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Your game changing feature

[Poll] Your game changing feature

  • Map Editor / Scenario Builder + Scenarios

    Votes: 7 8.0%
  • Expanding the timeline by adding 4th Age: Medieval / Atomic Age or other

    Votes: 19 21.8%
  • Improved Legacy Paths + Age Victories

    Votes: 51 58.6%
  • More Civs, Leaders, Wonders and Buildings (dams!)

    Votes: 20 23.0%
  • Age Transition: improved crises and civ-switching, 1 civ through whole game

    Votes: 16 18.4%
  • Big UI improvements + better AI (airplanes!)

    Votes: 18 20.7%
  • Improvements to existing features: reworked religion, strategic resources, terrain/biome

    Votes: 31 35.6%

  • Total voters
    87

Lebo44

Warlord
Joined
Sep 9, 2024
Messages
201
Location
Cracow, Poland
Hi all,

A question for you.

Of all the suggested, planned, expected, or announced improvements to the game listed above, which one are you most excited about? Which do you think would have the greatest positive impact on the game from your perspective? You can select only TWO options.

I know it might be tough to pick just two. Hopefully every improvement listed will make it into the game eventually.
 
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I wish this was at least 2 choices! I want civ-switching improved but not convinced 1 civ through whole game is a good idea for this iteration.
 
UI and AI being lumped together is kinda weird but I voted for it because unchallenging AI is my 2nd biggest issue, and I feel bad for people playing without mods to the UI.
 
Legacy paths are definitely the biggest thing IMO. As much as I want civ continuity, if ages weren't so railroaded, and were more varied, I could tolerate civ switching far better. Though ultimately I think I'll need both changes to be happy with civ 7
 
Oh man I've posted about it already a couple times but hall of fame and end of game (end of age?) graphs, charts, and maps would be really great. To do hall of fame they would have to implement a scoring system beyond legacy points which would be nice. Turning all legacies off and doing score victory could be really fun and probably would make a lot of people start playing again.
 
It's easier to mark which aren't. Map/scenario editor doesn't have real value to me as I prefer random maps. Age transition improvements are less important to me too, because I'm not interested in playing one civ throughout the whole game and the rest is more or less fine (compared to other areas of the game).

For the rest I think it's more about improving the game than changing it.
 
Age transition improvements are less important to me too, because I'm not interested in playing one civ throughout the whole game
Interesting, Age transition improvements are *more* important to me, because I'm not interested in playing one civ throughout the whole game. I want to see them really make a good job of their vision.
 
Interesting, Age transition improvements are *more* important to me, because I'm not interested in playing one civ throughout the whole game. I want to see them really make a good job of their vision.

Depends if you read that as "age transition to play one civ" or generic age transition balance and consistency. To me that overlaps with the legacy re-work. Which also somehow got lumped into age victories, which I don't really care about either.
 
Improved Legacy Paths + Victories
Improvements to existing features

I would also like to see improved age transitions and crises soon, but for me, playing a single civ throughout the ages is not a priority wish.
Of course, all the options would be great to have though :-)
 
I like the idea of this poll--forcing people to prioritize among multiple potential improvements for which would be most gamechanging for them--but grouping them together like this makes it a bit hard to interpret. Is it possible to create a poll with more choices, and have people pick (say) 3? Or is the grouping a compromise? (Maybe we need a draft!)
 
but grouping them together like this makes it a bit hard to interpret.
See the interpretation I used creating these questions. I thought it would be clear but I see it isn't :rolleyes:

1) Focused on scenarios and customization of the game’s setting
2) Concerned with the overall length of the game and the absence of the modern era we live in
3) Addressing the concept of victory conditions and the various paths to achieve them
4) Involving DLC expansions that introduce additional civilizations and leaders
5) Related to age transitions and the ability to change civilizations over time
6) Covering the technical aspects of gameplay (how the game runs and interacts with the player), not gameplay mechanics or features
7) Addresses problems of existing mechanics that require refinement or improvement
 
I thought it would be clear but I see it isn't :rolleyes:
You and every survey designer ever! :wavey:

An alternative would be to make your conceptual schema the poll with the more specific things as examples of what you mean. But I liked the idea of prioritizing among specific and concrete improvements, which is also at the level that devs might be willing and able to address them. E.g., making strategic resources a prerequisite for certain units is independent of a religion rework or terrain/biome mapping rework--but if we had to choose among these, which would we pick?
 
I think it's fine but maybe the granularity is off.

Like I don't have an issue with age transitions but do want to see civ continuity.

I think victory conditions are a bigger issue than legacy paths... Though legacy paths are big.
 
See the interpretation I used creating these questions. I thought it would be clear but I see it isn't :rolleyes:
Yeah, standard problem of grouping - they way you make those groups is very subjective already. Looking at the points I've selected, I have zero concerns with the things you intended for them :lol:
 
Yeah, standard problem of grouping - they way you make those groups is very subjective already.
Subjective - yes, but I hope the logical as well.

The idea was to focus on areas of concern, not too much on particular issues. As some improvements/suggestions might not make the into the game but the devs could think about other solutions that would work.

Some of you can be 100% satifisied with the game but would love to get better AI or UI and don't care about religion or more ages. For other players missing ages like Medieval or 4th Age are the key issue. I read that many players are very disappointed by lack of Earth map, the only scenario they play in Civ 6, and those should check the first option.

Also there are many mechanics that are in the game but simply undercook like religion, resources and terrain/biome, so these are grouped together.

Victory conditions and legacy paths - these might influence how you play the game, forcing certain behaviour from a player. That's why it is a separate group.
 
Improved Legacy Paths + Victories
Improvements to existing features

and most of all, Hall of fame… can’t believe we still have no tracking of our played games… I’ve kept all my last turn save games just in case it does appear one day, like they did in civ 6
 
Subjective - yes, but I hope the logical as well.

The idea was to focus on areas of concern, not too much on particular issues. As some improvements/suggestions might not make the into the game but the devs could think about other solutions that would work.
I mean areas of concern could be completely wrong. For example, I've selected second point, but I totally ok with the current game length and I'm not very interested in current world's representation. I'm more interested in the feeling of completeness compared to previous Civ games (with near future techs and Alpha Centauri flight) and I want this to be completed as early as possible for the game to evolve together.

Since areas of concerns don't fit, grouping doesn't fit either. Because separate medieval era looks like one of the worst ideas for Civ7 to me.
 
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