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Your First 10 Techs.

Discussion in 'Civ1 - General Discussions' started by Licentia, Nov 24, 2004.

  1. Licentia

    Licentia Prince

    Joined:
    Mar 12, 2002
    Messages:
    324
    Location:
    Chilliwack BC Canada
    What are the techs you start every game with? Here's my list:

    1 Bronze Working - Phalanx
    2 Wheel - Chariot
    3 Alphabet
    4 Laws
    5 Burial
    6 Monarchy
    7 Writing
    8 Literacy
    9 Republic
    10 Mysticism

    After that I just build whatever I feel like and it changes depending on different circumstances.
     
  2. Atila

    Atila Chieftain

    Joined:
    Nov 25, 2004
    Messages:
    1
    1- wheel (ATTACK NEAR CIVS)
    2- alphabet
    3- mapmaking(EXPLORE COAST)
    4- bronze working(DEFEND ALL YOUR CITIES)
    5 -masonry
    6 -mathematics (DESTROY YOUR CONTINENT CIVS)
    7 -ceremonial burial
    8 -mysticism
    9 -astronomy
    10- navigation

    After that, 100% taxes, Writing and build chariots, phalanxes, catapults and sails like crazy.
    Buy cities and when no money, get peace and attack.
    Conqueer the world at 0-300 AD
     
  3. Licentia

    Licentia Prince

    Joined:
    Mar 12, 2002
    Messages:
    324
    Location:
    Chilliwack BC Canada
    Sounds like an awesome way to get a high score.

    I actually modified mine last night. I prefer to play the science race most of the time and attack after i've finished getting all the sciences. Here's my new one:

    1 - Bronze Working > Build Phalanx's to defend all cities (3 per city)
    2 - Riding > Build an Lcav in each town
    3 - Iron Working > Build a Legion in every town
    (At this point I am strong enough to avoid the threat of conflict with the Mongols who had wiped everyone else out. Before it would take forever to build 2 chariots, and i'd often have war declared on me. The LCavs and Legions are fast to build, and can easily kill any Chariots, Legions, LCavs and Catapults that would attack)
    4 - Map Making > To explore all those hidden fishes for the shoreline cities
    5 - Alphabet
    6 - Laws
    7 - Burial
    8 - Monarchy
    9 - Writing
    10 - Literacy

    Then Republic, Mysticism, then Wheel and Math, etc.
     
  4. TopAlwaysDown

    TopAlwaysDown Chieftain

    Joined:
    Dec 13, 2004
    Messages:
    22
    Location:
    Pittsburgh
    It depends on whether I have large or small landmasses.

    Small- I get to navigation ASAP.

    Large- Depends on how badly I need good military units.

    Either way, my first task is always to build the Pyramids, switch to Democracy, race to Steel/Battleships or Automobile/Armor.

    At that point, I decide if I want to try to win with a military victory (Kill 'Em All) or maximize my score (peace with everyone all the time and win with the spaceship).

    I'm poking around on this website to see what tricks people use to REALLY maximize their score. My best has been a civilization rating around 140%, that I can remember.
     
  5. akTed

    akTed Chieftain

    Joined:
    Feb 6, 2015
    Messages:
    23
    Location:
    Anchorage
    @anyone: What does "LCav" stand for? I assume Licentia means Cavalry, but is LCav short for something in a newer Civ?
     
  6. darkpanda

    darkpanda Dark Prince

    Joined:
    Oct 28, 2007
    Messages:
    605
    My guess is LCav means Light Cavalry ("Cavalry", in CIV) as opposed to Knights = Heavy Cavalry / HCav ?
     
  7. akTed

    akTed Chieftain

    Joined:
    Feb 6, 2015
    Messages:
    23
    Location:
    Anchorage
    Makes sense. Thanks!
     
  8. Renergy

    Renergy Warlord

    Joined:
    Nov 2, 2010
    Messages:
    197
    Location:
    Czech Republic
    1 - Alphabet
    2 - Code of Laws
    3 - Writing
    4 - Literacy
    5 - MapMaking
    6 - The Republic (revolution, of course)
    7 - The Wheel
    8 - Bronze Working
    9 - Masonry
    10 - Iron Working
     
  9. GoldBerg

    GoldBerg CivDosPlayer of '91

    Joined:
    Aug 20, 2003
    Messages:
    564
    Gender:
    Male
    Location:
    Palace Improvement
    Depends.

    Depends on the level you play. At chieftain maybe one is enough if not a direct neighbour to another AI-CIV...?
    Better always have a nice amount of money and keep a 'diplomat/spy/briber' in each city, in most cases the better solution. ;)

    Oh, some player for early war?
    Well, why not.
    Not my type o'game...
     
  10. GoldBerg

    GoldBerg CivDosPlayer of '91

    Joined:
    Aug 20, 2003
    Messages:
    564
    Gender:
    Male
    Location:
    Palace Improvement
    Yeah, that's more my route.

    Slight difference:
    Just bring in the trade science and the marketplaces as soon as possible, additional.

    Bronze as fast as possible, too [COLOSSUS wonder,
    one of the best in the game,
    if the main or 2nd city has natural/from the beginning
    at least one nice shield spot (mines or 2 woods), good 4er food spots /w rivers
    ...and some sea /w fish
    ]

    ...and so it's something like...

    1 - Bronze / Alphabet
    2 - Alphabet / Bronze / Writing
    3 - Code oL / Writing
    4 - Literacy / Code oL
    5 - Republic
    6 - Trade
    7 - Wheel
    9 - Masonry
    ...
     
  11. Posidonius

    Posidonius Civherder

    Joined:
    Jun 28, 2015
    Messages:
    201
    Location:
    US of gawldarn A
    I'm really surprised that only one respondent mentioned Horseback Riding. That's usually my first. Your 1st city builds a Militia to find the second citysite, then an immediate Settler to found. You should have 3 in capital soon after, another city coming soon, and need time to grow. Building 2 Cavalries right away in capital (rehome one in 2nd city) allows you three very important early-game advantages.

    First, your orig Militia can come home and defend. Second, city 2 can immediately start on a Settler. And third, the +1 movement of 2 Cavs will reveal your sitch at breakneck speed. You get the lion's share of villages, you check rival civs' expansions while they're in the cradle, and buy enough time to bulk up to 5 cities with Hives (aka Granaries).

    In Prince level, at least, getting to Five Hives fast is a guaranteed win. So my first 10 advances are:

    1. Horseback Riding
    2. Pottery
    3. Ceremonial Burial
    4. Bronze Working
    5. Alphabet
    6. Wheel
    7. Writing
    8. Code Of Laws
    9. Masonry
    10. Monarchy
     
  12. mandrakoukos

    mandrakoukos Chieftain

    Joined:
    Jun 18, 2015
    Messages:
    17
    Location:
    Athens, Greece
    I always try to expand as soon as possible so I take some risks, building settlers over and over. I stay rather unprotected, indeed, but I think that 2-3 chariots are enough at the beginning. In fact I'm financially dependent on the goodies (and the barbarians!), because I run with science 100%.
    I keep 2-3 cities building wonders (Great Wall, Hanging Gardens and Colossus) and maybe one goldmining.
    My purpose is to end the game with 6 enemy civilizations, restricted to some squares (humanism mode!)
    So, I usualy run after monarchy (by 3000bC) and republic (by 2500bC), masonry, pottery, wheel and bronze working.
     
  13. jarvisc

    jarvisc Chieftain

    Joined:
    Oct 24, 2012
    Messages:
    50
    Haven't seen anyone post the same as mine, so here's mine. In summary it's bee-line to Republic, then get Trade concurrent with Religion, then Democracy and Mapmaking, then Banking.. Then Theory of Gravity, Next stop Railroad, next stop Computers, next stop Robotics. (No need to ever go through automobile or communism.)

    Okay, so I guess my build order for the whole game is pretty predictable. But here's my first ten or so:

    Primary:
    Alphabet, Writing, Code of Laws, Literacy, The Republic
    Secondary:
    Bronze Working, Ceremonial Burial, Currency, Mysticism, Philosophy
    Tertiary:
    Trade, Religion, Democracy, Mapmaking
     
  14. kirkham7

    kirkham7 Warlord

    Joined:
    Dec 22, 2012
    Messages:
    288
    Location:
    Hayward, CA
    My main goal has always been to get two technologies: railroad and automobile. That way I can build railroads to enemy cities and obliterate them with armors. :)
     
  15. Mize

    Mize Warlord

    Joined:
    Jun 17, 2011
    Messages:
    295
    Hm, never wrote here. Here it goes, in no particular order, and with the assumption that I usually rely on a colossal city strategy with the colossus and observatory in one city with early trade.

    Bronze working
    Alphabet
    Masonry
    Mathematics
    Ceremonial burial
    Mysticism
    Astronomy
    Then, depending on the situation - I'll either go with pottery, the wheel and sailing to expand aggressively, or beeline to trade with currency, code of laws, trade, to get that extra bang of the colossus and copernicus' obs.
     
  16. hansmoleman

    hansmoleman Chieftain

    Joined:
    Mar 23, 2015
    Messages:
    8
    If playing conquest (which is pretty much the only way to play on Emperor, anything else but outright and ceaseless assault of other civilizations will mean that you fall behind...)

    Bronze Working
    The Wheel (send out chariots to explore and conquer, need at least 4 to take a city)
    Alphabet
    Masonry
    Mathematics (if faced with City Walls)
    Ceremonial Burial
    Mysticism
    Mapmaking
    Astronomy
    Navigation (get this sooner if alone on an island)

    that's 10, but you also must have Writing (only to produce diplomats to subvert cities, much easier than taking them by force, of course knock out the capital city first)

    Then, depending on how the other civilizations are doing, head for Railroad/Gunpowder/Metallurgy (Catapults are usually not enough to take a city wall with fortified musketeers - will need at least 20 of them to take out such a city).

    if another civilization gets Riflemen then... it's pretty much over. Going for Automobile will take a while and likely the other civilizations will have gotten much further.

    what I consider to be worthless advances (I never get these, as they serve no useful function in a conquest scenario)

    Pottery
    Monarchy
    Feudalism
    Horseback Riding
    Chivalry

    most of the above you can pick up when conquering other civilizations, since, for whatever reason, the AI goes this route). They often show up in huts too.
     
  17. OrangeJuice

    OrangeJuice Chieftain

    Joined:
    Jul 25, 2014
    Messages:
    2
    Bronze Working
    Alphabet
    Writing
    Ceremonial Burial
    Mysticism
    Masonry
    Mathematics
    Astronomy
    Literacy
    Philosophy

    Then I develop universities, religion, banking, railroads and computers. Then I invent everything else. I usually trade with other tribes to get techs I didn't bother researching. (I usually leave horseback riding behind for a while). I build Colossus, Pyramids (I change to democracy immediately at this point. Researching democracy is not worth my time :p), Copernicus Observatory, universities, libraries, marketplaces, banks, cathedrals, Bach's cathedral, SETI, railroad my cities. When I get all improvements that give luxuries and decrease unhappiness, I have constant President day in my cities. And so I get to the future techs at about 1 AD.

    Or I develop wheel and sails, build barracks n each city, build kajillion veteran chariots and go wreck the other nations.
     
  18. aneta.vratna

    aneta.vratna Chieftain

    Joined:
    Aug 14, 2015
    Messages:
    6
    Location:
    Police
    I prefer to go for Republic + happiness wonders (JSBach cathedral, Cure for Cancer later on).
    When getting Republic, I like the feature where you can rise 1figure per every turn, when there are more happy faces than content and no unhappy (and some extra food of course).
     
  19. Aureliano

    Aureliano Chieftain

    Joined:
    Aug 29, 2015
    Messages:
    11
    Location:
    New York, USA
    1. Bronze Working (defend city with phalanx)
    2. Masonry (build Great Wall so every opponent has to make peace with me, which is pretty useful)
    3. Wheel (explore/conquer with chariots)
    4. Pottery (Hanging Gardens)
    5,6,7,8. Currency, Iron Working, Construction, Bridge Building (so I can build roads over rivers, otherwise my chariots' movement and ability to defend myself is impeded)
    9,10. Alphabet, Mathematics (from there I'm headed toward Navigation)
     
  20. tuga2112

    tuga2112 Warlord

    Joined:
    Dec 10, 2007
    Messages:
    110
    rush to republic, no particular order.
    then rush to railroads, no particular order either, but if im in a area with river i will take the bridges before following the navigation route.

    depending on the map and how the expacion is gonig onm (if i find other civs) i then adap and slot in wheel and/or bronze as i see fit.

    the truth is, theres no preset approach in my games.
     

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