YnAMP - Larger Map, TSL, Continents++ (beta)

YnAMP - Larger Map, TSL, Continents++ (beta) 1.0.7

IRL time constraints, and I'm not playing, so I've no idea what's working and what's not, but I also won't have the time for a proper update until the WE of Nov 22th-23th, so I've released the change to test on github, so that motivated people could at least test it.

Now let's do a check list so everyone who want to could help, if it's done before the 14th I'll upload on CFC, or when I'll get home the 17th:

✅ Greatest Earth Map loading
❓ Benualdo's Maps loading
❓ Giant Earth Map loading
❓ official map scripts working when the mod is activated (the new ones with the good shapes are not working is what you mean @xxnssw ?)
❓ YnAMP's larger map sizes working with official map scripts
❓ age progression events working when the mod is activated (they've changed some things in the DB related to that, IDK if what I did to match that change is enough)
❓ age transition working when the mod is activated
❓ a full game test
❌ adding TSL for the new official civs (see my post above, you can use Suk' tools to find the coordinates on both the Greatest and Giant Earth map)

And while I'm on the list of required things, for a Steam release I wait for Firaxis to allow:

❌ map sizes larger than 128 tiles
❌ river placement in map script
❌ cliffs placement in map script
❌ setting elevation in map script
❌ modding of the age transition script (to try unlocking civs by territory)
 
IRL time constraints, and I'm not playing, so I've no idea what's working and what's not, but I also won't have the time for a proper update until the WE of Nov 22th-23th, so I've released the change to test on github, so that motivated people could at least test it.

Now let's do a check list so everyone who want to could help, if it's done before the 14th I'll upload on CFC, or when I'll get home the 17th:

✅ Greatest Earth Map loading
❓ Benualdo's Maps loading
❓ Giant Earth Map loading
❓ official map scripts working when the mod is activated (the new ones with the good shapes are not working is what you mean @xxnssw ?)
❓ YnAMP's larger map sizes working with official map scripts
❓ age progression events working when the mod is activated (they've changed some things in the DB related to that, IDK if what I did to match that change is enough)
❓ age transition working when the mod is activated
❓ a full game test
❌ adding TSL for the new official civs (see my post above, you can use Suk' tools to find the coordinates on both the Greatest and Giant Earth map)

And while I'm on the list of required things, for a Steam release I wait for Firaxis to allow:

❌ map sizes larger than 128 tiles
❌ river placement in map script
❌ cliffs placement in map script
❌ setting elevation in map script
❌ modding of the age transition script (to try unlocking civs by territory)
My English is not good, and I mostly rely on the translation app. The following are the test results on my computer.

⭕Greatest Earth Map loading
⭕ Benualdo's Maps loading()Everything is normal in the game, but when you put the coast cell on the map editor, it sometimes turns purple, as shown in the figure.
Image_1762950473040.png

⭕ Giant Earth Map loading
❌ official map scripts working when the mod is activated (the new ones with the good shapes are not working is what you mean @xxnssw ?) Yes, if you choose two maps, continents and islands, pangaea and islands, and use YnAMP''s larger map sizes, such as 128x80, you will not be able to enter the game (I'm sorry that I can't find a friend to test with, and I can't guarantee whether the error is caused by my computer).
Image_1762950469650.png

⭕ YnAMP's larger map sizes working with official map scripts
❓ age progression events working when the mod is activated (they've changed some things in the DB related to that, IDK if what I did to match that change is enough) I'm really sorry, I don't know how to help you test this one.
⭕ age transition working when the mod is activated
⭕ a full game test I played two complete games with different game speeds.
Finally, I still want to ask for help. Is there any way to increase the maximum number of people in multiplayer games? It's frustrating that single-player games can't set up teams for ai.
 
⭕ Benualdo's Maps loading()Everything is normal in the game, but when you put the coast cell on the map editor, it sometimes turns purple, as shown in the figure.

You can't have a coastal tile with any biome other than marine. This is why your coastal grassland tile has been marked in purple.
 
You can't have a coastal tile with any biome other than marine. This is why your coastal grassland tile has been marked in purple.
Thank you for pointing out my mistake. Sorry, I forgot to adjust it to the correct setting after the update.
 
I cannot start any game, when this is Mod is activated. It says it cannot configurate the game parameters. Is the Mod still down or do i need something else to do? Thanks for help.
 
I cannot start any game, when this is Mod is activated. It says it cannot configurate the game parameters. Is the Mod still down or do i need something else to do? Thanks for help.
there is a test version on github (link in the previous page) which works except for:

❌ YnAMP's larger map sizes crash with the new official map scripts
❌ TSL for all civs broken when one of the new DLC civs is in game (see my post in the previous page, you can use Suk' tools to find the coordinates on both the Greatest and Giant Earth map)
 
In base-standard\scripts -> 'kd-tree.js' and 'continent-generator.js' there are some hard coded variable for map sizes. I think that is why only the standard sizes are working.
 
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