- Jul 17, 2020
Signing defensive pacts helps as well
What about getting 5 vassals? You can force to surrender required quantity civs.
The start is trickier. With only the two archers it punishes overambitious expansion.Anybody try this now that most player Europeans start with archers instead of cbows?
I have only completed the Russian UHV once but I've played many games with Russia because I love its endgame potential and it's fun to play from start to finish.Russia should be stronger with the improved Espionage mechanics, you can actually get Great Spies now!
I'm trying out different openings to see which one is more reliable against the Barbarian waves. You need iron to prepare for the Mongols, but your two sources are right in the middle of the spawn zones. My current strategy is to send as much of my army to protect Kherson and its workers while they mine the southwest iron, then whip Crossbows. Problem is I'm unsure what I have time to build/whip in the meantime besides more workers.
I also like to try to get Catholicism early for its wonders (Santa Maria, Versailles, then Protestant Bourse for a GP farm - doable with Great Engineers) and its better relations with European civs. You can do it by settling Tallin in the Baltics, or sometimes by taking a defenseless Viking city. In either case the Vikings will likely attack later so that's another thing to worry about though.
One earlier save had me get to the 18th century as tech leader (you can have a high tech rate through funding Protestantism, Espionage and Great Merchants), at which point I'm wondering which techs should be priorities. Chemistry for farms, Railroad for the UHV, Labor Unions for Laborers and Central Planning are obvious. Anything else?