always like ten things to build but only enough time to build one of them, everything takes forever to complete. And teching opens up new construction options way faster than I can make use of them. Workers are scarce and take forever to improve tiles.
It just feels like I'm getting nowhere and after playing for a time where in Civ 4 I'd have six developed cities up, I still have one or two with an endless backlog of building options.
All that said, when I look at the score, I seem to not be really far behind (playing only on King currently while learning), sometimes even leading after 80 turns. So maybe this is just how the game works and everyone is so slow?
So what are your yardsticks for a decently successful early game with a tradition start? When do you reach certain milestones like number of cities or special building, and what do you consider to be those milestones? Especially for intermediate (King/Emperor) difficulty. I guess the beginner levels are very different, as are Immortal/Deity games. (I play on a standard-size continents map.)
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