Maybe you're right Senethro. To me, the Doviello seem very boring without much going for them... but in the hands of a skilled player who enjoys playing them, that doesn't mean anything. I should know. In several other games, I regularly play civilizations/characters considered underpowered by just about everyone else... but I still dominate with them, because I know how to play to their strengths. Granted, when I encounter a skilled player of an overpowered civ or character, I'm wiped off the map - but usually get comments at the end of how well I did with them. I would like to play you again in multiplayer though. I don't really know who would win; the last time I remember playing you when you were Doviello, I didn't have a clue what I was doing... I was Falamar, and tried invading you with archers. Yeah... didn't work out so well. Now that I know my way around FFH though, it would be a fun game. ----- Oh, and while I was playing around with the Luchuirp, I found something cool... It's a very late-game technique, but it's fun. Not exactly Luchuirp-specific either, but more of an OO tactic. Anyway, when you get Hemah, upgrade him with Combat V, Spell Extention II and Body III. Summon a Flesh Golem. You will want x4 Shadows(Guilds), A Cultist with Combat V, a Cultist with Drill IV and Blitz, a Cultist with Magic Resistance and Fire/Lightning/Cold Resistance, a Warrior with Enchanted Blade, a Slinger with Flaming Arrows, a Scout/Hunter with Poison Blade and various units(Warriors are good) to Mutate and give Strong, Heroic Offense/Defense and Cannibalize and somebody with march. Add everything to the Flesh Golem. You now have: An extremely magic-resistant, water-walking, invisible 14/13-strength marksman unit that can attack multiple times per turn, with +170% strength, 3-6 First Strikes, 3 Movement, +10% healing after each fight, heals 30% each turn automatically, and can cast Tsunami. If you somehow get a mounted unit with Flanking III and add him in, it now has a 50% chance to survive fights it somehow doesn't win as well. If you want a defender instead of an attacker, or a non-marksman unit, use Crossbowmen instead of Shadows for a hit of -1 offensive strength, with the loss of Invisible and Marksman. If you're just plain sadistic, add in a High Priest with Command III or a Werewolf(better yet, both!) to gobble up enemy units and add them to your own side.