After playing a few games, I am quite interested to hear how other people evaluate the available civilizations in terms of their abilities and power levels. Not as a tier list (bit early for that), but rather first impressions. Who feels strong? Who feels weak? Are there any that defied your expectations in a good or bad way? Do you think that any CIV has a mechanic that doesn't really work or is clunky/annoying to use? As for me, I have only played a handful of peaceful builder games towards science and culture victory, so my perception is obviously biased, but I was really impressed about both Rome and Greece. In case of Rome, it turns out that the free Monuments (hello AU from BE!) are a great perk to breeze through the first few Culture techs to get the +50% settler policym, and the free roads make defence against a potential barb swarm (or an angry neighbor) so much easier. The bath does also come at a perfect time when you can make good use of the extra benefit. In terms of Greece, their extra Wildcard policy slot is just amazing. You get so much flexibility over the whole course of a game. On top of that, the cheaper Culture districts (even if more restraint in terms of placement) are great as a secondary or tertiary choice to bolster cities once district cost has already increased quite a bit. On the flip side, Kongo actually played quite a bit different from what I expected. Mostly due to the fact that their extra Great Culture Person points simply resulted in me ending up with half a dozen unuseable guys over the course of the game (and they can't even get Cathedrals for the extra art slots).