You see a nice forest... I see a continent-clearing army...

hoopsnerd

Prince
Joined
Aug 2, 2007
Messages
565
Location
Civ4
Anyone notice that your starts in BtS (maybe its cause im playing Hemispheres all the time) start you in a giant forest where almost EVERY square is covered with forest? Does anyone else think "ok... I guess the game wants me to build 40 axemen by 2500 BC...?" I mean, sure I could chop out a wonder or something, but it seems to me that the game is almost forcing you to chop early.

So, I have an idea... A lot of people will probably jump out and say "oh, here goes hoopsnerd again with another stupid request for more realism in civ," but hold on. How bout instead of getting an unhealthy penalty from chopping trees just because the "forest" tile isnt in your borders anymore, you'd get + unhealthies from actually chopping it for 30 turns -- just like whipping gives you unhappies.

This idea would bolster game balance, as well as make it more realistic. I mean come on, what happened to any real life civilization that chopped down every forest it had access to as fast as it possibly could, without waiting for regrowth of some trees? They destroyed their environments, that's what. Erosion washed away the fertile soils which trees roots used to hold in place, not to mention a myriad of other environmental problems that it caused. Now for the game balance issue... in BtS, it's too easy to pick a civ with an early UU and totally dominate thanks to the many forests abound. When it comes time to start a game, I can barely stop myself from picking Persia or Inca or Egypt (16 civs have an early UU btw? thats historicly ridiculous) and just chopping everything in sight and annihilating my closest neighbors (even on immortal). If you don't want the maintenance costs you can just raze the cities and settle there later, clearing your continent for your own expansion later. Barbarians? please, 30 immortals are going to have no problem with that.

Making chopping cause a unhealthy penalty would make it more realistic, and also make it less "exploitable." You'd still be able to cut down all your trees, but if you didnt space it out properly it would cause you environmental problems -- just like real life, AND just like civ whipping causes unhappy problems if you whip too often.
 
Well, if one just wants to counter early rushes, one could put in an option that will force a set number of universal peace at the start of game.

So say 50 turns of universal peace.

But this is not that big an issue in single player. One can always choose not to rush. :)
 
I dunno, anyone wanna roll 30 starts in each map and let us know how arboreal they are, on average?

I don't know much about map scripts... I appreciate your sarcasm, but does anyone really know if it's BtS or the new map scripts that generate more forests? I played a couple Terra games before I got wise to hemispheres and big and small too...
 
For some reason I always thought the temperature setting determined the amount of tree coverage (jungle or otherwise). I.E. temperate meant you got a lot of forests...
 
what happened to any real life civilization that chopped down every forest it had access to as fast as it possibly could

"As fast as it possibly could" in this context means 1000 years or more, remember. The way it works right now makes more sense.
 
It is more in BTS.
 
I don't think he was being sarcastic, it seems like a reasonable thing to do. I have noticed a lot more forests than warlords playing Big and Small. But I didn't play that map much in warlords. ;) I might do a test tonight along these grounds. Does anyone know if the Big and Small map will work in warlords?

Temperate definitely affects the amount of forests that you see, but that is what I have usually played anyway. I have used random climate, but that usually gives you temperate. And when I do get something else I don't enjoy the terrain as much. You can't make cities that are as nice. This is somewhat compensated by the AI has even more trouble, but I'm not sure that I like that much either.
 
I don't know much about map scripts... I appreciate your sarcasm, but does anyone really know if it's BtS or the new map scripts that generate more forests? I played a couple Terra games before I got wise to hemispheres and big and small too...

I'm not being sarcastic, WTH? You do know how hardcore some players are right? Like in the medic III/woody III thread. Just pick some popular maps and keep rolling.
 
If there is a grace period of 30 or 50 turns then Huayna will be very pissed. Two days ago I just destroyed Churchill in about 15 turns using my quecha.
 
I think it depends on which civ you pick as to where abouts you start, or so it seems to me. Desert civs dont seem to start in such fertile places. South american civs seem to start in the jungle.

I dont think you get too many trees around you. Also the thing with really early warmongering and chopping to devestate those around you is that you are backward by the time you meet later civs which need sea techs to reach.

I dont play on the top levels but if i fight too long in the early game and destroy everyone round me i end up very backwards when i come to someone on a new continent (or they come to me more often)

I play fractal, and also on the level above medium, i think its prince...
 
There are definitely more trees in the BTS games I have played (Fractal, Monarch, variety of leaders). It is definitely an advantage for the player as the game does not properly prioritize chopping.
 
Top Bottom