Ghonasiflaids
Warlord
I thought it would be fun if we rated our in game personality in a similar manner each AI personality is rated. The value's I am listing are from the AI flavour spreadsheet. If you havnt seen it, go look it up, or you may be somewhat lost.
Personality
Victory competitiveness:
Wonder Competitiveness:
City State Competitiveness:
Boldness:
Diplo-Balance:
Warmonger Hate:
Denounce Willingness:
Friendship willingness:
Loyalty:
Neediness:
Forgiveness:
Chattiness:
Meanness:
Biases
War:
Hostile:
Deceptive:
Gaurded:
Afraid:
Friendly:
Neutral:
CS Biases
Ignore:
Friendly:
Protective:
Conquest:
Bully:
Flavours
Offense:
Defense:
City Defense:
Military training:
Recon:
Ranged:
Mobile:
Naval:
Naval Recon:
NavalGrowth:
Navaltile improvement:
Air:
Expansion:
Growth:
Tile Improvement:
Infrastructure:
Production:
Gold:
Science:
Culture:
Hapiness:
Great People:
Wonder:
Religion:
Diplomacy:
Spaceship:
Water Connection:
Nuke:
Use Nuke:
Espionage:
I will post my personal value's next as an example.
Personality
Victory competitiveness: 4 (I tend to play more RP-like, as the victory conditions in this game are far too easy.)
Wonder Competitiveness: 6 (I like me some wonders, but sometimes I let civs have wonders that simply make sense for them)
City State Competitiveness: 8 (I like me some city states. It's best you stay out of my sphere of influence.)
Boldness: 10 (Military might means nothing to me. If I have a reason, I will declare war on you. It's a game.)
Diplo-Balance: I dont know what this means?
Warmonger Hate: 3 ( I have some neurons about this, I dont just automatically hate you for declaring war/wiping out someone. But if you prey on the weak, wipe out my friends, and look at my women, I will hate you.)
Denounce Willingness:5 (I typically only denounce those who denounce me/my friends, or bully CS's constantly.)
Friendship willingness:6 (Sometimes I stay neutral until I get to know everyone. But late game I take all the friends I can)
Loyalty: 10 (I will never backstab my friends, they do it to me just fine.)
Neediness: 1 (Obvious reasons)
Forgiveness:7 ( Some things are unforgivable, until your down to your last city and don't denounce me afterwards.)
Chattiness: 5 (I can't really 'chat' in the way AI does.)
Meanness:4 ( I tend to be quite merciful to weaker civs. I sometimes do declare war on a weak civ who is blocking access to something and wont open borders though.)
Biases
War: 7 (I like war. When I'm not purposefully going for dom victory, I only declare war for good reason. Thankfully I have plenty of those.)
Hostile: 6 (I guess one could say I am 'hostile' when a friend denounces me, someone settles on my capital, or someone sends a great profit to convert my holy city.)
Deceptive: 3 (I'm a pretty strait foward dude.)
Gaurded: 5 (Know thy enemy)
Afraid: 0 (No AI has the mental capacity to bring fear to me.)
Friendly: 8 ( I am friendly to anyone of whom gives me balanced trades.)
Neutral:7 (I tend to try and stay neutral when a conflict occurs between two trading partners)
CS Biases
Ignore:4 (I don't usually ignore a city state, unless their like a hostile militiristic one that has no resources and it's UU obsoleted long ago.)
Friendly: 9 (City states are my pals. Unless they send a bunch of units blocking my expansion/route to an enemy)
Protective: 9 (I am extremely protective of CS. I will declare war on you to liberate a city state.)
Conquest: 2 (Though this rating would be 10 when I was a noob.)
Bully: 1 ( I have never used this function. )
Flavours
Offense:8 (Even in defensive wars I tend to bring the fighting to the enemies territory.)
Defense: 4 (See above)
City Defense: 4( See above)
Military training: 8 ( I win wars with elite units. When you play emperor +, this is how to do it.)
Recon: 4 (Meh. I'll of course make some scouts in the begining and carevels to explore the new world, but otherwise, meh)
Ranged: 7 (I prefer ranged attacks, espiecally once I get crossbowmen, then Gatlings, and when I get Artillery, well, you know.)
Mobile: 6 ( I typically like to build as many horses as my supply lets me.)
Naval: 8 (But only when I unlock Navigation. Triremes are dumb.)
Naval Recon: 4 ( Meh.)
NavalGrowth: ?
Navaltile improvement: 10 (When I have a fish, I'll fish it. Duh.)
Air: 9 (Consider me a stealth bomber noob.)
Expansion:7 (I get extremely anal about land, I hate having been blocked off via AI expansion.
Growth: 6 ( I love me some high population cities.)
Tile Improvement: 9 (Who doesnt improve their tiles? )
Infrastructure: 10 ( I find myself to never build military units in a city until every available building has been made (I play marathon with standard production.)
Production: 7 (See above.)
Gold: 4
c5gold: is my least important thing when compared to
and 
Science: 7 ( Obviously I focus on this, but I try not to get too ahead of the AI. I like to level the playing field.)
Culture: 6 ( This is so important in CiV)
Hapiness: 9 ( You can't do crap without hapiness.)
Great People:4 ( I find most of the great people to be a bit lackluster. But I work specialists regardless.)
Wonder: 7 ( Who doesn't like wonders?)
Religion: 7 ( I will always try to found a religion, unless I'm like Attila or something.)
Diplomacy: 1 ( If reffering to the victory condition. This is the gayest way to win, IMO)
Spaceship: 7 (This is often times how I win If I dont conquer.)
Water Connection: 6 (Not sure what this means, but I do often make overseas colonies.)
Nuke:10 (I always make nukes.)
Use Nuke: 5 ( I only use these if you make me REALLY mad/ am a big threat to me.)
Espionage: 7 ( I like this feature.)
Personality
Victory competitiveness:
Wonder Competitiveness:
City State Competitiveness:
Boldness:
Diplo-Balance:
Warmonger Hate:
Denounce Willingness:
Friendship willingness:
Loyalty:
Neediness:
Forgiveness:
Chattiness:
Meanness:
Biases
War:
Hostile:
Deceptive:
Gaurded:
Afraid:
Friendly:
Neutral:
CS Biases
Ignore:
Friendly:
Protective:
Conquest:
Bully:
Flavours
Offense:
Defense:
City Defense:
Military training:
Recon:
Ranged:
Mobile:
Naval:
Naval Recon:
NavalGrowth:
Navaltile improvement:
Air:
Expansion:
Growth:
Tile Improvement:
Infrastructure:
Production:
Gold:
Science:
Culture:
Hapiness:
Great People:
Wonder:
Religion:
Diplomacy:
Spaceship:
Water Connection:
Nuke:
Use Nuke:
Espionage:
I will post my personal value's next as an example.
Personality
Victory competitiveness: 4 (I tend to play more RP-like, as the victory conditions in this game are far too easy.)
Wonder Competitiveness: 6 (I like me some wonders, but sometimes I let civs have wonders that simply make sense for them)
City State Competitiveness: 8 (I like me some city states. It's best you stay out of my sphere of influence.)
Boldness: 10 (Military might means nothing to me. If I have a reason, I will declare war on you. It's a game.)
Diplo-Balance: I dont know what this means?
Warmonger Hate: 3 ( I have some neurons about this, I dont just automatically hate you for declaring war/wiping out someone. But if you prey on the weak, wipe out my friends, and look at my women, I will hate you.)
Denounce Willingness:5 (I typically only denounce those who denounce me/my friends, or bully CS's constantly.)
Friendship willingness:6 (Sometimes I stay neutral until I get to know everyone. But late game I take all the friends I can)
Loyalty: 10 (I will never backstab my friends, they do it to me just fine.)
Neediness: 1 (Obvious reasons)
Forgiveness:7 ( Some things are unforgivable, until your down to your last city and don't denounce me afterwards.)
Chattiness: 5 (I can't really 'chat' in the way AI does.)
Meanness:4 ( I tend to be quite merciful to weaker civs. I sometimes do declare war on a weak civ who is blocking access to something and wont open borders though.)
Biases
War: 7 (I like war. When I'm not purposefully going for dom victory, I only declare war for good reason. Thankfully I have plenty of those.)
Hostile: 6 (I guess one could say I am 'hostile' when a friend denounces me, someone settles on my capital, or someone sends a great profit to convert my holy city.)
Deceptive: 3 (I'm a pretty strait foward dude.)
Gaurded: 5 (Know thy enemy)
Afraid: 0 (No AI has the mental capacity to bring fear to me.)
Friendly: 8 ( I am friendly to anyone of whom gives me balanced trades.)
Neutral:7 (I tend to try and stay neutral when a conflict occurs between two trading partners)
CS Biases
Ignore:4 (I don't usually ignore a city state, unless their like a hostile militiristic one that has no resources and it's UU obsoleted long ago.)
Friendly: 9 (City states are my pals. Unless they send a bunch of units blocking my expansion/route to an enemy)
Protective: 9 (I am extremely protective of CS. I will declare war on you to liberate a city state.)
Conquest: 2 (Though this rating would be 10 when I was a noob.)
Bully: 1 ( I have never used this function. )
Flavours
Offense:8 (Even in defensive wars I tend to bring the fighting to the enemies territory.)
Defense: 4 (See above)
City Defense: 4( See above)
Military training: 8 ( I win wars with elite units. When you play emperor +, this is how to do it.)
Recon: 4 (Meh. I'll of course make some scouts in the begining and carevels to explore the new world, but otherwise, meh)
Ranged: 7 (I prefer ranged attacks, espiecally once I get crossbowmen, then Gatlings, and when I get Artillery, well, you know.)
Mobile: 6 ( I typically like to build as many horses as my supply lets me.)
Naval: 8 (But only when I unlock Navigation. Triremes are dumb.)
Naval Recon: 4 ( Meh.)
NavalGrowth: ?
Navaltile improvement: 10 (When I have a fish, I'll fish it. Duh.)
Air: 9 (Consider me a stealth bomber noob.)
Expansion:7 (I get extremely anal about land, I hate having been blocked off via AI expansion.
Growth: 6 ( I love me some high population cities.)
Tile Improvement: 9 (Who doesnt improve their tiles? )
Infrastructure: 10 ( I find myself to never build military units in a city until every available building has been made (I play marathon with standard production.)
Production: 7 (See above.)
Gold: 4



Science: 7 ( Obviously I focus on this, but I try not to get too ahead of the AI. I like to level the playing field.)
Culture: 6 ( This is so important in CiV)
Hapiness: 9 ( You can't do crap without hapiness.)
Great People:4 ( I find most of the great people to be a bit lackluster. But I work specialists regardless.)
Wonder: 7 ( Who doesn't like wonders?)
Religion: 7 ( I will always try to found a religion, unless I'm like Attila or something.)
Diplomacy: 1 ( If reffering to the victory condition. This is the gayest way to win, IMO)
Spaceship: 7 (This is often times how I win If I dont conquer.)
Water Connection: 6 (Not sure what this means, but I do often make overseas colonies.)
Nuke:10 (I always make nukes.)
Use Nuke: 5 ( I only use these if you make me REALLY mad/ am a big threat to me.)
Espionage: 7 ( I like this feature.)