EDIT: For anyone interested in playing with this idea, @amateurgamer88 has kindly made a modmod incorporating many similar ideas: https://forums.civfanatics.com/threads/zeppelin-scouting-line-upgrade-path.656061/ Consider this an airing of a minor grievance, and that I don't want to force any change to the mod. Just a personal opinion here. I'm not a fan of the current scout upgrade chain. Right now, it goes Pathfinder -> Scout -> Explorer -> Zeppelin -> Special Forces -> XComs Of all of these, Zeppelin is the odd one out. It is hovering and capable of ranged attacks. The chain can roughly be divided into a scouting chain and an infiltration warfare chain. The zeppelin occupies an odd place in between the two where it's not particularly good at pillaging and can't paradrop, serves a very similar role to the recon units, but also can go onto mountains and water. I personally find myself perching Zeppelins on top of mountains to keep an eye on things more than using them as combat units, especially in the late game. They're useful for getting vision in places where you don't have planes. However, when you upgrade them to Special Forces, all of that goes away. They're just a very mobile effective pillaging force after that, but their niche becomes distinctly different from the early explorers and the Zeppelin. I often find myself not upgrading my super-promoted Zeppelins, because a unit that gives ~5 vision, can sit on top of mountains, and that has 4 movement and double speed on a large amount of terrain is honestly too good to give up, and you can only get them roughly once or twice a game depending on map size because as the later the game runs, the less able your zeppelins will be able to survive. Now, my proposed solution, which likely falls within modmod territory: Replace Zeppelins with a unit called "Partisan" or "Soldier of Fortune", to represent state-funded private citizens given the right to do military things on foreign soil. They would be like privateers but on land or other unsavory types, which I think is about as much an acceptable break from reality as Zeppelins. Am example promotion (not a finalized suggestion) would be that the unit gets more movement in foreign lands and can pillage without using a turn, but cannot paradrop. Zeppelins get their own unit line, and instead upgrade to a "Discrete Spyplane" unit in the Atomic Era, and then possibly to an Unmanned Drone by Information Era. (I think Future Worlds has models that would fit for these.) These units will preserve the vision capabilities of the Zeppelin but give up offensive ability in exchange for the ability to survive in later eras. Of course, I could also understand the balance consideration to have a need to actually put your scouting units in danger, but in many cases you can already do that with Zeppelins by perching them on a mountain. TLDR: Zeppelins are fun. Let us play with them (or their equivalents) a little longer. But not really, this isn't a request, this is just to spark discussion.