So I'm playing an Apollo game with Franco-Iberia. Spamming cities, building trade routes. It's around turn100 and all my cities are focused on building Colonists/Trade Vessels. Meanwhile I'm beelining Deep Space Satellite for Contact Victory. Suddenly, that CEO b**** declares war after years of great relations. I'm thinking I'm screwed. I have one Marine, one level of Affinity in Harmony and she is 1 tile away from my Capitol with 3-4 Rangers, 3-4 Armors and 3-4 Soldiers (or upgraded versions, didn't really check). Now since I'm focusing trade routes I have many to spare so I rush-buy a Marine in the Capital and bombard one of her units, nearly killing it. She proceeds to pillage my terrain but not attacking the City itself. From then on I proceed to build/buy 2 more Marines and I clear out all her forces with the help of Bombardment. 10 turns after I wipe her initial force, she offers peace and 2200 Energy, 22EpT and some Petroleum (which came in handy for the satellite). From then on it's smooth sailing and I won Contact at turn 195. So, even on the highest difficulty, you don't have to worry about military. This game has so much potential, but for me, every game is essentially split into two parts. Turn 0 - 140 spam Trade Routes, ignoring everything else. Turn 140+ focus whatever victory condition I feel like. I usually ignore all other buildings anyway, since 80% of my research is trade routes.