"You have liberated a city..they are eternally grateful."

Dale sams

Chieftain
Joined
Dec 4, 2012
Messages
3
2 turns later: "I see you building on my borders."

Me: "No...i just haven't got my guys out yet, I'm working on it.

Next turn: Isabella has denounced you.

Eternally grateful, huh?
 
2 turns later: "I see you building on my borders."

Me: "No...i just haven't got my guys out yet, I'm working on it.

Next turn: Isabella has denounced you.

Eternally grateful, huh?

What does it matter?

It's not like they're in a position to actually do something about it, right?

It's not like that denouncing means that they don't have to vote for you in UN elections or anything.
 
It's a modifier. It doesn't do miracles if your reputation's so far sunk it's helpless.

Liberating an AI civ is only really good, from my experience, if you're creating a buffer state. Of course, if you're bringing them back from nothingness, it will take quite a bit of work to set them back on par with some modicum of defense. I've bought time... dozens of turns... in games making buffer states just to stave off some inevitable massive clash. Of course your rival will eventually steamroll it back (if you don't think it could have you'd have continued your own offensive), but by that time, you'll have something a bit more tangible with which to compete.

Liberating CS is a different story. It's instant ally and loads of influence. Definite no-brainer action.
 
The OP has a point. If it`s not `Eternally gratefully` then it shouldn`t say they`ll be eternally grateful.

`Eternal` is a long time. It should just say they`ll be `very` grateful.

That`s if that`s what it does say, I haven`t liberated a city yet.
 
They also say they're really pleased when you liberate their workers, but if they already don't like you, they're not going to be pals right away.

Also, revived isabella probably woke up, looked around and said, "hmm, maybe I would live longer if I was better friends with this conglomerate." Then she's issued the ultimatum, "dear friend isabella, please denounce Dale, or we will denounce you". She can apologize to you later since you're the forgiving kind, liberating her and all, right?

Also, it makes me wonder how Lazarus felt, when he was brought back, only with the prospect to die again later, still with leprosy and not enough tech for one rifleman.
 
Also, it makes me wonder how Lazarus felt, when he was brought back, only with the prospect to die again later, still with leprosy and not enough tech for one rifleman.


You mean Lazurus from the bible? He was bought back cured of his leprosy. From what hearsay did you get that from? Why would you bring someone back from the dead still with leprosy? You wouldn`t. And what`s tech got to do with it?

I don`t really get your whole comparison at all.
 
You mean Lazurus from the bible? He was bought back cured of his leprosy. From what hearsay did you get that from? Why would you bring someone back from the dead still with leprosy? You wouldn`t. And what`s tech got to do with it?

I don`t really get your whole comparison at all.

Maybe in your bible John 11 says Lazarus was subsequently cured.

Eh, anyway it was humor, probably in poor taste but not entirely heretical or irreverent. You caught the allusion. The comparison's pretty obvious; bringing someone back from the dead with the understanding they'll worship you, but while they think it's keen, you really haven't improved their position much... unless you feel "just existing in the game!" is a great boon.
 
Maybe in your bible John 11 says Lazarus was subsequently cured.

Eh, anyway it was humor, probably in poor taste but not entirely heretical or irreverent. You caught the allusion. The comparison's pretty obvious; bringing someone back from the dead with the understanding they'll worship you, but while they think it's keen, you really haven't improved their position much... unless you feel "just existing in the game!" is a great boon.

What?

Ok whatever. I don`t get what you`re trying to say, but I`ll leave you to it.
 
They also say they're really pleased when you liberate their workers, but if they already don't like you, they're not going to be pals right away.
I am usually very diplomatic with the AI's.

I've found that freeing their workers/settlers is one of the *strongest* things you can do to improve relations. It has a significant effect and lasts the whole game (doesn't degrade over time like a lot of other modifiers).

If I free someone's worker/settler, I am extremely likely to get a DoF with them in the near future (especially if I add on another modifier or two).
 
Isabella's pretty bipolar when it comes to diplomacy. I remember my last game I had against her:

-Spain was my neighbor to the east. She seems pretty friendly, trading frequently at full price, offers a DoF. I feel she's friendly enough not to go nuts over me expanding so I settle on an island north of her.
-I see she also sent a settler up there that got captured by Barbs. I free it and decide to return it to her.
-4 turns later, she DoWs me and sacks Nanjing. Then immediately tries to make a peace deal (which I reject)
-The defense force I sent too late turns into an offense force. I summarily take Cordoba, with literally 1 tile seperating the border between it and her cap.
-Content with a 1:1 city swap, we make peace
-3 turns later, she offers a DoF. She then plays my best friend the rest of the game.

She's a very... unique AI to have diplomacy with.
 
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