falconne:
Being able to defeat the AI through rushes and unconventional approaches does not signify proficiency with the game systems - only that the AI has performance issues.
polypheus:
I think most people don't get historical immersion from the game because they're failing massively at the economic and builder aspects of the game, while simultaneously beating the hardest AI levels through war and conquest. Civ AIs have always traditionally been weak in war - I don't understand how this can be construed as untrue for Civ V.
So, you get players who win wars, but who are unable to assimilate their gains into productive cities. Then they complain that this is not possible and that it's not immersive. Clearly, this is not the case, since I am not very skilled and I can assimilate captured cities just fine.
So your argument is that those who dislike the game just suck at it?
Several criticisms of Civ V deal with the feeling that it is simply too rigid for many players. It is certainly possible to successfully assimilate conquered cities--it's just that you have to go about it in a very particular way. This is why Civ V seems to be less immersive. "Streamlining" has meant that Civ V has generally replaced several smaller game concepts(health, religion, distance to capital) in favor of a larger, sweeping and abstract concepts (global happiness) which ends up restricting the ways that players can handle problems. Want a cultural victory? Keep it at 5 or 6 cities. Want to expand your empire? Develop social policies a, b and c. There's very little wiggle room. What if I want to refocus my Civ halfway through the game? Too bad...
Civ V's current skill level of players doesn't have a whole slew of players who can tech to Mechanized Infantry or at least Riflemen in 500 AD, and yet this was relatively common Deity play in Civ 4. Heck, I played at Emperor and I did it. How is this historically immersive?
And in Civ V you can win by spamming a few cavalry units early. It's not like the devs meant for players to have mech infantry at 500AD, just that players exploit the game and figured out how to beat the system. It's a symptom of giving players a lot of options. The problem with Civ V is that the devs just decided to throw a lot of the options out of the window instead of just balancing the system better.
I'm assuming that you meant "Civ IV" when you said
Modern and even Industrial Era games in Civ V don't involve a world with lots of nations and competing interests. Mostly, it was just three to five super-power nations controlling every single square foot of civilized land. How is this historically immersive?
What's your point? It's not like Civ V does any better in this regard. For the entire series of civ games, there has never been a high enough level of detail to simulate the myriad of ways that nations are born--you just get a handful of influential civilizations that ride it out from the dawn of man in every game. No splinter nations, no nations born from a fallen empire like the Soviet Union, no nations born from revolution, etc.
As far as a few superpowers covering all the land, I'd say this is closer to the truth. In the real world, nearly every last inch of inhabitable land is claimed by somebody, even if no one lives there. Nobody owns half the globe, but that's just an effect of many more nations in real life which, as I have stated above, is not simulated very well in the Civ series. In Civ V, it's common to reach the modern age and still have vast tracks of virgin unclaimed land. WHAT??
You have situations in Civ V where you have religious blocs singing kumbayah and practically never declaring war on each other. This makes no sense whatsoever. Religiously similar people tended to be neighbors and they tended to make war with each other quite enthusiastically. French and English? Yeah, both Christian. With the Islamic states down south, you'd think they'd call it quits and invade - but no. Not that the Islamic states were any threat. They were too busy butchering each other over mutual accusations of heresy.
Religion is a great historical force, but the way Religion was implemented in Civ IV was detrimental to historical immersion most of the time. I mean seriously, how many Civilizations in history flip-flopped their State Religion constantly in order to get better deals at the bargaining table? How many nations switched up between Caste Systems and Slavery on a regular basis?
More historically immersive than Civ V? You must be referring to some other Civ IV I haven't played.
I agree somewhat with your assessment of religion. There were definitely issues that could be checked. Nerfing religion's effect on diplomacy, adding schisms and limiting the frequency that a Civ could switch religions are examplre of fixes that might have made things more realistic and balanced. However, you (and the Civ V devs by design) are suggesting that instead of implementing changes to make religion work better, we just throw out the baby with the bathwater and ignore religion's impact on history entirely, just because it didn't work perfectly the first time. That's the problem, someone got a little too happy at the recycling bin.
And you HAVE to in civ5?
Yes, you do. It's well documented that specializing cities is the way to avoid floundering around in debt because you have built several buildings you don't need. On a pure immersion level, its a bit confusing (Wait, so the people in my science city don't need a market to shop at anymore? How do they enjoy my lux resources?) However this is being fixed in the coming patch by allowing you to sell buildings and switch up a city's focus.
As for Civs changing religions - it was one of the advantages to playing a Spiritual Civilization. If you weren't taking advantage, well, you weren't using the trait to full effect. There are no nations or civilizations I've ever heard of that changed State Religions every 5 years or so to facilitate negotiations.
Sure, you could not do that, but you could also not do some of the things people have griped about in Civ V. Historical immersion seems to be a matter of what you're willing to ignore. So, you might be willing to ignore all manner of ridiculous religion mechanics just as long as the word "religion" is there - more historical immersion for the win!
This goes back to the argument on philosophy, and it's really the heart of the Civ v debate, IMO. You are right, to not switch religions with a spiritual civ is to not use the trait to is full potential. But that only really matters if you are playing the game purely to win. Many of us are not just playing for the win.
I'll give you an example. My favorite civ is Egypt. One of my goals in every game is to build the Pyramids, the Great Lighthouse, and the Great Library, not because there is any strategic advantage, but because that's what happened irl, and trying to recreate history is FUN. I will work to research theology first as the Romans and then never switch from Christianity. I will focus on founding (and keeping) cities in the new world as Spain. I will found Judaism as the Germans because that's just a little funny. As Japan I will rush to the Manhattan project and nuke America. I will play pacifist as Montezuma. I will try to work the advantages of all these things for a win, sure, but winning is not the be all end all. History becomes my creation. That is the reward in itself.
Civ V will punish me harshly for doing anything that illogical and scatterbrained without planning far in advance and preparing for major losses. Civ V works like a balanced board game. There are checks and balances. If you don't employ a grand strategy and set your sights to win, you won't even survive. The leaders don't have a historical personality really, they are just trying to "win" like human players. Players are actively held back from just cutting loose and having fun, in favor of cold, hard strategy. It's like working. Ugh.
The beauty of Civ IV was that you could play any way you wanted. You could slingshot to civil service, tech to mech infantry by 500 and crush the other civs under your well-oiled treads. You could play religious speed chess, manipulating everyone, or you could just make Ghandi a crazy warmonger.
There are players who like to "play" and players who like to "win." Civ V caters to the "winners" exclusively and no wall of text, patch, or even a mod or expansion is going to bridge that gap, I'm afraid.
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