YnAMP - Development thread Civ6

A compilation of maps and script with culturally linked start location or TSL

  1. braveheart1

    braveheart1 Chieftain

    Joined:
    Jul 19, 2015
    Messages:
    16
    I HAVE A DOUBT. but if I put the small map size does not change anything right?
     
  2. Phor

    Phor Chieftain

    Joined:
    Oct 25, 2016
    Messages:
    1
    Gender:
    Male
    YnAEMP? In Civ6 already? Excellent.

    Hope TSL will be solved swiftly. As always, Europe is the most problematic. Especially since we have 2 Greece's. Did a little TSL comparison in Google Maps and... well... D:
     
  3. Horem

    Horem Emperor

    Joined:
    Apr 1, 2010
    Messages:
    1,720
    Location:
    Wales, UK
    2 greece's, one is actualy Sparta and should be renamed (FOR SPARTA *Imaginary Kick*).
    Sparta would cover what is modern southern Greece and Greek islands while Greece would cover what is modern northern Greece. Quite doable and a challenge for anyone who would wish to play either race.
     
    Phor likes this.
  4. Werus

    Werus Chieftain

    Joined:
    Oct 24, 2016
    Messages:
    7
    Gender:
    Male
    @Fakoleon
    @Gedemon

    I have tested your tsl locations Fakoleon, but i think some states need more distance, like amsterdam and bruessel:
    Spoiler picture :

    screenAmstaBruessel.png


    I changed some points for this problem and for balance. You can use it, if you want:
    Spoiler xml-code :

    Code:
    <?xml version="1.0" encoding="utf-8"?>
    <GameData>
        <!-- ++++++++++++++++++++++++++++++ -->
        <!-- Earth Giant map start position -->
        <!-- ++++++++++++++++++++++++++++++ -->
        <GiantEarth_StartPosition>
            <Row>
                <Civilization>CIVILIZATION_AMERICA</Civilization>
                <X>155</X>
                <Y>64</Y>
            </Row>
            <Row>
                <Civilization>CIVILIZATION_ARABIA</Civilization>
                <X>42</X>
                <Y>41</Y>
            </Row>
            <Row>
                <Civilization>CIVILIZATION_AZTEC</Civilization>
                <X>139</X>
                <Y>50</Y>
            </Row>
                   <Row>
                <Civilization>CIVILIZATION_BRAZIL</Civilization>
                <X>164</X>
                <Y>20</Y>
            </Row>
            <Row>
                <Civilization>CIVILIZATION_CHINA</Civilization>
                <X>82</X>
                <Y>60</Y>
            </Row>
            <Row>
                <Civilization>CIVILIZATION_EGYPT</Civilization>
                <X>30</X>
                <Y>46</Y>
            </Row>
            <Row>
                <Civilization>CIVILIZATION_ENGLAND</Civilization>
                <X>11</X>
                <Y>72</Y>
            </Row>
            <Row>
                <Civilization>CIVILIZATION_FRANCE</Civilization>
                <X>13</X>
                <Y>65</Y>
            </Row>
            <Row>
                <Civilization>CIVILIZATION_GERMANY</Civilization>
                <X>22</X>
                <Y>69</Y>
            </Row>
            <Row>
                <Civilization>CIVILIZATION_GREECE</Civilization>
                <X>28</X>
                <Y>57</Y>
            </Row>
            <Row>
                <Civilization>CIVILIZATION_INDIA</Civilization>
                <X>61</X>
                <Y>52</Y>
            </Row>
            <Row>
                <Civilization>CIVILIZATION_JAPAN</Civilization>
                <X>97</X>
                <Y>59</Y>
            </Row>
           <Row>
                <Civilization>CIVILIZATION_KONGO</Civilization>
                <X>23</X>
                <Y>27</Y>
            </Row>
           <Row>
                <Civilization>CIVILIZATION_NORWAY</Civilization>
                <X>20</X>
                <Y>80</Y>
            </Row>
            <Row>
                <Civilization>CIVILIZATION_ROME</Civilization>
                <X>21</X>
                <Y>58</Y>
            </Row>
            <Row>
                <Civilization>CIVILIZATION_RUSSIA</Civilization>
                <X>34</X>
                <Y>73</Y>
            </Row>
            <Row>
                <Civilization>CIVILIZATION_SCYTHIA</Civilization>
                <X>50</X>
                <Y>62</Y>
            </Row>
            <Row>
                <Civilization>CIVILIZATION_SPAIN</Civilization>
                <X>8</X>
                <Y>57</Y>
            </Row>
            <Row>
                <Civilization>CIVILIZATION_SUMERIA</Civilization>
                <X>46</X>
                <Y>47</Y>
            </Row
          
            <Replace>
                <Civilization>CIVILIZATION_PORTUGAL</Civilization>
                <X>5</X>
                <Y>55</Y>
            </Replace>
            <Replace>
                <Civilization>CIVILIZATION_VENICE</Civilization>
                <X>21</X>
                <Y>62</Y>
            </Replace>
            <Replace>
                <Civilization>CIVILIZATION_POLAND</Civilization>
                <X>28</X>
                <Y>69</Y>
            </Replace>
            <Replace>
                <Civilization>CIVILIZATION_BRAZIL</Civilization>
                <X>168</X>
                <Y>24</Y>
            </Replace>
            <Replace>
                <Civilization>CIVILIZATION_ASSYRIA</Civilization>
                <X>42</X>
                <Y>54</Y>
            </Replace>
            <Replace>
                <Civilization>CIVILIZATION_INDONESIA</Civilization>
                <X>80</X>
                <Y>26</Y>
            </Replace>
            <Replace>
                <Civilization>CIVILIZATION_MOROCCO</Civilization>
                <X>6</X>
                <Y>50</Y>
            </Replace>
            <Replace>
                <Civilization>CIVILIZATION_ZULU</Civilization>
                <X>32</X>
                <Y>9</Y>
            </Replace>
            <Replace>
                <Civilization>CIVILIZATION_SHOSHONE</Civilization>
                <X>136</X>
                <Y>71</Y>
            </Replace>
          
            <!-- City States -->
            <Row>
                <Civilization>CIVILIZATION_AMSTERDAM</Civilization>
                <X>17</X>
                <Y>72</Y>
            </Row>
            <Row>
                <Civilization>CIVILIZATION_BRUSSELS</Civilization>
                <X>14</X>
                <Y>69</Y>
            </Row>
            <Row>
                <Civilization>CIVILIZATION_BUENOS_AIRES</Civilization>
                <X>161</X>
                <Y>16</Y>
            </Row>
           <Row>
                <Civilization>CIVILIZATION_CARTHAGE</Civilization>
                <X>18</X>
                <Y>52</Y>
            </Row>
            <Row>
                <Civilization>CIVILIZATION_GENEVA</Civilization>
                <X>18</X>
                <Y>64</Y>
            </Row>
            <Row>
                <Civilization>CIVILIZATION_HATTUSA</Civilization>
                <X>38</X>
                <Y>58</Y>
            </Row>
            <Row>
                <Civilization>CIVILIZATION_HONG_KONG</Civilization>
                <X>82</X>
                <Y>48</Y>
            </Row>
            <Row>
                <Civilization>CIVILIZATION_JAKARTA</Civilization>
                <X>80</X>
                <Y>26</Y>
            </Row>
            <Row>
                <Civilization>CIVILIZATION_JERUSALEM</Civilization>
                <X>36</X>
                <Y>51</Y>
            </Row>
            <Row>
                <Civilization>CIVILIZATION_KABUL</Civilization>
                <X>54</X>
                <Y>56</Y>
            </Row>
           <Row>
                <Civilization>CIVILIZATION_KANDY</Civilization>
                <X>62</X>
                <Y>33</Y>
            </Row>
            <Row>
                <Civilization>CIVILIZATION_KUMASI</Civilization>
                <X>14</X>
                <Y>34</Y>
            </Row>
            <Row>
                <Civilization>CIVILIZATION_LA_VENTA</Civilization>
                <X>143</X>
                <Y>47</Y>
            </Row>
           <Row>
                <Civilization>CIVILIZATION_LISBON</Civilization>
                <X>4</X>
                <Y>55</Y>
            </Row>
           <Row>
                <Civilization>CIVILIZATION_MOHENJO_DARO</Civilization>
                <X>53</X>
                <Y>50</Y>
            </Row>
            <Row>
                <Civilization>CIVILIZATION_NAN_MADOL</Civilization>
                <X>105</X>
                <Y>31</Y>
            </Row>
            <Row>
                <Civilization>CIVILIZATION_PRESLAV</Civilization>
                <X>31</X>
                <Y>62</Y>
            </Row>
            <Row>
                <Civilization>CIVILIZATION_SEOUL</Civilization>
                <X>89</X>
                <Y>62</Y>
            </Row>
            <Row>
                <Civilization>CIVILIZATION_STOCKHOLM</Civilization>
                <X>24</X>
                <Y>79</Y>
            </Row>
            <Row>
                <Civilization>CIVILIZATION_TORONTO</Civilization>
                <X>153</X>
                <Y>69</Y>
            </Row>
             <Row>
                <Civilization>CIVILIZATION_VALLETTA</Civilization>
                <X>22</X>
                <Y>51</Y>
            </Row>
            <Row>
                <Civilization>CIVILIZATION_VILNIUS</Civilization>
                <X>26</X>
                <Y>74</Y>
            </Row>
            <Row>
                <Civilization>CIVILIZATION_YEREVAN</Civilization>
                <X>43</X>
                <Y>59</Y>
            </Row>
            <Row>
                <Civilization>CIVILIZATION_ZANZIBAR</Civilization>
                <X>33</X>
                <Y>27</Y>
            </Row>
        </GiantEarth_StartPosition>
    
    
        <!-- +++++++++++++++++++++++++++++++++++ -->
        <!-- "Greatest Earth Map" start position -->
        <!-- +++++++++++++++++++++++++++++++++++ -->
        <GreatestEarthMap_StartPosition>
            <Row>
                <Civilization>CIVILIZATION_AMERICA</Civilization>
                <X>19</X>
                <Y>47</Y>
            </Row>
            <Row>
                <Civilization>CIVILIZATION_ARABIA</Civilization>
                <X>64</X>
                <Y>33</Y>
            </Row>
            <Row>
                <Civilization>CIVILIZATION_AZTEC</Civilization>
                <X>11</X>
                <Y>34</Y>
            </Row>
            <Row>
                <Civilization>CIVILIZATION_CHINA</Civilization>
                <X>87</X>
                <Y>54</Y>
            </Row>
            <Row>
                <Civilization>CIVILIZATION_EGYPT</Civilization>
                <X>58</X>
                <Y>33</Y>
            </Row>
            <Row>
                <Civilization>CIVILIZATION_ENGLAND</Civilization>
                <X>40</X>
                <Y>52</Y>
            </Row>
            <Row>
                <Civilization>CIVILIZATION_FRANCE</Civilization>
                <X>42</X>
                <Y>48</Y>
            </Row>
            <Row>
                <Civilization>CIVILIZATION_GERMANY</Civilization>
                <X>51</X>
                <Y>53</Y>
            </Row>
            <Row>
                <Civilization>CIVILIZATION_GREECE</Civilization>
                <X>57</X>
                <Y>41</Y>
            </Row>
            <Row>
                <Civilization>CIVILIZATION_INDIA</Civilization>
                <X>75</X>
                <Y>39</Y>
            </Row>
            <Row>
                <Civilization>CIVILIZATION_IROQUOIS</Civilization>
                <X>19</X>
                <Y>51</Y>
            </Row>
            <Row>
                <Civilization>CIVILIZATION_JAPAN</Civilization>
                <X>98</X>
                <Y>46</Y>
            </Row>
            <Row>
                <Civilization>CIVILIZATION_OTTOMAN</Civilization>
                <X>62</X>
                <Y>44</Y>
            </Row>
            <Row>
                <Civilization>CIVILIZATION_PERSIA</Civilization>
                <X>69</X>
                <Y>40</Y>
            </Row>
            <Row>
                <Civilization>CIVILIZATION_ROME</Civilization>
                <X>50</X>
                <Y>42</Y>
            </Row>
            <Row>
                <Civilization>CIVILIZATION_RUSSIA</Civilization>
                <X>63</X>
                <Y>56</Y>
            </Row>
            <Row>
                <Civilization>CIVILIZATION_SIAM</Civilization>
                <X>83</X>
                <Y>38</Y>
            </Row>
            <Row>
                <Civilization>CIVILIZATION_SONGHAI</Civilization>
                <X>47</X>
                <Y>26</Y>
            </Row>
            <Row>
                <Civilization>CIVILIZATION_BABYLON</Civilization>
                <X>66</X>
                <Y>38</Y>
            </Row>
            <Row>
                <Civilization>CIVILIZATION_MONGOL</Civilization>
                <X>81</X>
                <Y>57</Y>
            </Row>
            <Row>
                <Civilization>CIVILIZATION_INCA</Civilization>
                <X>23</X>
                <Y>17</Y>
            </Row>
            <Row>
                <Civilization>CIVILIZATION_SPAIN</Civilization>
                <X>37</X>
                <Y>38</Y>
            </Row>
            <Row>
                <Civilization>CIVILIZATION_POLYNESIA</Civilization>
                <X>102</X>
                <Y>36</Y>
            </Row>
            <Row>
                <Civilization>CIVILIZATION_DENMARK</Civilization>
                <X>49</X>
                <Y>57</Y>
            </Row>
            <Row>
                <Civilization>CIVILIZATION_KOREA</Civilization>
                <X>92</X>
                <Y>52</Y>
            </Row>
            <Row>
                <Civilization>CIVILIZATION_AUSTRIA</Civilization>
                <X>54</X>
                <Y>49</Y>
            </Row>
            <Row>
                <Civilization>CIVILIZATION_BYZANTIUM</Civilization>
                <X>58</X>
                <Y>45</Y>
            </Row>
            <Row>
                <Civilization>CIVILIZATION_CARTHAGE</Civilization>
                <X>48</X>
                <Y>36</Y>
            </Row>
            <Row>
                <Civilization>CIVILIZATION_CELTS</Civilization>
                <X>38</X>
                <Y>56</Y>
            </Row>
            <Row>
                <Civilization>CIVILIZATION_ETHIOPIA</Civilization>
                <X>64</X>
                <Y>26</Y>
            </Row>
            <Row>
                <Civilization>CIVILIZATION_HUNS</Civilization>
                <X>67</X>
                <Y>49</Y>
            </Row>
            <Row>
                <Civilization>CIVILIZATION_MAYA</Civilization>
                <X>15</X>
                <Y>31</Y>
            </Row>
            <Row>
                <Civilization>CIVILIZATION_NETHERLANDS</Civilization>
                <X>43</X>
                <Y>53</Y>
            </Row>
            <Row>
                <Civilization>CIVILIZATION_SWEDEN</Civilization>
                <X>52</X>
                <Y>61</Y>
            </Row>
    
            <Replace>
                <Civilization>CIVILIZATION_PORTUGAL</Civilization>
                <X>33</X>
                <Y>37</Y>
            </Replace>
            <Replace>
                <Civilization>CIVILIZATION_VENICE</Civilization>
                <X>51</X>
                <Y>47</Y>
            </Replace>
            <Replace>
                <Civilization>CIVILIZATION_POLAND</Civilization>
                <X>56</X>
                <Y>55</Y>
            </Replace>
            <Replace>
                <Civilization>CIVILIZATION_BRAZIL</Civilization>
                <X>30</X>
                <Y>13</Y>
            </Replace>
            <Replace>
                <Civilization>CIVILIZATION_ASSYRIA</Civilization>
                <X>65</X>
                <Y>41</Y>
            </Replace>
            <Replace>
                <Civilization>CIVILIZATION_INDONESIA</Civilization>
                <X>85</X>
                <Y>24</Y>
            </Replace>
            <Replace>
                <Civilization>CIVILIZATION_MOROCCO</Civilization>
                <X>39</X>
                <Y>31</Y>
            </Replace>
            <Replace>
                <Civilization>CIVILIZATION_ZULU</Civilization>
                <X>59</X>
                <Y>5</Y>
            </Replace>
            <Replace>
                <Civilization>CIVILIZATION_SHOSHONE</Civilization>
                <X>5</X>
                <Y>51</Y>
            </Replace>
          
        </GreatestEarthMap_StartPosition>
    </GameData>


    Who can`t wait for tsl, can replace the YNAMP_StartPos.xml file in the mod folder.
     

    Attached Files:

    Fakoleon likes this.
  5. Gedemon

    Gedemon Modder Super Moderator

    Joined:
    Oct 4, 2004
    Messages:
    10,043
    Location:
    France
    Thanks, but I've just packed a new version for test :)

    For close CS, I think I'll just add an option like for civ5 : kill them if they are to close of another civilization

    I post the updated version in this post first, because I'd like it to be tested a bit before going "live", in particular the Greatest Earth (see if it still works even if the placements may not be accurate and CS are missing TSL) and the options that were broken for the other maps, because I'm actually testing the giant earth and you know how long it takes to load / quit / test something, reload...

    (edit : alpha 3 is live)
     
    Last edited: Oct 26, 2016
  6. Gedemon

    Gedemon Modder Super Moderator

    Joined:
    Oct 4, 2004
    Messages:
    10,043
    Location:
    France
    Ok, small tutorials, first you need to learn a bit about the modinfo file to setup the mod, something like that (with your own GUID)
    HTML:
    <?xml version="1.0" encoding="utf-8"?>
    <Mod id="any_GUID" version="23">
      <Properties>
        <Name>Your Mod Name</Name>
        <Stability>Alpha</Stability>
        <Teaser>ttt</Teaser>
        <Description>ddd</Description>
        <Authors>xxx</Authors>
      </Properties>
      <Dependencies />
      <References />
      <Blocks />
        <Settings>
            <Custom>
                <Items>
                    <File>Config.xml</File>
                </Items>
            </Custom>
        </Settings>
        <Components>
            <ImportFiles>
                <Items>
                    <File>YourMap.lua</File>
                </Items>
            </ImportFiles>
        </Components>
        <Files>
            <File>YourMap.lua</File>
            <File>Config.xml</File>
        </Files>
    </Mod>
    Then in Config.xml
    HTML:
    <GameInfo>
        <Maps>
            <Row File="YourMap.lua" Name="Your Map" Description="The map description" SortIndex="1"/>
        </Maps>
    </GameInfo>
    and in YourMap.lua
    PHP:
    ------------------------------------------------------------------------------
    --    
    FILE:     YourMap.Lua
    -- 
    ------------------------------------------------------------------------------



    include 
    "MapEnums"
    include "MapUtilities"
    include "MountainsCliffs"
    include "RiversLakes"
    include "FeatureGenerator"
    include "TerrainGenerator"
    include "NaturalWonderGenerator"
    include "ResourceGenerator"
    include "AssignStartingPlots"

    print("LoadingYour map")

    local g_iWg_iH;
    local g_iFlags = {};
    local g_continentsFrac nil;

    ------------------------------------------------------------------------------
    -- 
    The application side will call GetMapScriptInfo directly to request
    -- information about the map script.
    -------------------------------------------------------------------------------
    function 
    GetMapInitData(worldSize)
        return {
            
    Width 180,
            
    Height 94,
            
    WrapX true,
            
    WrapY false,
        };     
    end

    -------------------------------------------------------------------------------
    function 
    GenerateMap()
        print(
    "Generating Your Map");
        
    local pPlot;

        -- 
    Set globals
        g_iW
    g_iH 18094;
        
    g_iFlags TerrainBuilder.GetFractalFlags();

        
    ImportMap()

        -- 
    Temp
        AreaBuilder
    .Recalculate();
        
    local biggest_area Areas.FindBiggestArea(false);
        print(
    "After Adding Hills: "biggest_area:GetPlotCount());
        
        -- 
    River generation is affected by plot typesoriginating from highlands and preferring to traverse lowlands.
        --
    AddRivers();
        
        --
    AddFeatures();   

        
    local args = {
            
    numberToPlace GameInfo.Maps[Map.GetMapSize()].NumNaturalWonders,
        };
        --
    local nwGen NaturalWonderGenerator.Create(args);

        
    AreaBuilder.Recalculate();
        
    TerrainBuilder.AnalyzeChokepoints();
        
    TerrainBuilder.StampContinents();
        
        
    resourcesConfig MapConfiguration.GetValue("resources");
        
    local args = {
            
    resources resourcesConfig,
        };
        --
    ResourceGenerator.Create(args);

        print(
    "Creating start plot database.");
        
    local startConfig MapConfiguration.GetValue("start");-- Get the start config
        
    -- START_MIN_Y and START_MAX_Y is the percent of the map ignored for major civs' starting positions.
        local args = {
            MIN_MAJOR_CIV_FERTILITY = 150,
            MIN_MINOR_CIV_FERTILITY = 50,
            MIN_BARBARIAN_FERTILITY = 1,
            START_MIN_Y = 15,
            START_MAX_Y = 15,
            START_CONFIG = startConfig,
        };
        local start_plot_database = AssignStartingPlots.Create(args)

        local GoodyGen = AddGoodies(g_iW, g_iH);
    end

    function AddFeatures()
        print("Adding Features");

        -- Get Rainfall setting input by user.
        local rainfall = MapConfiguration.GetValue("rainfall");
        if rainfall == 4 then
            rainfall = 1 + TerrainBuilder.GetRandomNumber(3, "Random Rainfall - Lua");
        end
        
        local args = {rainfall = rainfall}
        local featuregen = FeatureGenerator.Create(args);

        featuregen:AddFeatures();
    end
    --[[

        ENUM from Civ5
        
        ResourceType
        
        [0]     = RESOURCE_IRON
        [1]     = RESOURCE_HORSE
        [2]     = RESOURCE_COAL
        [3]     = RESOURCE_OIL
        [4]     = RESOURCE_ALUMINUM
        [5]     = RESOURCE_URANIUM
        [6]     = RESOURCE_WHEAT
        [7]     = RESOURCE_COW
        [8]     = RESOURCE_SHEEP
        [9]     = RESOURCE_DEER
        [10] = RESOURCE_BANANA
        [11] = RESOURCE_FISH
        [12] = RESOURCE_STONE
        [13] = RESOURCE_WHALE
        [14] = RESOURCE_PEARLS
        [15] = RESOURCE_GOLD
        [16] = RESOURCE_SILVER
        [17] = RESOURCE_GEMS
        [18] = RESOURCE_MARBLE
        [19] = RESOURCE_IVORY
        [20] = RESOURCE_FUR
        [21] = RESOURCE_DYE
        [22] = RESOURCE_SPICES
        [23] = RESOURCE_SILK
        [24] = RESOURCE_SUGAR
        [25] = RESOURCE_COTTON
        [26] = RESOURCE_WINE
        [27] = RESOURCE_INCENSE
        [28] = RESOURCE_JEWELRY
        [29] = RESOURCE_PORCELAIN
        [30] = RESOURCE_COPPER
        [31] = RESOURCE_SALT
        [32] = RESOURCE_CRAB
        [33] = RESOURCE_TRUFFLES
        [34] = RESOURCE_CITRUS
        [40] = RESOURCE_BISON
        [41] = RESOURCE_COCOA
        
        civ6
        [0]     = RESOURCE_BANANAS
        [1]     = RESOURCE_CATTLE
        [2]     = RESOURCE_COPPER
        [3]     = RESOURCE_CRABS
        [4]     = RESOURCE_DEER
        [5]     = RESOURCE_FISH
        [6]     = RESOURCE_RICE
        [7]     = RESOURCE_SHEEP
        [8]     = RESOURCE_STONE
        [9]     = RESOURCE_WHEAT
        [10] = RESOURCE_CITRUS
        [11] = RESOURCE_COCOA
        [12] = RESOURCE_COFFEE
        [13] = RESOURCE_COTTON
        [14] = RESOURCE_DIAMONDS
        [15] = RESOURCE_DYES
        [16] = RESOURCE_FURS
        [17] = RESOURCE_GYPSUM
        [18] = RESOURCE_INCENSE
        [19] = RESOURCE_IVORY
        [20] = RESOURCE_JADE
        [21] = RESOURCE_MARBLE
        [22] = RESOURCE_MERCURY
        [23] = RESOURCE_PEARLS
        [24] = RESOURCE_SALT
        [25] = RESOURCE_SILK
        [26] = RESOURCE_SILVER
        [27] = RESOURCE_SPICES
        [28] = RESOURCE_SUGAR
        [29] = RESOURCE_TEA
        [30] = RESOURCE_TOBACCO
        [31] = RESOURCE_TRUFFLES
        [32] = RESOURCE_WHALES
        [33] = RESOURCE_WINE
        [40] = RESOURCE_ALUMINUM
        [41] = RESOURCE_COAL
        [42] = RESOURCE_HORSES
        [43] = RESOURCE_IRON
        [44] = RESOURCE_NITER
        [45] = RESOURCE_OIL
        [46] = RESOURCE_URANIUM
        
        FeaturesType
        [0]  = FEATURE_ICE            ----> 1
        [1]  = FEATURE_JUNGLE        ----> 2
        [2]  = FEATURE_MARSH        ----> 5
        [3]  = FEATURE_OASIS        ----> 4
        [4]  = FEATURE_FLOOD_PLAINS    ----> 0
        [5]  = FEATURE_FOREST        ----> 3
        [6]  = FEATURE_FALLOUT
        [7]  = FEATURE_CRATER
        [8]  = FEATURE_FUJI
        [9]  = FEATURE_MESA
        [10] = FEATURE_REEF            ----> 6
        [11] = FEATURE_VOLCANO
        [12] = FEATURE_GIBRALTAR
        [13] = FEATURE_GEYSER
        [14] = FEATURE_FOUNTAIN_YOUTH
        [15] = FEATURE_POTOSI
        [16] = FEATURE_EL_DORADO
        [17] = FEATURE_ATOLL
        [18] = FEATURE_SRI_PADA
        [19] = FEATURE_MT_SINAI
        [20] = FEATURE_MT_KAILASH
        [21] = FEATURE_ULURU
        [22] = FEATURE_LAKE_VICTORIA
        [23] = FEATURE_KILIMANJARO    ----> 12
        [24] = FEATURE_SOLOMONS_MINES   
        
        PlotType
        [0] =    PLOT_MOUNTAIN       
        [1] =    PLOT_HILLS       
        [2] =    PLOT_LAND       
        [3] =    PLOT_OCEAN       

        TerrainTypes
        [0] = TERRAIN_GRASS,
        [1] = TERRAIN_PLAINS,
        [2] = TERRAIN_DESERT,
        [3] = TERRAIN_TUNDRA,
        [4] = TERRAIN_SNOW,
        [5] = TERRAIN_COAST,
        [6] = TERRAIN_OCEAN,
        
        FeatureTypes
        [0] = FEATURE_ICE,
        [1] = FEATURE_JUNGLE,
        [2] = FEATURE_MARSH,
        [3] = FEATURE_OASIS,
        [4] = FEATURE_FLOOD_PLAINS,
        [5] = FEATURE_FOREST,
        [6] = FEATURE_FALLOUT,
        [7] = FEATURE_ATOLL,
        
        Continental Art Set
        [0] = Ocean
        [1] = America
        [2] = Asia
        [3] = Africa
        [4] = Europe
        
        Rivers (same for civ6)
        [0] = FLOWDIRECTION_NORTH
        [1] = FLOWDIRECTION_NORTHEAST
        [2] = FLOWDIRECTION_SOUTHEAST
        [3] = FLOWDIRECTION_SOUTH
        [4] = FLOWDIRECTION_SOUTHWEST
        [5] = FLOWDIRECTION_NORTHWEST
        
        Directions (same for civ6)
        [0] = DIRECTION_NORTHEAST   
        [1] = DIRECTION_EAST
        [2] = DIRECTION_SOUTHEAST
        [3] = DIRECTION_SOUTHWEST
        [4] = DIRECTION_WEST       
        [5] = DIRECTION_NORTHWEST
        
        
        -- Code to export the civ5 map
        for iPlotLoop = 0, Map.GetNumPlots()-1, 1 do
            local plot = Map.GetPlotByIndex(iPlotLoop)
            local NEOfRiver = 0
            local WOfRiver = 0
            local NWOfRiver = 0
            if plot:IsNEOfRiver() then NEOfRiver = 1 end -- GetRiverSWFlowDirection()
            if plot:IsWOfRiver() then WOfRiver = 1 end -- GetRiverEFlowDirection()
            if plot:IsNWOfRiver() then NWOfRiver = 1 end -- GetRiverSEFlowDirection()
            print("MapToConvert["..plot:GetX().."]["..plot:GetY().."]={"..plot:GetTerrainType()..","..plot:GetPlotType()..","..plot:GetFeatureType()..","..plot:GetContinentArtType()..",{{"..NEOfRiver..","..plot:GetRiverSWFlowDirection().. "},{"..WOfRiver..","..plot:GetRiverEFlowDirection().."},{"..NWOfRiver..","..plot:GetRiverSEFlowDirection().."}},{"..plot:GetResourceType(-1)..","..plot:GetNumResource().."}}")
        end

    --]]

    function ImportMap()
        local MapToConvert = GetMap()
        local count = 0
        
        -- Civ5 ENUM
        PLOT_MOUNTAIN = 0
        PLOT_HILLS = 1
        
        -- Civ5 to Civ6
        local FeaturesCiv5toCiv6 = {}
        for i = 0, 24 do FeaturesCiv5toCiv6[i] = g_FEATURE_NONE end
        FeaturesCiv5toCiv6[0]  = g_FEATURE_ICE
        FeaturesCiv5toCiv6[1]  = g_FEATURE_JUNGLE
        FeaturesCiv5toCiv6[2]  = g_FEATURE_MARSH
        FeaturesCiv5toCiv6[3]  = g_FEATURE_OASIS
        FeaturesCiv5toCiv6[4]  = g_FEATURE_FLOODPLAINS
        FeaturesCiv5toCiv6[5]  = g_FEATURE_FOREST
        -- Natural wonders may require a special coding
        FeaturesCiv5toCiv6[10] = g_FEATURE_BARRIER_REEF
        --FeaturesCiv5toCiv6[23] = g_FEATURE_KILIMANJARO
        
        local ResourceCiv5toCiv6 = {}
        for i = 0, 41 do ResourceCiv5toCiv6[i] = -1 end
        ResourceCiv5toCiv6[4]= 40 -- ALUMINUM
        ResourceCiv5toCiv6[10]= 0 -- BANANAS
        ResourceCiv5toCiv6[40]= 16 -- BISON to FURS
        ResourceCiv5toCiv6[7]= 1 -- CATTLE
        ResourceCiv5toCiv6[34]= 10 -- CITRUS
        ResourceCiv5toCiv6[2]= 41 -- COAL
        ResourceCiv5toCiv6[41]= 11 -- COCOA
        ResourceCiv5toCiv6[30]= 2 -- COPPER
        ResourceCiv5toCiv6[25]= 13 -- COTTON
        ResourceCiv5toCiv6[32]= 3 -- CRABS
        ResourceCiv5toCiv6[9]= 4 -- DEER
        ResourceCiv5toCiv6[17]= 14 -- DIAMONDS
        ResourceCiv5toCiv6[21]= 15 -- DYES
        ResourceCiv5toCiv6[11]= 5 -- FISH
        ResourceCiv5toCiv6[20]= 16 -- FURS
        ResourceCiv5toCiv6[15]= 44 -- GOLD to NITER
        ResourceCiv5toCiv6[1]= 42 -- HORSES
        ResourceCiv5toCiv6[27]= 18 -- INCENSE
        ResourceCiv5toCiv6[0]= 43 -- IRON
        ResourceCiv5toCiv6[19]= 19 -- IVORY
        ResourceCiv5toCiv6[28]= 20 -- JADE
        ResourceCiv5toCiv6[18]= 21 -- MARBLE
        ResourceCiv5toCiv6[3]= 45 -- OIL
        ResourceCiv5toCiv6[14]= 23 -- PEARLS
        ResourceCiv5toCiv6[31]= 24 -- SALT
        ResourceCiv5toCiv6[8]= 7 -- SHEEP
        ResourceCiv5toCiv6[23]= 25 -- SILK
        ResourceCiv5toCiv6[16]= 26 -- SILVER
        ResourceCiv5toCiv6[22]= 27 -- SPICES
        ResourceCiv5toCiv6[12]= 8 -- STONE
        ResourceCiv5toCiv6[24]= 28 -- SUGAR
        ResourceCiv5toCiv6[33]= 31 -- TRUFFLES
        ResourceCiv5toCiv6[5]= 46 -- URANIUM
        ResourceCiv5toCiv6[13]= 32 -- WHALES
        ResourceCiv5toCiv6[6]= 9 -- WHEAT
        ResourceCiv5toCiv6[26]= 33 -- WINE
        
        for i = 0, (g_iW * g_iH) - 1, 1 do
            plot = Map.GetPlotByIndex(i)
            print("----------")
            print("Convert plot at "..plot:GetX()..","..plot:GetY())
            -- Map Data
            -- MapToConvert[x][y] = {civ5TerrainType, civ5PlotTypes, civ5FeatureTypes, civ5ContinentType, {{IsNEOfRiver, flow}, {IsWOfRiver, flow}, {IsNWOfRiver, flow}}, {Civ5ResourceType, num} }
            local civ5TerrainType = MapToConvert[plot:GetX()][plot:GetY()][1]
            local civ5PlotTypes = MapToConvert[plot:GetX()][plot:GetY()][2]
            local civ5FeatureTypes = MapToConvert[plot:GetX()][plot:GetY()][3]
            local civ5ContinentType = MapToConvert[plot:GetX()][plot:GetY()][4]
            local rivers = MapToConvert[plot:GetX()][plot:GetY()][5] -- = {{IsNEOfRiver, flow}, {IsWOfRiver, flow}, {IsNWOfRiver, flow}}
            local resource = MapToConvert[plot:GetX()][plot:GetY()][6] -- = {Civ5ResourceType, num}
            
            -- Set terrain type
            local civ6TerrainType = g_TERRAIN_TYPE_OCEAN       
            if civ5TerrainType == 5 then civ6TerrainType = g_TERRAIN_TYPE_COAST
            elseif civ5TerrainType ~= 6 then
                -- the code below won'
    t work if the order is changed in the terrains table
                
    -- entrie for civ5 areGRASS1PLAINS, ...
                -- 
    entries for civ6 areGRASS1GRASS_HILLGRASS_MOUNTAIN3PLAINSPLAINS_HILL, ...
                
    civ6TerrainType civ5TerrainType -- civ5TerrainType 3  0-0 1-3 2-6 3-9 4-12
                
    if civ5PlotTypes == PLOT_HILLS then
                    civ6TerrainType 
    civ6TerrainType g_TERRAIN_BASE_TO_HILLS_DELTA
                
    elseif civ5PlotTypes == PLOT_MOUNTAIN then
                    civ6TerrainType 
    civ6TerrainType g_TERRAIN_BASE_TO_MOUNTAIN_DELTA
                end
            end
            
    print(" - Set Terrain Type = "..tostring(GameInfo.Terrains[civ6TerrainType].TerrainType))
            
    count count 1
            TerrainBuilder
    .SetTerrainType(plotciv6TerrainType)
            
            -- 
    Set rivers
            
    if rivers[1][1] == 1 then -- IsNEOfRiver
                TerrainBuilder
    .SetNEOfRiver(plottruerivers[1][2])
                print(
    " - Set is NE of river, flow = "..tostring(rivers[1][2]))
            
    end
            
    if rivers[2][1] == 1 then -- IsWOfRiver
                TerrainBuilder
    .SetWOfRiver(plottruerivers[2][2])
                print(
    " - Set is W of river, flow = "..tostring(rivers[2][2]))
            
    end
            
    if rivers[3][1] == 1 then -- IsNWOfRiver
                TerrainBuilder
    .SetNWOfRiver(plottruerivers[3][2])
                print(
    " - Set is NW of river, flow = "..tostring(rivers[3][2]))
            
    end
            
            
    -- Set Features
            
    if civ5FeatureTypes ~= -and FeaturesCiv5toCiv6[civ5FeatureTypes] ~= g_FEATURE_NONE then       
                
    print(" - Set Feature Type = "..tostring(GameInfo.Features[FeaturesCiv5toCiv6[civ5FeatureTypes]].FeatureType))
                
    TerrainBuilder.SetFeatureType(plotFeaturesCiv5toCiv6[civ5FeatureTypes])
            
    end
            
            
    -- Set Resources
            
    if resource[1] ~= -and ResourceCiv5toCiv6[resource[1]] ~= -1 then       
                
    print(" - Set Resource Type = "..tostring(GameInfo.Resources[ResourceCiv5toCiv6[resource[1]]].ResourceType))
                
    ResourceBuilder.SetResourceType(plotResourceCiv5toCiv6[resource[1]], resource[2])
            
    end
            
        end
        
    print(" Placed terrain on "..tostring(count) .. " tiles")
    end

    function GetMap()

        
    local MapToConvert = {}
        for 
    0g_iW 1do
            
    MapToConvert[i] = {}
        
    end
        
        
    -- Map Data
        
    -- MapToConvert[x][y] = {civ5TerrainTypeciv5PlotTypesciv5FeatureTypesciv5ContinentType, {{IsNEOfRiverflow}, {IsWOfRiverflow}, {IsNWOfRiverflow}}, {Civ5ResourceTypenum} }
        
     
    MapToConvert[0][0]={5,3,0,4,{{0,-1},{0,-1},{0,-1}},{-1,0}}
     
    MapToConvert[1][0]={5,3,0,4,{{0,-1},{0,-1},{0,-1}},{-1,0}}
     
    MapToConvert[2][0]={5,3,0,4,{{0,-1},{0,-1},{0,-1}},{-1,0}}
     
    MapToConvert[3][0]={4,1,-1,3,{{0,-1},{0,-1},{0,-1}},{-1,0}}
     
    MapToConvert[4][0]={5,3,0,0,{{0,-1},{0,-1},{0,-1}},{-1,0}}

     -- 
    of course there will be a lot more lines here...
     
     
    MapToConvert[176][93]={5,3,0,4,{{0,-1},{0,-1},{0,-1}},{-1,0}}
     
    MapToConvert[177][93]={5,3,0,4,{{0,-1},{0,-1},{0,-1}},{-1,0}}
     
    MapToConvert[178][93]={5,3,0,4,{{0,-1},{0,-1},{0,-1}},{-1,0}}
     
    MapToConvert[179][93]={4,0,-1,1,{{0,-1},{0,-1},{0,-1}},{-1,0}}
        

        
        return 
    MapToConvert
    end
    There are 3 things to change in this file:

    The Width and Height here:
    PHP:
    function GetMapInitData(worldSize)
        return {
            
    Width 180,
            
    Height 94,
            
    WrapX true,
            
    WrapY false,
        };     
    end
    and here
    PHP:
        -- Set globals
        g_iW
    g_iH 18094;
        
    g_iFlags TerrainBuilder.GetFractalFlags();
    to match your map size.

    and of course all the
    PHP:
     MapToConvert[179][93]={4,0,-1,1,{{0,-1},{0,-1},{0,-1}},{-1,0}}
    lines at the end of the file (but do not overwrite the 2 final lines !)

    Now to get the MapToConvert data, use this code in civ5 (in firetuner for example)
    PHP:
        for iPlotLoop 0Map.GetNumPlots()-1do
            
    local plot Map.GetPlotByIndex(iPlotLoop)
            
    local NEOfRiver 0
            local WOfRiver 
    0
            local NWOfRiver 
    0
            
    if plot:IsNEOfRiver() then NEOfRiver 1 end -- GetRiverSWFlowDirection()
            if 
    plot:IsWOfRiver() then WOfRiver 1 end -- GetRiverEFlowDirection()
            if 
    plot:IsNWOfRiver() then NWOfRiver 1 end -- GetRiverSEFlowDirection()
            print(
    "MapToConvert["..plot:GetX().."]["..plot:GetY().."]={"..plot:GetTerrainType()..","..plot:GetPlotType()..","..plot:GetFeatureType()..","..plot:GetContinentArtType()..",{{"..NEOfRiver..","..plot:GetRiverSWFlowDirection().. "},{"..WOfRiver..","..plot:GetRiverEFlowDirection().."},{"..NWOfRiver..","..plot:GetRiverSEFlowDirection().."}},{"..plot:GetResourceType(-1)..","..plot:GetNumResource().."}}")
        
    end
    and then copy/paste in YourMap.Lua all the "MapToConvert" lines from the lua.log (removing the "[760818.859] InGame: " part, using a good file editor like Notepad++ because of the size of the text (use shift+alt to select the part to cut)

    I can provide a table to fill, I can use the help !
     
    Nefelia and ispanets like this.
  7. maule

    maule Chieftain

    Joined:
    Aug 14, 2013
    Messages:
    15
    Testing out the new version on the giant map. everything seems okay so far but I have a question, once your done testing and adding the things you want are you planning on increasing the amount of natural wonders that can spawn on the map ? I ask because in the 2 games I've played before this I started in america and that had no natural wonders at all.
     
  8. Hormigas

    Hormigas Chieftain

    Joined:
    Oct 2, 2010
    Messages:
    32
    Location:
    Germany
    Ok, awesome! Just give the table and instructions. :)
     
  9. Zeusmoltar9

    Zeusmoltar9 Chieftain

    Joined:
    Oct 22, 2016
    Messages:
    52
    Gender:
    Male
    Still getting issues with not being able to select however many civs i want for the 3 added maps. It only allows 10 for all of them and i have to select a vanilla map, then select xx civs, then select greatest earth, then load.

    all tests were good and loaded without error.

    Greatest earth map with 10 civs loaded fine and all civs TSL's were good (CS's are still messed up but we know that already).
    Greatest earth map with 15 civs loaded Scythia (me) on the french tsl, and also loaded the french in that spot as well. where Scythia's tsl is (black seasish area) there was a no one.
    Greatest earth map with 12 civs loaded Scythia on English TSL with the English as well, kongo in south ameria and no one is the kongo TSL.
    Greatest earth map with 12 civs loaded scythia and norway were in wrong TSL's

    I tested a few more times and it seems only Norway, Kongo,and Scythia are misplaced every time. I messed around with their starting locations in the XML but i couldn't get them to properly place. I also disabled CS's because I though that would help and I still got miss-placement of those 3 civs.

    Not sure if any of this helps.
     
  10. Gedemon

    Gedemon Modder Super Moderator

    Joined:
    Oct 4, 2004
    Messages:
    10,043
    Location:
    France
    MistyRonin likes this.
  11. Gedemon

    Gedemon Modder Super Moderator

    Joined:
    Oct 4, 2004
    Messages:
    10,043
    Location:
    France
    I need to understand how they are placed first.

    Can you provide a few positions ?

    edit :
    I need the land plot near the cliff
    PHP:
    table.insert(Cliffs, {2325})
    table.insert(Cliffs, {2324})
    NW are on the to do list, they are not placed at the moment.

    thanks, that was what I wanted to know

    Any volunteer fors the TSL for the Greatest Earth and the Europe map ? :)


    edit
    @Hormigas : it would be great if you could provide some of the data for the Greatest Earth first, just in case I need multiple reload...
     
    Last edited: Oct 26, 2016
  12. Horem

    Horem Emperor

    Joined:
    Apr 1, 2010
    Messages:
    1,720
    Location:
    Wales, UK
    I could probably test Greatest Earth & Europe maps (8 Core 4ghz, 32gb RAM, 8GB GRAM). What needs testing? Is it just checking the Start Locations with the Tuner? Or do I need to run an actual game?
     
  13. Hormigas

    Hormigas Chieftain

    Joined:
    Oct 2, 2010
    Messages:
    32
    Location:
    Germany
    Ok, let's start with Britain:
    http://www.directupload.net/file/d/4520/z7g3naqq_png.htm
    White is the position of the Dover Cliffs.
     
  14. Fakoleon

    Fakoleon Warlord

    Joined:
    Mar 23, 2016
    Messages:
    115
    Ok I tried the Giant TSL map, it seem good so far, except for greece, leader position is inverted.
    Couple note too, in the previous thread we agreed to change Arabian capital position on the Civ V one, but it will need a rename, Egyptian capital is actually in Civ V postion too (32,43), now that Arabian one is far away, maybe change it to it's real position (30,49)?
    We also changed Sparta position to Byzantium position for gameplay purpose, so it doesn't overlap with Athena, if someone have a better proposition let us know :goodjob:

    My next step would be to do the Ludicrous position, or someone is already on it? (or map is subject to change? )
     
  15. Gedemon

    Gedemon Modder Super Moderator

    Joined:
    Oct 4, 2004
    Messages:
    10,043
    Location:
    France
    the giant earth is ready to be tested on all starting positions, especially England and Japan, maybe Greece (try to have only one instance)

    remember that NW are not there yet and there may be some other game-breaking issues (like strategic resource not placed maybe)

    TSL for old Civs from civ5 should work on the Greatest Earth Map, but no CS, I'd suggest a game with only civ5 civs to test the balance a bit.
     
  16. Horem

    Horem Emperor

    Joined:
    Apr 1, 2010
    Messages:
    1,720
    Location:
    Wales, UK
    Initial Greatest Earth Test, Tuner Enabled and all Debugging options on:
    At the Advanced Setup, after selecting Greatest Earth it would not let me choose more than 10 Civs, the Add AI Player button disapeared.. Reverted back to Continents, selected Ludicrus Map Size, it populated the civs, went back to Greatest Earth, it kept the selected number of Civs, 20, Add AI Button is still there too. Starting Game..
     
  17. Gedemon

    Gedemon Modder Super Moderator

    Joined:
    Oct 4, 2004
    Messages:
    10,043
    Location:
    France
    Thanks, I know what I need, a table like that:

    Code:
    table.insert(Cliffs, {X = 23, Y = 25, Direction = DirectionTypes.DIRECTION_NORTHEAST})
    where X,Y is the position of a land plot and DirectionTypes.DIRECTION_NORTHEAST is the direction to an adjacent water plot with the cliff.

    there can be multiple direction with a cliff for a same plot

    i don't know for Egypt, the inland position give some space to the Mediterranean civilizations.

    Ludicrous is just a map size for the other map script ATM, there is no real world map based on that size yet.

    Yes, that's bugging me, I havent' found yet how to force a refresh...
     
  18. speeduk55

    speeduk55 Chieftain

    Joined:
    Jun 21, 2014
    Messages:
    16
    The greatest earth runs fine but the giant earth is always in the wrong starting position...
     
  19. Horem

    Horem Emperor

    Joined:
    Apr 1, 2010
    Messages:
    1,720
    Location:
    Wales, UK
    Wow that was quick, I did not expect it to load so fast TBH, 1m 23secs.
    Inital view of Greatest Earth:
    • Brazil started a bit low, around where Rio is. (5 hex to low I think)
    • Norway started on Ireland.
    • England are fine.
    • France are fine.
    • Germany are fine.
    • Rome are fine.
    • Egypt are fine.
    • Kongo started high. (2 hex to left and 7 down would be about right)
    • Russia are fine.
    • Greece is fine.
    • Arabia is a bit close to Egypt. (6 hexes up and 3 to the right would be better, but probably personal preference)
    • India seems a tad high to me Pakistanish placement, could do with been moved down 4 hexes.
    • Scythia started in Austrailia.
    • China is fine.
    • Japan is Fine.
    • Sumeria started in the Gobi Desert in china.
    Brussells started on the same place as Egypt.
    City states are all out of whack, but I think you knew this already. Resource placement is crazy, I saw a couple of batches of 6+ resources all grouped together.
    Hehe took me longer to check all the start places than it did to load! Dam nice looking map BTW!

    EDIT:

    America were fine too :)
     
    Last edited: Oct 26, 2016
  20. Hormigas

    Hormigas Chieftain

    Joined:
    Oct 2, 2010
    Messages:
    32
    Location:
    Germany
    So, the land plot positions are the same as in the Civ5 Worldbuilder? Numberwise?

    Edit: Is it correct that the entire part of a tile will be cliffs, when it borders on a water tile (of course depending on the direction)?
     

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