[NFP] Zombie Defense Mode Discussion

Discussion in 'Civ6 - General Discussions' started by bite, Mar 15, 2021.

  1. bite

    bite Unofficial Civilization Cartographer Super Moderator

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    a new mode is here
     
  2. Duke William of Normandy

    Duke William of Normandy King of England & Unofficial Welcoming Committee

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    Mad historical people are incoming like zombies, take cover!
     
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  3. Onii-chan

    Onii-chan King

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    This mode sounds incredibly gimmicky but could be fun to try once or twice at least
     
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  4. Vilvatiktan

    Vilvatiktan Chieftain

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    I will never be using this game mode.
     
  5. Hellenism Salesman

    Hellenism Salesman Prince

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    I'm not really sure what the point of this is, as we already have to defend ourselves from barbs and the AI...
     
  6. Duke William of Normandy

    Duke William of Normandy King of England & Unofficial Welcoming Committee

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    Me either, but I guess we'll just have to become more used to dying. :p
     
  7. Socrates-

    Socrates- Warlord

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    Sounds gimmicky but fun!

    Already looking forward to playing a 'Eastern Europe' set-up with this mode. Highlands-map, Hungary, Ottomans, Poland, Russia. This could make for a thematic game.
     
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  8. Weraptor

    Weraptor King

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    Sounds gimmicky and lame.
     
  9. Cerilis

    Cerilis Stormrider

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    Barricades sound like something fun for the normal game as well... I wonder though if they just prevent zombies from crossing that tile... you could make zombie reservates by fencing them in!
     
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  10. TreVor_ish

    TreVor_ish Warlord

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    Brains crave from Fxs. Should I be surprised?
     
  11. Uberfrog

    Uberfrog Deity

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    Anyone who has played the Red Death mode will know that the zombies are particularly irritating to deal with, because every unit you lose is a new zombie.

    I suspect that as the game progresses the hordes will become so big that a lot of effort is devoted to driving them off. Think barbarians but they actually get stronger as the game goes on. Anyone knows the havoc a barb attack can inflict on your game plan.

    So what does victory look like? Unless they add a satisfying way to survive the horde it just seems like a huge distraction from playing the rest of the game...
     
  12. Hellenism Salesman

    Hellenism Salesman Prince

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    To me I feel they really should have made it a separate scenario where the goal is just to last 100 turns.
     
  13. Uberfrog

    Uberfrog Deity

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    This is really what I thought it would be.
     
  14. Kibikus

    Kibikus Prince

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    I might use this less than Apocalypse mode (and I've used Apocalypse once).
     
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  15. bbbt

    bbbt Deity

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    I posted this in the update thread, but it looks to me more like another early game 'win harder' mechanism for the player - i.e. generate zombies from barbs, turn zombies so you control them, send them against the AI.

    I would've preferred more of a late game/end game shake up than something that was all game.

    I'm hoping some of the things like traps/barricades turn out cool and can potentially be modded into the main game (or Civ 7).
     
  16. leandrombraz

    leandrombraz Emperor

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    It seems like a fun, well thought mode, but just like the apocalipse mode, it's something that I might play eventually, but I won't have it active in my "standard" games.

    To be honest, this seems way more fun than the apocalypse mode.
     
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  17. Republic of San Montuoso

    Republic of San Montuoso King

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    Well, think of it as a scenario then. Nobody prevents you to set up a game with a 100-turns limit, only enable Score Victory and sees who wins.

    On the other hand, it's good to not put it only in a scenario if people wants to spice up a regular game.

    You loose nothing by it being a mode, and people who like it would loose it if it's a scenario. The best configuration possible IMO
     
  18. InsidiousMage

    InsidiousMage Prince

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    This seems like a really weird thing to add to a regular game of Civ.
     
  19. Uberfrog

    Uberfrog Deity

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    I actually don’t mind Apocalypse mode. The Soothsayer stuff (bar the Great Bath strategy) is currently far too weak and not worth the effort as the “use disasters against your enemy” power it was touted as.

    But the actual Apocalypse stuff is basically a difficulty modifier that forces you to plan to win quickly or else deal with comets as a major destructive force. Not for everyone, or every game, but a nice endgame twist.

    Zombies could potentially have been a similar thing. But if they are a deadly force too early they will just be frustrating to deal with. And if they are too easy to control, they are indeed just another win button for the player.
     
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  20. bite

    bite Unofficial Civilization Cartographer Super Moderator

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    I wonder if they will attack cities?
     

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