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Yes, I'm aware a town specialization is available.

bbbt

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I'm also aware Town Focus is exclusive, given that I did it already in the earlier eras. I don't know why this gets a "permanent choice" warning but nothing else does.

But the constant "town specialization is available" next turn blockers are my #1 UI annoyance in 7 at this point. They happen every time your town grows after 7 pop. They even happen when you've chosen a specialization but have switched the town back to growing.

They need to be notification balloons, not next turn blocking. And/or just include them as 'tutorial' content, so they are disabled like other warnings if you set tutorials to off in the settings.
 
I'm surprised they aren't more thoughtful about notifications in general.

1) They need a general principle where things are notified only once. Right now, for major natural disasters, there's both an entire screen takeover AND a notification to the side that it happened. Unnecessary. And when you have just gone through a peace deal, there's 0 need to say on the right that "the declare war endeavor against you has ended". (In Civ 6, one annoying example was that when you went into the governor screen, and chose to reassign your own governor, you'd then get a notification on the side saying that a governor was been moved. WHY?)

2) Need more combat notifications. I think it was in a post-launch patch that they added the unit under attack notifications, but they are still missing for army commanders and city districts.

3) Town specialization needs to be notified only once per town, please.

4) They seem to notify resource allocation availability but not policy change ability. While being notified of it is useful, I'd argue that they should be "to the side" notifications and not "bottom right globe" notifications since they don't really require urgent action.

By the way, is the "grow pop" function available outside of the notification area? I don't think you can click a city that has grown and enter that UI, can you? That seems to be another oversight.
 
I'm surprised they aren't more thoughtful about notifications in general.

1) They need a general principle where things are notified only once. Right now, for major natural disasters, there's both an entire screen takeover AND a notification to the side that it happened. Unnecessary. And when you have just gone through a peace deal, there's 0 need to say on the right that "the declare war endeavor against you has ended". (In Civ 6, one annoying example was that when you went into the governor screen, and chose to reassign your own governor, you'd then get a notification on the side saying that a governor was been moved. WHY?)
Or when you've interacted with a Diplomatic action on turn Y, and get the notification on turn Y+1 that a Leader has send you an offer...
 
Unless I overlooked something, you can only change policy when discovering a new civic. Each time you do, a prompt appears asking if you wish to change policies. Am I mistaken?
Maybe I’m wrong about that… Or maybe it shows up on the right and not the bottom right? It should be the same “category” of notification as the resource one though, IMO
 
Or when you've interacted with a Diplomatic action on turn Y, and get the notification on turn Y+1 that a Leader has send you an offer...
Right! There’s a whole screen you interact with to decide what to do… then it notifies you they “started an endeavor” later on
 
You can always end turn immediately with shift+enter. No need to deal with those warnings one by one.
 
I actually enjoy having this notification. It genuinely reminds me to specialize. I get the notification, check out the town to see if I want to specialize or not, then I can forget about it until the next notification instead of having to check constantly.

I think it would be better somehow to combine it with the grow event. So like every time you pick a grow, the town could specialize, and it's not, have the specialization box highlighted in big flashing colors or something. Since right now I get a bunch of grow events, and then a bunch of specialization events.

But yeah, in terms of random warnings, I can live with this one.
 
Can we also get some changes to the godforsaken espionage alerts? They are SO. ANNOYING.

I get it, my enemies, friends, and everyone in between is spying on me because I’m ahead of them in yields. But there’s almost nothing I can do about it! I can only Counterspy one of them at a time, and I’m not going to end an alliance just because they spied on me.

As it is now, it probably makes up a solid 30% of my clicks per turn :cry:
 
I really hope at the moment Firaxis will focus on providing more information in the UI, not on ways to remove notifications. It's really low priority.

I think it would be better somehow to combine it with the grow event.
It would be quite weird UI thing, but yes, showing the popup automatically after you grow your town if specialization is available, would save you one click.

Can we also get some changes to the godforsaken espionage alerts? They are SO. ANNOYING.
Potentially there could be less intrusive way of showing other civ operations on you, but again, that's low priority. But espionage alerts on your operations need to stay, moreover, I'd like to see notifications about my endeavors coming to end, so I can renew them.
 
Can we also get some changes to the godforsaken espionage alerts? They are SO. ANNOYING.

Ironic, since the game launched without these and it was changed to the current method. :cool:

Again, I appreciate them adding these notifications. It reminds me to check the status of opponents, and apply sanctions if appropriate. I definitely missed some of these events prior to the notification being added.
 
At the risk of derailing the thread, the entire logic applied to notifications and confirmations seems out of whack in the current state:

Too much confirmation/notification for:
1. Town specializations.
2. An opponent’s city “brimming with resources” (it has only two).
3. Espionage appearing on the big wheel instead of a side alert.


Not enough (including zero) confirmation/notification for:
1. Putting points into attribute trees.
2. Final check on your civ pick AND mementos during age transitions.
3. IPs in the middle of befriending getting wiped, before they turn into CS proper.
4. Towns lacking connections to cities.
5. Placing UBs into a district with another building that would invalidate the UQ.
 
Can we also get some changes to the godforsaken espionage alerts? They are SO. ANNOYING.

I get it, my enemies, friends, and everyone in between is spying on me because I’m ahead of them in yields. But there’s almost nothing I can do about it! I can only Counterspy one of them at a time, and I’m not going to end an alliance just because they spied on me.

As it is now, it probably makes up a solid 30% of my clicks per turn :cry:

Not to mention that with my allies I'm usually like "you know, I'd be willing to share some secrets with you if you just asked". (they can't, but like, maybe they should be able to?)
 
Not to mention that with my allies I'm usually like "you know, I'd be willing to share some secrets with you if you just asked". (they can't, but like, maybe they should be able to?)
Your comment does make me fondly remember Civ 5 AI requests for horses and such. That was cool.

(Civ 5 diplomacy was nifty in general, except for the extreme focus on luxury resources)
 
You can always end turn immediately with shift+enter. No need to deal with those warnings one by one.
I think anything that one is inclined to "shift enter" to end turn should be moved to the right as that is where the FYI / optional action notifications go
 
Not to mention that with my allies I'm usually like "you know, I'd be willing to share some secrets with you if you just asked". (they can't, but like, maybe they should be able to?)
That would be a worthwhile endeavor…each side gets some progress to a tech the other has. (or a smaller chunk of raw science)
 
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