Dutch, 50AD
Preturn:Ok, some fundamental points about Republic. This Gov is not about having as many small towns as possible its about having as many
cities as possible. Then, if you are in a cash-rush Gov, you of course want a cash reserve to use it.
Next, game phases:
Early game is about expanding ASAP. But, this phase is over about the time you become a Republic. After that, expansion needs to be balanced. And once you are in Republic, you need cities. Cities, not towns!
And, Invention. Why? On the higher levels, you want either Edu ASAP, to keep up in research, or PP, for a possible monopoly tech.
Turn off research completely; need some cash. Were making +147gpt.
[
Turn 2: 90AD
With some spare cash, go brokering:
Spices and 13gpt to Abe for
Invention (will form a colony on the Spices outside Groningens borders).
Invention and 22gpt to Monty for
Monotheism.
Portugal and America are up Chivalry, GP and Theo. Mayans up Chivalry. Monty is as dumb as we are, Caesar down Mono. Mao is still ancient.
Start on Theo.
Turn 3: 110AD
Mayans learn Theology, Aztecs Chivalry.
Turn 4: 130AD
More upgrades.
IBT: Mao demands Feud and gets it (I was thinking about gifting him some techs anyway).
Rome gets Chivalry and GP
.
Turn 5: 150ADTurn 7: 190AD
Since we have a coastal trade route to Smoke through China and America, without any Roman tiles, I decide to get
Theology from him for Horses and 24gpt.
Get
Gunpowder from Rome for Theo and 225gp.
We do have 2 sources (both unconnected, Breda and Rotterdam). Rome appears to have none! And noone has any Saltpetre connected. Very nice, we can trade away ours after all.
Get
Chivalry from Monty for Theo and 190gp.
Portugal up Edu + PP, America up Edu.
Start on Edu for now; minimum.
Turn 8: 210AD
Mao gets Republic for Wines. Since our other Luxes will expire as will, I bite the bullet and buy PP from Abe for a painful 30gpt and 110gp. Did this after seeing that the 3rd lux wed buy would cost about the same
. PP to Monty for Dyes. PP to Casar for his 177gp (this was indeed cheaper than buying only the lux, and maybe PP has a use for China later on). Silks from Smoke for 16gpt and 130gp (4th lux is cheaper again).
Turn 10: 250AD
Dont forget to trade the Saltpetre. And, while I wanted to build up a cash reserve (about 300gp are crucial), we should indeed research ourselves again.