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you screwed up firaxis

Discussion in 'Civ4 - General Discussions' started by ChiefTonfa, Jul 5, 2009.

  1. PieceOfMind

    PieceOfMind Drill IV Defender Retired Moderator

    Joined:
    Jan 15, 2006
    Messages:
    9,319
    Location:
    Australia
    Shift+ENTER ends the turn even if there are units still to move.

    To those who were commenting that the diplomacy box is far away from the red/green button, consider that on smaller resolutions they are probably very close. It might be fine for you, but someone playing on the smallest resolution may have issues with the declare war text and end turn button being so close.
     
  2. Charonicus

    Charonicus Warlord

    Joined:
    Aug 16, 2008
    Messages:
    261
    Location:
    UK
    Jaybe, oh I'm not complaining really. Just pointing out how that gets my goat. You're right about point one, it hadn't escaped me that the AI was attempting to manipulate me... but they were supposed to be my friendly ally... >_< It was Hatty by the way that did that to me. Of all people! :D

    As for point 2... Meh. I still feel justified with that one. Twice I offered Mansa alphabet in one game and he wouldn't even trade me a lame tech for it and then turned up demanding despite being pleased. Sure they need ways to alter their attitiude but they already have the war requests which are pretty one sided. They suffer no penalty for not helping you out. I'm not saying they shouldn't be able to demand techs, but when you've already tried to trade it to them in such a way that they get the benefit (Alphabet for Fishing for example) then they shouldn't be so quick to leap on you the next turn:
    "Oh hai. Remember that tech I said I didn't want? Give it to me now or else!"

    As for the war declarations. I had an ally who asked me for war help twice while I was warring with two other civs. All my units were off in foreign lands and declaring on the third, who bordered my empire, would have cost me the game. It just feels pretty wrong to have to lose my friendly ally down to only pleased just because they declared on someone they couldn't defeat. The option to ask me to declare should have been 'redded out' with WHEOOHRN just like it would for the AI in that particular situation.
     
  3. JujuLautre

    JujuLautre Deity

    Joined:
    Apr 9, 2007
    Messages:
    3,112
    Location:
    Kansai, Japan
    About the bold part, this works the other way around too: do not tell me you're not happy when Monty asks you for alphabet when you already brockered for 5 techs and he is the only one without it ?

    Anyway. That was not the reason of my posting. About the last thing you say, people should also not forget that, when doing requests or exchanges, we do not know how much the AI has invested in a tech and they know how much we did. And it very often happens that a leader asks for a tech that he already researched at 90%.

    I believe this is what happened in your case: Mansa did not want to give away even a small tech for alphabet since he had almost completed it. And then, he asked it from you with 1 or 2 turns to go.

    You could call that unfair that they do and not us, but I won't debate on that. Just remind the possibility.
     
  4. wolfigor

    wolfigor Emperor

    Joined:
    Mar 2, 2006
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    1,444
    Location:
    Oslo, Norway
    probably the game assumes that the human player remembers if an AI was willing to help or not.
    The summary of attitude modifier shows the AI attitude between AI and Human not Human vs AI!
    Marking a -1 of attitude modifier human vs AI has no meaning: your own decisions are defined by your own brain, not by the attitude modifier.
    The AI instead has to follow the modifiers to decide to be friendly or not.
     
  5. twansalem

    twansalem Warlord

    Joined:
    Aug 16, 2005
    Messages:
    276
    These drive me crazy. I always kind of wondered if I was just doing something wrong, but I guess some of the controls really are just broken. I think I run into this one the most when I'm loading transports, I have all but two or three of them filled, and I want to send the loaded transports (along with their destroyer/battleship escorts) off, and leave the empty transports. The easiest way would be to select all, and then de-select the empty transports. It rarely seems to work. So instead I always end up having to select all, move everything one tile into the ocean, individually de-select the empty transports, and then re-select all on the remaining warbound ships. It really gets to be a pain on water heavy maps.
     
  6. DementedAvenger

    DementedAvenger Prince

    Joined:
    Sep 6, 2004
    Messages:
    435
    I agree with the OP - Firaxis is wildly irresponsible.

    There is no warning ANYWHERE on the Civ screen about the dangerous of alcohol. I drank a bit too much one night and spilled some beer on my computer, and now I can't even play Civ. You'd think they'd take a more active interest in their PAYING CUSTOMERS.
     
  7. Scoottr

    Scoottr Prince

    Joined:
    Mar 24, 2005
    Messages:
    435
    Location:
    Cincinnati
    I use the space bar to end turns. My left hand is always hovering over the G for Go To which makes my thumb be right over the space bar. No clicking required and my right hand can remain on the mouse.

    Easy enough.
     
  8. TheMeInTeam

    TheMeInTeam Top Logic

    Joined:
    Jan 26, 2008
    Messages:
    25,913
    Unless you have a 1 button mouse, right clicking works instead of "go to" all the time.

    I also use the space bar though these days, but the space bar *will* select options if you press it in the diplo screen. At least it defaults to refusals, but sometimes that's bad (and is ultimately war).
     

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