zerksees HOF attempts

Zerkzees, what level are you on, I missed it.
 
Thanks. I actually thought that, but then I went back to look and couldn't find it.
 
OK its been a while but my game continues. It's now 1200 AD and the Romans have handed over all their cities! Most of them were razed but I kept the capital because it had Sun Tzu in it.

The Americans had this little thing called 50000 gold and the culture lead. Cities are paying about 1200-2500 gold depending on size and they have been financing my research. So far they have about 10 cities left and the world is at war with them. About 32000 gold left to take. They beat me to replaceable parts but only by a few turns and by next turn they should be feeling the effects of a 40+ stack of artillery. Oh and I just cut off their only source of rubber.

I will be surrounding the Mongols after this war, their doom should be swift and complete.
 
It's now 1315 AD and the Americans are gone, I had a little detour to take out Japan, and have started in on the Mongols. I have 6 or 7 cav armies and another couple empty armies. Presently all my cavs are elite and so I don't have enough to put in the armies. Built the pentagon (lets you put 4 units in an army). Mongols lost a bunch of units, three cities and their source of rubber in the first turn. Their units were all over my territory as they had been helping with Japan to the south. They are down to core cities now, which I am dividing in half.

I am going to try for 3-4 cities a turn on the Mongols which gives them about 4 turns left.

In 1260 AD I checked the score. Sadly my score (4400) is behind my emperor huge effort (5100) at the same time. Increase lux to 10% and put up some cities in the gaps to try to increase population faster. Everyone is happy in small cities. Also used coin to rush markets in larger cities to increase happiness.

After Mongols, the Arabs will go - they have about 35 cities, then 10-15 Portugese cities. The Indians have 6 cities on an island and presently lack chemistry. They will probably be the token surviving civ. I would like to wrap up conquest phase by 1500, but 1600 is probably more realistic.

I think I know what it takes to be tier 1 and I'm just not there yet. I should have focused on growing the pop more and keeping people happy sooner.
 
I finished off the Mongols in 1320 AD. They lasted four turns after the DOW.
Cash rushed about 10000 worth of improvements, mostly markets and aqueducts. Did some MM and put military police in Mongol cities.





In 1325 I issued "remove or declare" to Arabs, to which they declared. They have 37 cities (Portugal has 18, India 6 and we have 151). Whacked all their cavs in my territory and three cities. Portugal has money to burn so I collect 98 gpt and MA vs Arabs for coal, horses, salt, silks, ivory and spices. I'd rather have them build cavs then rifles, and maybe the will put down some railroads for me.

In 1330 took 6 cities, and 1335 I have taken 6 more and gained control of the Pyramids and Sistine Chapel. I might get one or two more. Maybe I can wrap up conquest in 10 more turns.

I have mobilized and filled all the empty armies with cavalry. They will be gone before I can build tanks
 
I don't think tanks are going to be an issue.:)
 
OK so now it is 1355 and the Arabs have two cities left on an island (at left on mini-map above). This turn I attacked with two galleons worth of stuff but it was not quite enough. A couple more galleon loads (oops filled all my armies with 4 cavs and they won't fit on the galleons) should do the trick.

I am now planning to wrap up conquest by 1400 AD.

The Portugese are going to be the next victims (they lack replaceable parts). I am 26 tiles from domination limit, so I'll have to start dumping the agriculturally challenged cities in favor of grassland. I suppose I'll take care of the Indians after that but since they are on an island it does not seem important. The Indidan war will probably be a boredom war
 
Quick work with the Arabs. :goodjob:

Have you decided who you will allow to survive?
 
Since the Arabs, Portugese and Indians are the only ones left, the weak island bound Indians get the honor of living until 2050 AD. India is still working on chemistry. Whether they bask in the luxury of their 6 city island empire or live in a size 1 tundra town... that remains to be decided (based on boredom). I guess I am not considering any conflicts with India as part of conquest phase.

random thought: I am scaling back research now too as the cash will go to rush building tons of improvements, and I put lux up to 20% to keep the people happier.
 
Since the Arabs, Portugese and Indians are the only ones left, the weak island bound Indians get the honor of living until 2050 AD. India is still working on chemistry. Whether they bask in the luxury of their 6 city island empire or live in a size 1 tundra town... that remains to be decided (based on boredom). I guess I am not considering any conflicts with India as part of conquest phase.

random thought: I am scaling back research now too as the cash will go to rush building tons of improvements, and I put lux up to 20% to keep the people happier.



Here's a weird thought, if you let the Indians alone they might try to declare on you later, sounds like a bad thing but if they declare your people get a happiness bonus. I know it sounds stupid but there it is. I know in one of my recent games I had my last opponent on an island only big enough for one city, their starting position, I had a huge army and they still declared on me. I was in Republic and didn't notice the happiness increase too much but when I destroyed their spearmen with my bombers I took a peace treaty to prevent war weariness, then I had cancellations of WLTKD all around so it made a difference short term, not sure about long term score though. Just don't let Ghandi get Nukes, the little S**t.
 
Here's a weird thought, if you let the Indians alone they might try to declare on you later, sounds like a bad thing but if they declare your people get a happiness bonus.
Well your psychic powers are in effect here. :)

The Indians signed a MPP with Portugal one or two turns before Portugal was wiped out in 1375 (several days ago) and were forced to declare war on us. So I have been at war with them for a while and enjoying the war happiness.

Arabs were wiped out in 1370. My MPs were busy for several turns quelling 90+ resisters.

It is now 1410 and the Indians have lost three of their six core cities. I also autorazed one they put on the continent. They landed a settler/musket right next to two of my infantry on the other island landmass, and of course I converted him to slave workers asap. Not a good plan for him methinks. I am not pleased with their settlers leaving the island so I have no choice but to put them in the tundra.

I have two 3-cav armies on India's landmass now and a bunch of other infantry and cavs. In general they are not attacking infantry with their longbows or war elephants. So far they are not smart enough to land a war elephant in an unoccupied area, then invade and take my undefended cities. I have tried a cav as bait but not many takers.

I am teetering at single digit tiles to domination and have been busy moving cities to grassland from less desirable places. I am almost done with that. Also the workers all need assignments. Of course I ran out of money to cash rush all the upgrades for 200+ cities, so in 1400 I converted a bunch of citizens to engineers. I also disbanded at least half the armies and 3/4 of the artillery. Builds are mostly aqueducts, markets and hospitals. At 0% science, 20% lux I am making +1200 or so gold per turn IIRC.

1400 AD is turn 270 so I am over halfway there. In 20-30 turns I expect most of the tile improvements to be done so after that it will go a lot faster.
 
Update: Now it is 1540 AD. Shortly after the last update I whacked all the Indian cities (they had a settler on a mountain), made peace then gifted them an inland tundra city.

Disbanded almost all the military (3 armies and a few infantry left) in the mass production blitz to grow the population. I built some privateers to whack the remaining Indian boat.

GPT has been slowly increasing - now over 2500 per turn at 20% lux.

I have just about finished all the tile improvements - including irrigating all flat tiles. I had 100 native workers - about 75 of them have been joined into the cities. I don't know how many slave workers I had at the max but I joined 90 of them over the last two turns. I am turning a corner now as the massive influx of hospitals and markets is about done. There are still a few harbors, markets and cathedrals to finish up, but gold is not going to be much of an issue for the rest of the game so I'll have enough to rush what's left.

Score is over 10000 already - gaining 151 per turn at the moment. I am near the end of adding happy people but there is still room for specialists. Not sure how far the score per turn will increase, but it is already higher than the best score per turn I made in my huge emperor game. I still have over 240 turns to go! Maybe I can crack 40000.

Turns have been long but they are starting to get shorter.

Pollution is a big pain atm - had to turn off showing worker movements. Automated workers were taking about 6-8 minutes to clean most of it up each turn when showing their movements. Soon I'll be cranking up science to get to the next age and the pollution reducing techs/buildings. Currently on motorized transportation with one scientist.
 
I can't wait to see where this one ends up!:thumbsup:
 
Now it's 1730 AD. Score is 15765 [edit], making about 135 per turn atm. The peak was 153 per turn IIRC and it is creeping down.

All free gold going to rushing mass transits everywhere. I now have 120 slave workers standing around as the rest are able to keep up with the pollution - they have been put out of business by mass transit. The remaining workers are on "automate make improvements no changes" so they will wake up and clean pollution whenever it shows up. Every so many turns I reassign citizens displaced by pollution and make sure there are no sad citizens. Since I am 99.9% done with pop growth very few sad citizens appear each turn. Oh this is so exciting :sleep:

Didn't bother reassigning all the scientists so techs are taking about 8 turns at 0% science.

Once all the mass transits are done I'll probably put lux up to 30% as there are a few cities with mountains that can grow a little more if they need less entertainers. I can barely stand the excitement!:crazyeye:

I wonder if I'll get a SGL from any of the techs I'll be researching.
 
By the end of my DG game I had three SGLs, so good luck. :salute:



edit: I did use one of them to rush Cure for Cancer, however.
 
Finally it is finished! Made 32641 in under 119 hours. This will help my quartermaster position significantly.

Never did get an SGL though I made it to future tech 9.

I have not spent much time playing Civ the last couple months so the delay was only due to apathy. Best I can tell score was increasing in the low 50's per turn at the end.

Whew. Now on to something else
 
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