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Years per turn

Discussion in 'Mod Creation Help' started by CivilizationAce, May 6, 2017.

  1. CivilizationAce

    CivilizationAce Warlord

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    Does anyone know how the years per turn progress and how game speed affects it please?
     
  2. Gedemon

    Gedemon Modder Moderator

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    look for the GameSpeed_Turns table with
    <GameSpeedType> = marathon, epic, etc...
    <MonthIncrement> = number of months between each turn
    <TurnsPerIncrement> = number of turns before using the values on the next row
     
  3. CivilizationAce

    CivilizationAce Warlord

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    Thanks. I'm sure that'll make sense when I have time to look into it.
     
  4. CivilizationAce

    CivilizationAce Warlord

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    It sort of makes sense, but if the game doesn't start in Ancient are some of those rows skipped?
     
  5. Infixo

    Infixo Deity

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    Yes they are. The game calculates where to start based on actual year when an era starts.
    Using this table you can design your own calendar for a game or scenario, e.g. the game can last from 1000 bc till 500 ad. My mod Real Era Stop features such custom calendars.
     
  6. CivilizationAce

    CivilizationAce Warlord

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    Thanks. It's seeming a little complicated to use the settings. I think I'll use GetTurnYearForGame and GetTurnMonthForGame instead.
     

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