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You're not in Krasnodar any more Dorothy...

Discussion in 'Gameplay Guides' started by TsarAndreas, Jan 8, 2018.

  1. Tigranes

    Tigranes Armenian

    Joined:
    Sep 11, 2008
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    9,319
    Yes, at the end my 5 red brothers were Canada (peace vassal), America (happened naturally with the help of Defensive Alliance), UK (same story), Netherlands (used GS to erase past grievances), Japan (same as Netherlands).

    Behold my victorious USSR with historical Novo-Arkhangelsk (Sitka, Alaska) ten turns before the deadline:

    Civ4ScreenShot0030.JPG



    As you can see my most kills during the 18.5 hour game were Horse Archers, it is possible to kill them if you position your troops correctly and fortify Kiev:




    Civ4ScreenShot0031.JPG


    Oddly enough, even after building all the possible wonders and researching some Digital Era techs, with this land and population I only got Luis 16th score :dunno:. What a joke!
     

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  2. Logoncal

    Logoncal Chieftain

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    Time takes a big role when it comes to define your victory score.

    That's why alot of the classical civs tend to score a crap ton when they get a UHV

    I did get the highest rating with America, but it was a marathon game. I had like 300 turns yet and i was very, very far Away from the Oil deadline
     
  3. Logoncal

    Logoncal Chieftain

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    Ok, so i'm trying everything but these barbarian spawns man... they're harsh.

    And also, i have no idea what to do after dealing with the barbarians and Mongolia. My economy is complete ****, i can't go beyond 0% research because of expenses. Any tips?

    What civics do you guys use? I'm currently playing on the release candidate, where Vassalage still uses food to build units, which is making me hesitant on whipping. Should i even whip?
     
  4. Tigranes

    Tigranes Armenian

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    You need to listen to the songs like this if you want to win as Russia: member of parliament made children sing: Crimea is ours, now we will return back Alaska! If our commander in chief will call us to wage the last battle -- Uncle Vova we are with you!
     
    Last edited: Feb 10, 2018
  5. Logoncal

    Logoncal Chieftain

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    This is probably the best guide i ever seen in this forum
    I will not reply until i make Mother Russia proud of me. I will get a UHV no matter the costs and no, Heir will not count

    EDIT: Nevermind, i give up. I can handle 2 or 3 barbarians, but 4 or something 8 of them is too much for me.
    Maybe i'll try Russia later but for now, i dont think so. I'll do other Civs.
     
    Last edited: Feb 11, 2018
  6. TsarAndreas

    TsarAndreas Chieftain

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    Hehe... thanks!
     
  7. harunaksu

    harunaksu Chieftain

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    Hey everyone,

    Just downloaded 1.15. Excited like a child who can't bear even touching his new toy for fear of breaking it, just admiring it by looking at it from afar.

    First of all, a big, big, very big, as big as it gets kudos and hugs to everyone who labored for its creation.

    Russia... The impossible to deal with "behemoth that spans timezones" as a friend has aptly put it. The immense joy of seeing the title "United Socialist States of America"... What an amazing, epic game it is... It was a massive challenge in 1.14, we'll be seeing about it in 1.15.

    After reading through this great and hilarious thread, just wanted to add my starting approach (from 1.14 version and get some feedback if anyone may care to give.

    I built Moscow, Caricyn, and the St. Petersburg-Kiev line with the first available settlers. To get the western front solidified at the beginning is important. Every city whips a settler and a worker firsthand asap to cover as much area as possible as soon as possible. In the beginning, Barb routes (only Kiev and Caricyn (used to) get hit only from south) are mostly predictable, so defending is manageable, given some extra bit of luck is on your side. Plus, if you found Kiev south of its original position, those barbs mostly charge down south to the greener pastures of Byzantine Empire.

    one tiny edit: Kiev is far too important to rely on luck, so instead of the settler, i did whip a wall there at first to get it firmly fortified and then a worker. A more secure city in the north can build the extra settler needed.

    Once you reach 8 cities, then just step on the gas, rest of the strategy is up to the player to direct.

    Lastly, this was all in ver. 1.14, Emperor difficulty.

    Peace&Cheers,

    H.
     
  8. Logoncal

    Logoncal Chieftain

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    Good news: Successfully managed to actually be decent on a Russia game. Even managed to do the first UHV with ease while being on par with science.

    Bad News: I have no FLIPPING IDEA on how to make Communist friends.
     
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  9. Jarlaxe Baenre

    Jarlaxe Baenre Chieftain

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    Espionage to switch them, and sharing technology to make them love you ("You've shared your technological advances with us").
     
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  10. Logoncal

    Logoncal Chieftain

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    This.... took me a full day of nonstop DoC.
    Was it worth? Hell yeah it was, i was craving for this since i started this darn mod.

    Not all is roses. This session took 1/3 of my sanity with it.

     
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  11. Royal Tenenbaum

    Royal Tenenbaum Pacific Phytopathologist

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    All is roses.
    The game took all my sanity long ago, for the better

    Looks like a fairly stable world. I see France was conquered. Pretty empty Australia. Nobody in India.
     
  12. Logoncal

    Logoncal Chieftain

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    OH, do you wanna know why? Because Germany conquered EVERYTHING, making everybody else collapse to Core.
    Then THEY collapsed a bit before me winning, which resulted in the biggest respawn i've seen. From Netherlands to Mongolia.

    EDIT: Oh yeah, India. That was UK's possession. They lost due to instabillity.
     
    Last edited: Aug 12, 2018
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