Loderingo
Warlord
Long time Civ player here. With 2 expansions done and dusted (hopefully more content coming soon), I wondered what everyone's 3 best and 3 worst things were about Civ 6?
My 3 best:
1) Eurekas and inspirations - it is fun and intuitive to get help for science or culture depending on what you are doing e.g. clearing barbarians can help your military. I also think it was the right decision to split the science and culture trees. It would be good to get a bit more variety though after a while
2) The variety of civilisations - In older games I remember they tended to have 5 or 6 leader types. I think Firaxis have done really well, particularly in GS, at coming up with new civs with different strategies, for example, a Hungary game will be very different from a Mali game, which will both be very different from a Dido game
3) Eleanor of Aquitaine - I find her games to be so fun! It takes some work getting it set up but when you start peacefully rolling through another civ it is deeply satisfying.
My 3 worst:
1) Diplomacy - it's too static. You meet Gilga on turn 10 and 4,000 years later you have a level 3 alliance and you know that your ally will never betray you. I remember in earlier incarnations that if you were getting too powerful the AI would no longer ally with you or would gang up on you. I would like a more fluid diplomacy with more considerations of the balance of power.
2) Nice developer syndrome - Disasters were supposed to up the challenge for the player but they don't as implemented. Your city gets hit by Vesuvius and loses 4 pop. Oh well, with the increased fertility it will be back soon. If disasters/rising sea level could completely destroy your cities it would be much more of a challenge.
3) Lack of strategic choices in the late game - The early game is really interesting with exploration and lots of trade offs such as building a settler or a holy site. Your decisions really matter. By the mid-to-late game you know how you are going to win and is there is rarely any more strategy to it e.g. science victory - spam campuses, build IZs, build spaceports, get some aluminium, get certain GPs,win. You are still making decisions but a lot of them don't really matter that much.
My 3 best:
1) Eurekas and inspirations - it is fun and intuitive to get help for science or culture depending on what you are doing e.g. clearing barbarians can help your military. I also think it was the right decision to split the science and culture trees. It would be good to get a bit more variety though after a while
2) The variety of civilisations - In older games I remember they tended to have 5 or 6 leader types. I think Firaxis have done really well, particularly in GS, at coming up with new civs with different strategies, for example, a Hungary game will be very different from a Mali game, which will both be very different from a Dido game
3) Eleanor of Aquitaine - I find her games to be so fun! It takes some work getting it set up but when you start peacefully rolling through another civ it is deeply satisfying.
My 3 worst:
1) Diplomacy - it's too static. You meet Gilga on turn 10 and 4,000 years later you have a level 3 alliance and you know that your ally will never betray you. I remember in earlier incarnations that if you were getting too powerful the AI would no longer ally with you or would gang up on you. I would like a more fluid diplomacy with more considerations of the balance of power.
2) Nice developer syndrome - Disasters were supposed to up the challenge for the player but they don't as implemented. Your city gets hit by Vesuvius and loses 4 pop. Oh well, with the increased fertility it will be back soon. If disasters/rising sea level could completely destroy your cities it would be much more of a challenge.
3) Lack of strategic choices in the late game - The early game is really interesting with exploration and lots of trade offs such as building a settler or a holy site. Your decisions really matter. By the mid-to-late game you know how you are going to win and is there is rarely any more strategy to it e.g. science victory - spam campuses, build IZs, build spaceports, get some aluminium, get certain GPs,win. You are still making decisions but a lot of them don't really matter that much.