<GameData>
<!-- Yagem -->
<YagemCityMap>
<!-- FRANCE -->
<Row>
<civilization>CIVILIZATION_FRANCE</civilization>
<X>15</X>
<Y>10</Y>
<ERA_ANCIENT>Parisi</ERA_ANCIENT>
<ERA_CLASSICAL>Lutece</ERA_CLASSICAL>
<ERA_MEDIEVAL>Paris</ERA_MEDIEVAL>
<ERA_RENAISSANCE>Paris</ERA_RENAISSANCE>
<ERA_INDUSTRIAL>Paris</ERA_INDUSTRIAL>
<ERA_MODERN>Paris</ERA_MODERN>
<ERA_FUTURE>Paris</ERA_FUTURE>
</Row>
</YagemCityMap>
<!-- europe Standard -->
<EuroLargeCityMap>
<!-- FRANCE -->
<Row>
<civilization>CIVILIZATION_FRANCE</civilization>
<X>27</X>
<Y>42</Y>
<ERA_ANCIENT>Lutece</ERA_ANCIENT>
<ERA_CLASSICAL>Lutece</ERA_CLASSICAL>
<ERA_MEDIEVAL>Paris</ERA_MEDIEVAL>
<ERA_RENAISSANCE>Paris</ERA_RENAISSANCE>
<ERA_INDUSTRIAL>Paris</ERA_INDUSTRIAL>
<ERA_MODERN>Paris</ERA_MODERN>
<ERA_FUTURE>Paris</ERA_FUTURE>
</Row>
</EuroLargeCityMap>
</GameData>
Is there a way we could have the incomplete map? I don't care if it isnt tsl yet or if the features aren't the same, just any world map will do.The river placement was automated on this test version, ATM my code is only exporting/importing the type of the landmass, features and rivers are added by the normal map generator.
[0] = RESOURCE_IRON
[1] = RESOURCE_HORSE
[2] = RESOURCE_COAL
[3] = RESOURCE_OIL
[4] = RESOURCE_ALUMINUM
[5] = RESOURCE_URANIUM
[6] = RESOURCE_WHEAT
[7] = RESOURCE_COW
[8] = RESOURCE_SHEEP
[9] = RESOURCE_DEER
[10] = RESOURCE_BANANA
[11] = RESOURCE_FISH
[12] = RESOURCE_STONE
[13] = RESOURCE_WHALE
[14] = RESOURCE_PEARLS
[15] = RESOURCE_GOLD
[16] = RESOURCE_SILVER
[17] = RESOURCE_GEMS
[18] = RESOURCE_MARBLE
[19] = RESOURCE_IVORY
[20] = RESOURCE_FUR
[21] = RESOURCE_DYE
[22] = RESOURCE_SPICES
[23] = RESOURCE_SILK
[24] = RESOURCE_SUGAR
[25] = RESOURCE_COTTON
[26] = RESOURCE_WINE
[27] = RESOURCE_INCENSE
[28] = RESOURCE_JEWELRY
[29] = RESOURCE_PORCELAIN
[30] = RESOURCE_COPPER
[31] = RESOURCE_SALT
[32] = RESOURCE_CRAB
[33] = RESOURCE_TRUFFLES
[34] = RESOURCE_CITRUS
[40] = RESOURCE_BISON
[41] = RESOURCE_COCOA
[0] = RESOURCE_BANANAS
[1] = RESOURCE_CATTLE
[2] = RESOURCE_COPPER
[3] = RESOURCE_CRABS
[4] = RESOURCE_DEER
[5] = RESOURCE_FISH
[6] = RESOURCE_RICE
[7] = RESOURCE_SHEEP
[8] = RESOURCE_STONE
[9] = RESOURCE_WHEAT
[10] = RESOURCE_CITRUS
[11] = RESOURCE_COCOA
[12] = RESOURCE_COFFEE
[13] = RESOURCE_COTTON
[14] = RESOURCE_DIAMONDS
[15] = RESOURCE_DYES
[16] = RESOURCE_FURS
[17] = RESOURCE_GYPSUM
[18] = RESOURCE_INCENSE
[19] = RESOURCE_IVORY
[20] = RESOURCE_JADE
[21] = RESOURCE_MARBLE
[22] = RESOURCE_MERCURY
[23] = RESOURCE_PEARLS
[24] = RESOURCE_SALT
[25] = RESOURCE_SILK
[26] = RESOURCE_SILVER
[27] = RESOURCE_SPICES
[28] = RESOURCE_SUGAR
[29] = RESOURCE_TEA
[30] = RESOURCE_TOBACCO
[31] = RESOURCE_TRUFFLES
[32] = RESOURCE_WHALES
[33] = RESOURCE_WINE
[40] = RESOURCE_ALUMINUM
[41] = RESOURCE_COAL
[42] = RESOURCE_HORSES
[43] = RESOURCE_IRON
[44] = RESOURCE_NITER
[45] = RESOURCE_OIL
[46] = RESOURCE_URANIUM
I'll do the TSL last, right now I'm coding rivers, features and then maybe resources.
For resources, I can use some help while I code
ResourceCiv5toCiv6[4]= 40, -- ALUMINUM
ResourceCiv5toCiv6[10]= 0, -- BANANAS
ResourceCiv5toCiv6[40]= , -- BISON
ResourceCiv5toCiv6[7]= 1, -- CATTLE
ResourceCiv5toCiv6[34]= 10, -- CITRUS
ResourceCiv5toCiv6[2]= 41, -- COAL
ResourceCiv5toCiv6[41]= 11, -- COCOA
ResourceCiv5toCiv6[]= 12, -- COFFEE
ResourceCiv5toCiv6[30]= 2, -- COPPER
ResourceCiv5toCiv6[25]= 13, -- COTTON
ResourceCiv5toCiv6[32]= 3, -- CRABS
ResourceCiv5toCiv6[9]= 4, -- DEER
ResourceCiv5toCiv6[17]= 14, -- DIAMONDS
ResourceCiv5toCiv6[21]= 15, -- DYES
ResourceCiv5toCiv6[11]= 5, -- FISH
ResourceCiv5toCiv6[20]= 16, -- FURS
ResourceCiv5toCiv6[]= 17, -- GYPSUM
ResourceCiv5toCiv6[15]= , -- GOLD
ResourceCiv5toCiv6[1]= 42, -- HORSES
ResourceCiv5toCiv6[27]= 18, -- INCENSE
ResourceCiv5toCiv6[0]= 43, -- IRON
ResourceCiv5toCiv6[19]= 19, -- IVORY
ResourceCiv5toCiv6[28]= 20, -- JADE
ResourceCiv5toCiv6[18]= 21, -- MARBLE
ResourceCiv5toCiv6[]= 22, -- MERCURY
ResourceCiv5toCiv6[]= 44, -- NITER
ResourceCiv5toCiv6[3]= 45, -- OIL
ResourceCiv5toCiv6[14]= 23, -- PEARLS
ResourceCiv5toCiv6[]= 6, -- RICE
ResourceCiv5toCiv6[29]= , -- PORCELAIN
ResourceCiv5toCiv6[31]= 24, -- SALT
ResourceCiv5toCiv6[8]= 7, -- SHEEP
ResourceCiv5toCiv6[23]= 25, -- SILK
ResourceCiv5toCiv6[16]= 26, -- SILVER
ResourceCiv5toCiv6[22]= 27, -- SPICES
ResourceCiv5toCiv6[12]= 8, -- STONE
ResourceCiv5toCiv6[24]= 28, -- SUGAR
ResourceCiv5toCiv6[]= 29, -- TEA
ResourceCiv5toCiv6[]= 30, -- TOBACCO
ResourceCiv5toCiv6[33]= 31, -- TRUFFLES
ResourceCiv5toCiv6[5]= 46, -- URANIUM
ResourceCiv5toCiv6[13]= 32, -- WHALES
ResourceCiv5toCiv6[6]= 9, -- WHEAT
ResourceCiv5toCiv6[26]= 33, -- WINE
Thank you for the table, I'm implementing it, doing a last test and we may have a first release ! (without TSL)
And yes, I've not put Jewelery and used a gold to niter conversion as a quick fix to allows a working release.