Thalassicus
Bytes and Nibblers
I believe games should be intuitive to learn. There are thousands of numbers in the game, which can easily overwhelm people, so I strive for an easy to remember yield pattern. This makes learning the game and comparing choices more intuitive.
Things changed since I estimated ways to do this a year ago. I used to think of it as the sentence below. This was a decent estimate, but yields raise over time, we have faith, and faith loses value.
1 citizen costs 1 2 , and can create 3 or or or .
I'm thinking of matching this pattern now:
In the early game, 1 citizen costs 1 2 , and can create 3 , equal to 3 .
In the late game,[COLOR=#ecececec]_ [/COLOR]1 citizen costs 1 2 , and can create 5 , equal to 10 .
Things changed since I estimated ways to do this a year ago. I used to think of it as the sentence below. This was a decent estimate, but yields raise over time, we have faith, and faith loses value.
1 citizen costs 1 2 , and can create 3 or or or .
I'm thinking of matching this pattern now:
In the early game, 1 citizen costs 1 2 , and can create 3 , equal to 3 .
In the late game,[COLOR=#ecececec]_ [/COLOR]1 citizen costs 1 2 , and can create 5 , equal to 10 .