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[GS] YnAMP crashes with True Start Location Earth (original map)

Discussion in 'Yet (not) Another Maps Pack' started by casiophreak, Jun 26, 2020.

  1. casiophreak

    casiophreak Chieftain

    Joined:
    Jun 26, 2020
    Messages:
    1
    Hello,

    I recently faced an error when trying to start a game using the original True Start Location Earth map (for the smaller size) with a specific CS selection (Auckland, with the option 'selection and random'). The game couldn't load, producing message "Error - One or more of the startup scripts has an error. See lua.log" I attached the lua.log below.

    In some rare cases however, the game will start but Auckland is somehow missing, although I already put it for selction.

    Starting games with modded maps such as Giant Earth runs well, with Auckland properly spawned.

    Thanks.

    lua.log
    DebugHotloadCache: GameDebug initialized!
    Test: Test.LUA loaded!
    JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
    JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
    Mods: Failed to create mods browser search context!
    JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
    JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
    JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
    AdvancedSetup: loading AdvancedSetup for Yet (not) Another Maps Pack...
    AdvancedSetup: Game version : 1.0.2.39 (505793)
    AdvancedSetup: There are 6 participating players.
    AdvancedSetup: Building Game Setup
    AdvancedSetup: Player Count Changed
    AdvancedSetup: There are 6 participating players.
    AdvancedSetup: Player Count Changed
    AdvancedSetup: There are 6 participating players.
    JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
    AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
    AdvancedSetup: Rebuild modlist
    AdvancedSetup: Initial player count = 6
    AdvancedSetup: Removing Player 5
    AdvancedSetup: Player Count Changed
    AdvancedSetup: There are 5 participating players.
    AdvancedSetup: Player Count Changed
    AdvancedSetup: There are 8 participating players.
    AdvancedSetup: Player count slider changed to 6
    AdvancedSetup: Player count slider changed to 7
    AdvancedSetup: Player count slider changed to 8
    AdvancedSetup: Player count slider changed to 9
    AdvancedSetup: Player count slider changed to 8
    AdvancedSetup: Settings validation report:[NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE][ICON_Bullet]Database not loaded [NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE]The Gameplay Database has not been loaded yet during this session, a game need to be launched to get the data required for some of YnAMP advanced options.[NEWLINE][NEWLINE]You can click the "Load Database" button to launch a quick game in 2D mode, or you can launch your game as usual if you don't need the new options.
    AdvancedSetup: Active Ruleset = RULESET_EXPANSION_2
    AdvancedSetup: Player Domain = Players:Expansion2_Players
    AdvancedSetup: ------------------------------------------------------
    AdvancedSetup: YnAMP checking for number of players limit on Start...
    AdvancedSetup: num. players = 8, num. CS = 9 , Selection type = SELECTION , Do selection = true
    AdvancedSetup: ------------------------------------------------------
    AdvancedSetup: Getting Leaders for Random slots...
    AdvancedSetup: Random Leaders Slots = 7
    AdvancedSetup: Using Map Random seed for GetShuffledCopyOfTable : -1701942333
    AdvancedSetup: random first call = 6
    AdvancedSetup: Setting random slots...
    AdvancedSetup: - Placing LEADER_LAUTARO in slot# 1
    AdvancedSetup: - Placing LEADER_MANSA_MUSA in slot# 2
    AdvancedSetup: - Placing LEADER_GITARJA in slot# 3
    AdvancedSetup: - Placing LEADER_ELEANOR_ENGLAND in slot# 4
    AdvancedSetup: - Placing LEADER_CHANDRAGUPTA in slot# 5
    AdvancedSetup: - Placing LEADER_HOJO in slot# 6
    AdvancedSetup: - Placing LEADER_CATHERINE_DE_MEDICI in slot# 7
    AdvancedSetup: ------------------------------------------------------
    AdvancedSetup: Generate available slots list for CS...
    AdvancedSetup: Using Map Random seed for GetShuffledCopyOfTable : -1701942333
    AdvancedSetup: random first call = 6
    AdvancedSetup: ------------------------------------------------------
    AdvancedSetup: YnAMP setting specific CS slots...
    AdvancedSetup: Trying to reserve slots for selected CS, available slots = 54, maxCS = 9, bCapped = true bOnlySelection = false
    AdvancedSetup: - Reserving player slot#8 for Auckland
    AdvancedSetup: Unused slots left = 8
    AdvancedSetup: Setting Random CS to number of slots = 8
    AdvancedSetup: - Reserving player slot#9 for Zanzibar
    AdvancedSetup: - Reserving player slot#10 for Armagh
    AdvancedSetup: - Reserving player slot#11 for Nan Madol
    AdvancedSetup: - Reserving player slot#12 for Nazca
    AdvancedSetup: - Reserving player slot#13 for Antioch
    AdvancedSetup: - Reserving player slot#14 for Yerevan
    AdvancedSetup: - Reserving player slot#15 for La Venta
    AdvancedSetup: - Reserving player slot#16 for Ngazargamu
    AdvancedSetup: ------------------------------------------------------
    AdvancedSetup: Setup Player slots :
    AdvancedSetup: 0 LEADER_JOHN_CURTIN CIVILIZATION_AUSTRALIA LOC_LEADER_JOHN_CURTIN_N. SS_COMPUTER CIVILIZATION_L. true
    AdvancedSetup: 1 LEADER_LAUTARO nil LOC_LEADER_LAUTARO_NAME SS_COMPUTER CIVILIZATION_L. true
    AdvancedSetup: 2 LEADER_MANSA_MUSA nil LOC_LEADER_MANSA_MUSA_NA. SS_COMPUTER CIVILIZATION_L. true
    AdvancedSetup: 3 LEADER_GITARJA nil LOC_LEADER_GITARJA_NAME SS_COMPUTER CIVILIZATION_L. true
    AdvancedSetup: 4 LEADER_ELEANOR_ENGL. nil LOC_LEADER_ELEANOR_NAME SS_COMPUTER CIVILIZATION_L. true
    AdvancedSetup: 5 LEADER_CHANDRAGUPTA nil LOC_LEADER_CHANDRAGUPTA_. SS_COMPUTER CIVILIZATION_L. true
    AdvancedSetup: 6 LEADER_HOJO nil LOC_LEADER_HOJO_NAME SS_COMPUTER CIVILIZATION_L. true
    AdvancedSetup: 7 LEADER_CATHERINE_DE. nil LOC_LEADER_CATHERINE_DE_. SS_COMPUTER CIVILIZATION_L. true
    AdvancedSetup: 8 LEADER_MINOR_CIV_AU. nil LOC_CIVILIZATION_AUCKLAN. SS_COMPUTER UNK LEVEL true
    AdvancedSetup: 9 LEADER_MINOR_CIV_ZA. nil LOC_CIVILIZATION_ZANZIBA. SS_COMPUTER UNK LEVEL true
    AdvancedSetup: 10 LEADER_MINOR_CIV_AR. nil LOC_CIVILIZATION_ARMAGH_. SS_COMPUTER UNK LEVEL true
    AdvancedSetup: 11 LEADER_MINOR_CIV_NA. nil LOC_CIVILIZATION_NAN_MAD. SS_COMPUTER UNK LEVEL true
    AdvancedSetup: 12 LEADER_MINOR_CIV_NA. nil LOC_CIVILIZATION_NAZCA_N. SS_COMPUTER UNK LEVEL true
    AdvancedSetup: 13 LEADER_MINOR_CIV_AN. nil LOC_CIVILIZATION_ANTIOCH. SS_COMPUTER UNK LEVEL true
    AdvancedSetup: 14 LEADER_MINOR_CIV_YE. nil LOC_CIVILIZATION_YEREVAN. SS_COMPUTER UNK LEVEL true
    AdvancedSetup: 15 LEADER_MINOR_CIV_LA. nil LOC_CIVILIZATION_LA_VENT. SS_COMPUTER UNK LEVEL true
    AdvancedSetup: 16 LEADER_MINOR_CIV_NG. nil LOC_CIVILIZATION_NGAZARG. SS_COMPUTER UNK LEVEL true
    AdvancedSetup: 17 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
    AdvancedSetup: 18 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
    AdvancedSetup: 19 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
    AdvancedSetup: 20 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
    AdvancedSetup: 21 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
    AdvancedSetup: 22 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
    AdvancedSetup: 23 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
    AdvancedSetup: 24 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
    AdvancedSetup: 25 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
    AdvancedSetup: 26 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
    AdvancedSetup: 27 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
    AdvancedSetup: 28 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
    AdvancedSetup: 29 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
    AdvancedSetup: 30 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
    AdvancedSetup: 31 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
    AdvancedSetup: 32 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
    AdvancedSetup: 33 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
    AdvancedSetup: 34 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
    AdvancedSetup: 35 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
    AdvancedSetup: 36 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
    AdvancedSetup: 37 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
    AdvancedSetup: 38 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
    AdvancedSetup: 39 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
    AdvancedSetup: 40 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
    AdvancedSetup: 41 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
    AdvancedSetup: 42 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
    AdvancedSetup: 43 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
    AdvancedSetup: 44 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
    AdvancedSetup: 45 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
    AdvancedSetup: 46 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
    AdvancedSetup: 47 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
    AdvancedSetup: 48 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
    AdvancedSetup: 49 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
    AdvancedSetup: 50 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
    AdvancedSetup: 51 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
    AdvancedSetup: 52 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
    AdvancedSetup: 53 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
    AdvancedSetup: 54 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
    AdvancedSetup: 55 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
    AdvancedSetup: 56 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
    AdvancedSetup: 57 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
    AdvancedSetup: 58 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
    AdvancedSetup: 59 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
    AdvancedSetup: 60 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
    AdvancedSetup: 61 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
    AdvancedSetup: 62 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
    AdvancedSetup: 63 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
    JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
    AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
    AdvancedSetup: Rebuild modlist
    AdvancedSetup: Hiding Game Setup
    LoadScreen: true
    LoadScreen: false
    LoadScreen: true
    LoadScreen: true
    LoadScreen: true
    LoadScreen: OnLoadGameViewStateDone
    Mods: Failed to create mods browser search context!
    Test: Test.LUA loaded!
    JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
    JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
    JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
    JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
     

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