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Zero Population Growth?? Help! :)

Discussion in 'Civ3 - Strategy & Tips' started by biffsmash, Mar 10, 2004.

  1. biffsmash

    biffsmash Chieftain

    Joined:
    Mar 10, 2004
    Messages:
    2
    Hi,
    This is my first time on these forums so please forgive me if I havent posted in the correct area.

    I am new to civilization, and am currently struggling on the easiest difficulty level, but i'm sure i'm getting there slowly lol

    Anyway, can someone explain what causes zero population growth, and how I can fix it ? :/

    Thanks a lot

    biffy
     
  2. Tomoyo

    Tomoyo Fate

    Joined:
    Feb 21, 2004
    Messages:
    9,698
    Location:
    Boston, Mass
    The most probable is that you have a size six city without fresh water or a size 12 city without a hospital. You need food to grow.

    Welcome to CFC!
     
  3. Conqueror '91

    Conqueror '91 Crimethinker

    Joined:
    Mar 3, 2004
    Messages:
    202
    Location:
    London, Airstrip One
    another possibility is that you did not build your city in favorable territory, like desert or near mountains. You should get workers out there!
     
  4. biffsmash

    biffsmash Chieftain

    Joined:
    Mar 10, 2004
    Messages:
    2
    Hi! :)

    Thanks to both of you for the replies, I will remember both for future as I didn't realise either of those ! :)

    My problem though is I think that I started the city in bad land, and havent used worker to improve the land for me yet!

    The population was 2 (at least there are 2 faces on the city screen lol. And the city was producing 4 food per turn.

    Thanks :)

    biffy :)
     
  5. scoutsout

    scoutsout Minstrel Boy

    Joined:
    Dec 29, 2002
    Messages:
    4,263
    Location:
    Check Six!
    4 food per turn and 2 citizens, yep, that'll do it, no population growth!

    Each citizen needs 2 food. Any additional goes into the "food bin", and when it's full, you get another citizen.

    Some cities are very difficult to grow...anything founded on tundra, deserts, or on a hill surrounded by mountains.

    It's not that these aren't worth settling - they may reveal strategic resources later on (iron, saltpeter, oil).

    There are some articles and threads on this stuff on this site, look for them. It's complicated (and even your form of government comes into play) but basically:

    Grassland: 2 food (+1 if you irrigate)
    Plains: 1 food (+1 if you irrigate)
    Desert: 0 food (+1 if you irrigate)
    Hillls: 1 food (cannot irrigate)
    Mountains: 0 food, cannot irrigate
    Coast: 1 food, +1 if city has a harbor

    For a coastal city on desert or tundra, you can grow it if you build a harbor. Also, irrigated desert with railroads (available much later) will produce 2 food...

    There are some rather common food bonus resources you can look for: cattle, game, wheat, fish, whales. (whales and cattle also produce a bonus shield).
     

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