Planktonic
Warlord
- Joined
- Feb 8, 2021
- Messages
- 265
There have been a number of interesting threads about getting to a fast scientific victory lately. I am interested to know how people generally look at this- I have never been able personally to get below 200 turns (best was 215 but on a Prince level game). I am talking about standard conditions, with standard speed, standard map, no game modes, random civs and city states, Deity level.
Some specific questions I have:
1. Do you favor getting a religion? I'm still impressed by ATEX' "Religious Russians" thread from a while ago and almost always go for a religion in an SV game.
2. If so, which founder belief is the best overall? I generally get Work Ethic if I have any holy site adjacency at all, but maybe Choral Music or Feed the World or Jesuit Education is actually better? If you can get those on Deity at all, of course.
3. Or, is it better to start out like a Domination game and just militarize to try to rapidly acquire cities? Especially in a Deity level game there will likely be some useful cities to conquer.
4. Or, should you emphasize culture before all else? I read somewhere else in these forums about a Chinese "3 Theater" opening that emphasized building theater squares first in order to monopolize all the early Great Writers and thereby quickly build up culture. I've also seen some old civtrader6 videos from the vanilla game where he emphasized culture as the key to a fast SV.
5. Should campus always be your first district? Especially in coastal cities I always feel compelled to go Harbor first, and in religious games I will usually go holy site first, which means campus and science are functionally delayed.
6. How aggressive are you about chopping? I'm always reluctant to chop everything from plains and grasslands as I'm afraid it will leave the city with little production for the majority of the game. But maybe it's worth it ?
Also, how would your strategy change for a Prince level game instead of Deity?
I realize things will be different depending on the Civ and the map, but still hope to get some general impressions about these things.
Some specific questions I have:
1. Do you favor getting a religion? I'm still impressed by ATEX' "Religious Russians" thread from a while ago and almost always go for a religion in an SV game.
2. If so, which founder belief is the best overall? I generally get Work Ethic if I have any holy site adjacency at all, but maybe Choral Music or Feed the World or Jesuit Education is actually better? If you can get those on Deity at all, of course.
3. Or, is it better to start out like a Domination game and just militarize to try to rapidly acquire cities? Especially in a Deity level game there will likely be some useful cities to conquer.
4. Or, should you emphasize culture before all else? I read somewhere else in these forums about a Chinese "3 Theater" opening that emphasized building theater squares first in order to monopolize all the early Great Writers and thereby quickly build up culture. I've also seen some old civtrader6 videos from the vanilla game where he emphasized culture as the key to a fast SV.
5. Should campus always be your first district? Especially in coastal cities I always feel compelled to go Harbor first, and in religious games I will usually go holy site first, which means campus and science are functionally delayed.
6. How aggressive are you about chopping? I'm always reluctant to chop everything from plains and grasslands as I'm afraid it will leave the city with little production for the majority of the game. But maybe it's worth it ?
Also, how would your strategy change for a Prince level game instead of Deity?
I realize things will be different depending on the Civ and the map, but still hope to get some general impressions about these things.