Yet not another earth map for CIV 6

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ameer

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Hi everyone! I loved the "Yet not another earth" map in CIV5, is it going to be created for civ 6? If so how long after launch will it be updated typically? Thanks!
 
Is there a way to reach out to the World Map Mod creators? A few weeks ago I had an idea about real world city names. Since the maps are fixed sizes, the mod could have an option to propose the 1:1 city names for a specific tile to its real world counterpart. I've even thought about other layers to that as the city names would adjust depending on the era the city was foundet as well as english vs. native language or civ pronounciation.

Example: If you play as Romans and found a city on the rhine river where Cologne would be in real world, it would propose "Colonia Claudia Ara Agrippinensium" (or perhaps only "Colonia Agrippinensium" for the sake of shortness). Or if you play as Germany it would be "Cologne" or "Köln" if you set it to native language diction/pronounciation (same for example for "Cairo" or "al-Qāhira" etc.)

Ok now I know, this could be a sh*tload of work. And this is where I would like to help: I would provide the data. I just have no idea of how to put it into the mod as i am not very skilled in modding anymore. There is a little mod by me for Civ IV here on fanatics, the "Tropico Inc.", so I have a bare understanding of modding. But i'm definetly out of form. So as long as somebody couldn't explain me a step-by-step to get the data in, i won't be able to do that. But i can provide everything needed for this. For example a datamapping of map coordinate to the respective city name.

So if somebody knows anything about the Earth Map modders, I would be grateful if you could let me know, either here or PM.
 
That's something that was planned for YnAEMP but never implemented in the mod, but others have done it.

I'd like to do it your way, but as you said it's a gigantic work.

Here is how the data would have been formatted if I had coded it for civ5, and I hope that it could be implemented in civ6

HTML:
<GameData>
    <!-- Yagem -->
    <YagemCityMap>
        <!-- FRANCE -->
        <Row>
            <civilization>CIVILIZATION_FRANCE</civilization>
            <X>15</X>
            <Y>10</Y>
            <ERA_ANCIENT>Parisi</ERA_ANCIENT>
            <ERA_CLASSICAL>Lutece</ERA_CLASSICAL>
            <ERA_MEDIEVAL>Paris</ERA_MEDIEVAL>
            <ERA_RENAISSANCE>Paris</ERA_RENAISSANCE>
            <ERA_INDUSTRIAL>Paris</ERA_INDUSTRIAL>
            <ERA_MODERN>Paris</ERA_MODERN>
            <ERA_FUTURE>Paris</ERA_FUTURE>          
        </Row>
    </YagemCityMap>

    <!-- europe Standard -->
    <EuroLargeCityMap>
        <!-- FRANCE -->
        <Row>
            <civilization>CIVILIZATION_FRANCE</civilization>
            <X>27</X>
            <Y>42</Y>
            <ERA_ANCIENT>Lutece</ERA_ANCIENT>
            <ERA_CLASSICAL>Lutece</ERA_CLASSICAL>
            <ERA_MEDIEVAL>Paris</ERA_MEDIEVAL>
            <ERA_RENAISSANCE>Paris</ERA_RENAISSANCE>
            <ERA_INDUSTRIAL>Paris</ERA_INDUSTRIAL>
            <ERA_MODERN>Paris</ERA_MODERN>
            <ERA_FUTURE>Paris</ERA_FUTURE>
        </Row>
    </EuroLargeCityMap>
</GameData>
 
thx for the reply. well, i have no idea how its gonna work in the civ6 mod... so i guess i'll have to wait at least until the map is done ;) -- also there must be a script of something that is actually processing the xml-data, right? so as i said, i'm here to help with the mapping (i could do the xmls if its how its gonna work), but someone else would have to do the scripting.
 
Hey Gedemon, I knew your name sounded familiar, you're the guy who made YnAEMP, I just realized it! Thanks a million for your hard work!!!
 
Hi I am a French player, sorry for my English.

It's a scandal what in CIV VI there are not one earth map so witch ramdom placement (not TSL I don't dreamed ....) A SCANDAL !!

Since CIV II there are this option in all CIV ....

GEDEMON like ameer i want to say you all my "reconnaissance" for your earth map who are splendid. Thousand hours of games with you ....

Another extraordinary map of earth (most size) is the map of HORNIGAS ("play the world extended").

I hope you make another quickly because for me i plai just with real map, another don't interrest me ...

Thanks for your Job on CIV V and soon
 
I think with a community effort, you could definitely fine enough names for every land plot of the map including variations. I mean at that point there'd be so many plots to deal with that you'd have to automate creation in a sense.
 
It's so beautiful! Gedemon, thanks for all of your hard work - YnAEMP maps made up about 80% of my Civ V playthroughs, and this looks absolutely stunning. I'll be trying it as soon as it's released!

One reaaaalllly small (but annoying request) - could you add a small river to define the border between England and Wales? (just below the hill to the right of the Silk in Wales). Don't worry if it's a hassle or difficult to implement :)
 
The river placement was automated on this test version, ATM my code is only exporting/importing the type of the landmass, features and rivers are added by the normal map generator.
 
The river placement was automated on this test version, ATM my code is only exporting/importing the type of the landmass, features and rivers are added by the normal map generator.
Is there a way we could have the incomplete map? I don't care if it isnt tsl yet or if the features aren't the same, just any world map will do.
Btw does the tsl part of the mod work? or just the landmasses
 
I'll do the TSL last, right now I'm coding rivers, features and then maybe resources.

For resources, I can use some help while I code, here is the civ5 resources:
Code:
    [0]     = RESOURCE_IRON
    [1]     = RESOURCE_HORSE
    [2]     = RESOURCE_COAL
    [3]     = RESOURCE_OIL
    [4]     = RESOURCE_ALUMINUM
    [5]     = RESOURCE_URANIUM
    [6]     = RESOURCE_WHEAT
    [7]     = RESOURCE_COW
    [8]     = RESOURCE_SHEEP
    [9]     = RESOURCE_DEER
    [10] = RESOURCE_BANANA
    [11] = RESOURCE_FISH
    [12] = RESOURCE_STONE
    [13] = RESOURCE_WHALE
    [14] = RESOURCE_PEARLS
    [15] = RESOURCE_GOLD
    [16] = RESOURCE_SILVER
    [17] = RESOURCE_GEMS
    [18] = RESOURCE_MARBLE
    [19] = RESOURCE_IVORY
    [20] = RESOURCE_FUR
    [21] = RESOURCE_DYE
    [22] = RESOURCE_SPICES
    [23] = RESOURCE_SILK
    [24] = RESOURCE_SUGAR
    [25] = RESOURCE_COTTON
    [26] = RESOURCE_WINE
    [27] = RESOURCE_INCENSE
    [28] = RESOURCE_JEWELRY
    [29] = RESOURCE_PORCELAIN
    [30] = RESOURCE_COPPER
    [31] = RESOURCE_SALT
    [32] = RESOURCE_CRAB
    [33] = RESOURCE_TRUFFLES
    [34] = RESOURCE_CITRUS
    [40] = RESOURCE_BISON
    [41] = RESOURCE_COCOA

and the table for Civ6

Code:
    [0]     = RESOURCE_BANANAS
    [1]     = RESOURCE_CATTLE
    [2]     = RESOURCE_COPPER
    [3]     = RESOURCE_CRABS
    [4]     = RESOURCE_DEER
    [5]     = RESOURCE_FISH
    [6]     = RESOURCE_RICE
    [7]     = RESOURCE_SHEEP
    [8]     = RESOURCE_STONE
    [9]     = RESOURCE_WHEAT
    [10] = RESOURCE_CITRUS
    [11] = RESOURCE_COCOA
    [12] = RESOURCE_COFFEE
    [13] = RESOURCE_COTTON
    [14] = RESOURCE_DIAMONDS
    [15] = RESOURCE_DYES
    [16] = RESOURCE_FURS
    [17] = RESOURCE_GYPSUM
    [18] = RESOURCE_INCENSE
    [19] = RESOURCE_IVORY
    [20] = RESOURCE_JADE
    [21] = RESOURCE_MARBLE
    [22] = RESOURCE_MERCURY
    [23] = RESOURCE_PEARLS
    [24] = RESOURCE_SALT
    [25] = RESOURCE_SILK
    [26] = RESOURCE_SILVER
    [27] = RESOURCE_SPICES
    [28] = RESOURCE_SUGAR
    [29] = RESOURCE_TEA
    [30] = RESOURCE_TOBACCO
    [31] = RESOURCE_TRUFFLES
    [32] = RESOURCE_WHALES
    [33] = RESOURCE_WINE
    [40] = RESOURCE_ALUMINUM
    [41] = RESOURCE_COAL
    [42] = RESOURCE_HORSES
    [43] = RESOURCE_IRON
    [44] = RESOURCE_NITER
    [45] = RESOURCE_OIL
    [46] = RESOURCE_URANIUM

I need a table with the civ5 value on the left and the civ6 value on the right, formatted exactly like this :

ResourceCiv5toCiv6[0] = 43, -- Iron
ResourceCiv5toCiv6[1] = 42, -- Horse

etc...
 
Last edited:
I'll do the TSL last, right now I'm coding rivers, features and then maybe resources.

For resources, I can use some help while I code

Do you want the index to match the civ v version and the civ vi version after the equals? There are a few new resources so you will have some null indexes.

There are a few cases of name changes. Mostly pluralization, but I also mapped cows to cattle, gems to diamonds, and jewelry to jade.

Removed
[40] RESOURCE_BISON
[15] RESOURCE_GOLD
[29] RESOURCE_PORCELAIN

Added
[12] RESOURCE_COFFEE
[17] RESOURCE_GYPSUM
[22] RESOURCE_MERCURY
[44] RESOURCE_NITER
[6] RESOURCE_RICE
[29] RESOURCE_TEA
[30] RESOURCE_TOBACCO

Mapping
Code:
ResourceCiv5toCiv6[4]= 40, -- ALUMINUM
ResourceCiv5toCiv6[10]= 0, -- BANANAS
ResourceCiv5toCiv6[40]= , -- BISON
ResourceCiv5toCiv6[7]= 1, -- CATTLE
ResourceCiv5toCiv6[34]= 10, -- CITRUS
ResourceCiv5toCiv6[2]= 41, -- COAL
ResourceCiv5toCiv6[41]= 11, -- COCOA
ResourceCiv5toCiv6[]= 12, -- COFFEE
ResourceCiv5toCiv6[30]= 2, -- COPPER
ResourceCiv5toCiv6[25]= 13, -- COTTON
ResourceCiv5toCiv6[32]= 3, -- CRABS
ResourceCiv5toCiv6[9]= 4, -- DEER
ResourceCiv5toCiv6[17]= 14, -- DIAMONDS
ResourceCiv5toCiv6[21]= 15, -- DYES
ResourceCiv5toCiv6[11]= 5, -- FISH
ResourceCiv5toCiv6[20]= 16, -- FURS
ResourceCiv5toCiv6[]= 17, -- GYPSUM
ResourceCiv5toCiv6[15]= , -- GOLD
ResourceCiv5toCiv6[1]= 42, -- HORSES
ResourceCiv5toCiv6[27]= 18, -- INCENSE
ResourceCiv5toCiv6[0]= 43, -- IRON
ResourceCiv5toCiv6[19]= 19, -- IVORY
ResourceCiv5toCiv6[28]= 20, -- JADE
ResourceCiv5toCiv6[18]= 21, -- MARBLE
ResourceCiv5toCiv6[]= 22, -- MERCURY
ResourceCiv5toCiv6[]= 44, -- NITER
ResourceCiv5toCiv6[3]= 45, -- OIL
ResourceCiv5toCiv6[14]= 23, -- PEARLS
ResourceCiv5toCiv6[]= 6, -- RICE
ResourceCiv5toCiv6[29]= , -- PORCELAIN
ResourceCiv5toCiv6[31]= 24, -- SALT
ResourceCiv5toCiv6[8]= 7, -- SHEEP
ResourceCiv5toCiv6[23]= 25, -- SILK
ResourceCiv5toCiv6[16]= 26, -- SILVER
ResourceCiv5toCiv6[22]= 27, -- SPICES
ResourceCiv5toCiv6[12]= 8, -- STONE
ResourceCiv5toCiv6[24]= 28, -- SUGAR
ResourceCiv5toCiv6[]= 29, -- TEA
ResourceCiv5toCiv6[]= 30, -- TOBACCO
ResourceCiv5toCiv6[33]= 31, -- TRUFFLES
ResourceCiv5toCiv6[5]= 46, -- URANIUM
ResourceCiv5toCiv6[13]= 32, -- WHALES
ResourceCiv5toCiv6[6]= 9, -- WHEAT
ResourceCiv5toCiv6[26]= 33, -- WINE
 
A note, Is this the case of Resource pre-placement? If so, then Jewelery must be nulled since Jewelery was a Mercantile City State bonus (similiar to Porcelain) and wouldn't therefore even be placed.
 
Thank you for the table, I'm implementing it, doing a last test and we may have a first release ! (without TSL)

And yes, I've not put Jewelery and used a gold to niter conversion as a quick fix to allows a working release.
 
Thank you for the table, I'm implementing it, doing a last test and we may have a first release ! (without TSL)

And yes, I've not put Jewelery and used a gold to niter conversion as a quick fix to allows a working release.

Already an Earth map? that was quick :goodjob: what size can we expect?
 
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