[GS] YnAMP crashes with True Start Location Earth (original map)

casiophreak

Chieftain
Joined
Jun 26, 2020
Messages
1
Hello,

I recently faced an error when trying to start a game using the original True Start Location Earth map (for the smaller size) with a specific CS selection (Auckland, with the option 'selection and random'). The game couldn't load, producing message "Error - One or more of the startup scripts has an error. See lua.log" I attached the lua.log below.

In some rare cases however, the game will start but Auckland is somehow missing, although I already put it for selction.

Starting games with modded maps such as Giant Earth runs well, with Auckland properly spawned.

Thanks.

lua.log
DebugHotloadCache: GameDebug initialized!
Test: Test.LUA loaded!
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
Mods: Failed to create mods browser search context!
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
AdvancedSetup: loading AdvancedSetup for Yet (not) Another Maps Pack...
AdvancedSetup: Game version : 1.0.2.39 (505793)
AdvancedSetup: There are 6 participating players.
AdvancedSetup: Building Game Setup
AdvancedSetup: Player Count Changed
AdvancedSetup: There are 6 participating players.
AdvancedSetup: Player Count Changed
AdvancedSetup: There are 6 participating players.
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
AdvancedSetup: Rebuild modlist
AdvancedSetup: Initial player count = 6
AdvancedSetup: Removing Player 5
AdvancedSetup: Player Count Changed
AdvancedSetup: There are 5 participating players.
AdvancedSetup: Player Count Changed
AdvancedSetup: There are 8 participating players.
AdvancedSetup: Player count slider changed to 6
AdvancedSetup: Player count slider changed to 7
AdvancedSetup: Player count slider changed to 8
AdvancedSetup: Player count slider changed to 9
AdvancedSetup: Player count slider changed to 8
AdvancedSetup: Settings validation report:[NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE][ICON_Bullet]Database not loaded [NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE]The Gameplay Database has not been loaded yet during this session, a game need to be launched to get the data required for some of YnAMP advanced options.[NEWLINE][NEWLINE]You can click the "Load Database" button to launch a quick game in 2D mode, or you can launch your game as usual if you don't need the new options.
AdvancedSetup: Active Ruleset = RULESET_EXPANSION_2
AdvancedSetup: Player Domain = Players:Expansion2_Players
AdvancedSetup: ------------------------------------------------------
AdvancedSetup: YnAMP checking for number of players limit on Start...
AdvancedSetup: num. players = 8, num. CS = 9 , Selection type = SELECTION , Do selection = true
AdvancedSetup: ------------------------------------------------------
AdvancedSetup: Getting Leaders for Random slots...
AdvancedSetup: Random Leaders Slots = 7
AdvancedSetup: Using Map Random seed for GetShuffledCopyOfTable : -1701942333
AdvancedSetup: random first call = 6
AdvancedSetup: Setting random slots...
AdvancedSetup: - Placing LEADER_LAUTARO in slot# 1
AdvancedSetup: - Placing LEADER_MANSA_MUSA in slot# 2
AdvancedSetup: - Placing LEADER_GITARJA in slot# 3
AdvancedSetup: - Placing LEADER_ELEANOR_ENGLAND in slot# 4
AdvancedSetup: - Placing LEADER_CHANDRAGUPTA in slot# 5
AdvancedSetup: - Placing LEADER_HOJO in slot# 6
AdvancedSetup: - Placing LEADER_CATHERINE_DE_MEDICI in slot# 7
AdvancedSetup: ------------------------------------------------------
AdvancedSetup: Generate available slots list for CS...
AdvancedSetup: Using Map Random seed for GetShuffledCopyOfTable : -1701942333
AdvancedSetup: random first call = 6
AdvancedSetup: ------------------------------------------------------
AdvancedSetup: YnAMP setting specific CS slots...
AdvancedSetup: Trying to reserve slots for selected CS, available slots = 54, maxCS = 9, bCapped = true bOnlySelection = false
AdvancedSetup: - Reserving player slot#8 for Auckland
AdvancedSetup: Unused slots left = 8
AdvancedSetup: Setting Random CS to number of slots = 8
AdvancedSetup: - Reserving player slot#9 for Zanzibar
AdvancedSetup: - Reserving player slot#10 for Armagh
AdvancedSetup: - Reserving player slot#11 for Nan Madol
AdvancedSetup: - Reserving player slot#12 for Nazca
AdvancedSetup: - Reserving player slot#13 for Antioch
AdvancedSetup: - Reserving player slot#14 for Yerevan
AdvancedSetup: - Reserving player slot#15 for La Venta
AdvancedSetup: - Reserving player slot#16 for Ngazargamu
AdvancedSetup: ------------------------------------------------------
AdvancedSetup: Setup Player slots :
AdvancedSetup: 0 LEADER_JOHN_CURTIN CIVILIZATION_AUSTRALIA LOC_LEADER_JOHN_CURTIN_N. SS_COMPUTER CIVILIZATION_L. true
AdvancedSetup: 1 LEADER_LAUTARO nil LOC_LEADER_LAUTARO_NAME SS_COMPUTER CIVILIZATION_L. true
AdvancedSetup: 2 LEADER_MANSA_MUSA nil LOC_LEADER_MANSA_MUSA_NA. SS_COMPUTER CIVILIZATION_L. true
AdvancedSetup: 3 LEADER_GITARJA nil LOC_LEADER_GITARJA_NAME SS_COMPUTER CIVILIZATION_L. true
AdvancedSetup: 4 LEADER_ELEANOR_ENGL. nil LOC_LEADER_ELEANOR_NAME SS_COMPUTER CIVILIZATION_L. true
AdvancedSetup: 5 LEADER_CHANDRAGUPTA nil LOC_LEADER_CHANDRAGUPTA_. SS_COMPUTER CIVILIZATION_L. true
AdvancedSetup: 6 LEADER_HOJO nil LOC_LEADER_HOJO_NAME SS_COMPUTER CIVILIZATION_L. true
AdvancedSetup: 7 LEADER_CATHERINE_DE. nil LOC_LEADER_CATHERINE_DE_. SS_COMPUTER CIVILIZATION_L. true
AdvancedSetup: 8 LEADER_MINOR_CIV_AU. nil LOC_CIVILIZATION_AUCKLAN. SS_COMPUTER UNK LEVEL true
AdvancedSetup: 9 LEADER_MINOR_CIV_ZA. nil LOC_CIVILIZATION_ZANZIBA. SS_COMPUTER UNK LEVEL true
AdvancedSetup: 10 LEADER_MINOR_CIV_AR. nil LOC_CIVILIZATION_ARMAGH_. SS_COMPUTER UNK LEVEL true
AdvancedSetup: 11 LEADER_MINOR_CIV_NA. nil LOC_CIVILIZATION_NAN_MAD. SS_COMPUTER UNK LEVEL true
AdvancedSetup: 12 LEADER_MINOR_CIV_NA. nil LOC_CIVILIZATION_NAZCA_N. SS_COMPUTER UNK LEVEL true
AdvancedSetup: 13 LEADER_MINOR_CIV_AN. nil LOC_CIVILIZATION_ANTIOCH. SS_COMPUTER UNK LEVEL true
AdvancedSetup: 14 LEADER_MINOR_CIV_YE. nil LOC_CIVILIZATION_YEREVAN. SS_COMPUTER UNK LEVEL true
AdvancedSetup: 15 LEADER_MINOR_CIV_LA. nil LOC_CIVILIZATION_LA_VENT. SS_COMPUTER UNK LEVEL true
AdvancedSetup: 16 LEADER_MINOR_CIV_NG. nil LOC_CIVILIZATION_NGAZARG. SS_COMPUTER UNK LEVEL true
AdvancedSetup: 17 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
AdvancedSetup: 18 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
AdvancedSetup: 19 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
AdvancedSetup: 20 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
AdvancedSetup: 21 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
AdvancedSetup: 22 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
AdvancedSetup: 23 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
AdvancedSetup: 24 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
AdvancedSetup: 25 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
AdvancedSetup: 26 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
AdvancedSetup: 27 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
AdvancedSetup: 28 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
AdvancedSetup: 29 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
AdvancedSetup: 30 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
AdvancedSetup: 31 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
AdvancedSetup: 32 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
AdvancedSetup: 33 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
AdvancedSetup: 34 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
AdvancedSetup: 35 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
AdvancedSetup: 36 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
AdvancedSetup: 37 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
AdvancedSetup: 38 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
AdvancedSetup: 39 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
AdvancedSetup: 40 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
AdvancedSetup: 41 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
AdvancedSetup: 42 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
AdvancedSetup: 43 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
AdvancedSetup: 44 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
AdvancedSetup: 45 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
AdvancedSetup: 46 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
AdvancedSetup: 47 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
AdvancedSetup: 48 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
AdvancedSetup: 49 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
AdvancedSetup: 50 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
AdvancedSetup: 51 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
AdvancedSetup: 52 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
AdvancedSetup: 53 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
AdvancedSetup: 54 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
AdvancedSetup: 55 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
AdvancedSetup: 56 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
AdvancedSetup: 57 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
AdvancedSetup: 58 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
AdvancedSetup: 59 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
AdvancedSetup: 60 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
AdvancedSetup: 61 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
AdvancedSetup: 62 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
AdvancedSetup: 63 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
AdvancedSetup: Rebuild modlist
AdvancedSetup: Hiding Game Setup
LoadScreen: true
LoadScreen: false
LoadScreen: true
LoadScreen: true
LoadScreen: true
LoadScreen: OnLoadGameViewStateDone
Mods: Failed to create mods browser search context!
Test: Test.LUA loaded!
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
 
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