Download:
http://forums.civfanatics.com/downloads.php?do=file&id=24818
TLDR
This mod is my take on zombies for Civ 5.
Mod replaces land Barbarians with Infected Barbarians ie zombies
Zombies can infect non armored units.
Zombies can get stronger if attacked by special infection units.
Zombies can be cured and become part of the civ that cured them.
New unit can convert armored units into Rage versions of themselves.
Cities can become infected and spawn zombie units.
OVERVIEW
I call it Infection instead of Zombies because there are ways to cure the infected and turn them back human as described below. This is also why I decided against any special zombie unit graphics.
I also decided against converting units into just zombie versions of themselves as it seemed kind of stupid, for example, that an elephant unit would be turned into a zombie elephant with 3 zombies riding on top.
Instead when infected the 3 guys on the elephant unit jump off and go on a rampage as one of the infected units described below while the elephant wanders off free to live his life.
There are 3 types of infected units: Infected Barbarians, Infected Jaguars, and Infected Mohawk Warriors. If any of these units attack a non armored unit that unit may turn.
Infected Mohawk Warriors
spawned by infected cities.
Infected Barbarians
spawned from Barbarian Camps. I tried to make this the only unit that Barbarian Camps can spawn. I didn't want zombie riflemen running around shooting instead of biting.
Infected Jaguars
created when Infected Barbarians, Infected Mohawk Warriors, or other Infected Jaguars convert a unit. Also, The Infection Crossbowman and Infection Artillery convert units into Infected Jaguars.
Infected units heal 1/3 health every turn. They have to be completely destroyed or will come back to hassle you within 3 turns at 100% health.
RULES OF INFECTION
If one of the 3 Infected units described above attacks a non armored unit and the infected unit does not get destroyed in the attack then the defending unit is converted (unless the defending unit itself was destroyed).
Attacking an infected unit does not get the attacker infected.
Giant Death Robots, sea units, fighters, and bombers can not be infected.
The new Infection units described below can also infect units as long as the defender is not destroyed.
NEW UNITS
Midway through the medieval era the Infected units become underpowered and die trying to infect units. The following new units hopefully keep the mod interesting past that era. No new graphics for these units as they are really just modified versions of existing units.
Silver Tipped Crossbowman.
Can cure non armored units which join the curing civ.
Infection Tipped Crossbowman.
Can infect non armored units turning them into Infected Jaguar.
Antidote Artillery.
Can cure armored units which join the curing civ. Ineffective against modern armor, mobile sam, helicopter gunship, and rocket artillery.
Infection Artillery.
Can infect armored units turning them into Infected Jaguar. Infective against modern armor, mobile sam, helicopter gunship, and rocket artillery.
Infection Rocket Artillery.
Can infect armored units and Helicopter Gunships turning them into Rage versions of themselves.
CITIES
If a cities damage falls to 20% and an infected unit is within the surrounding area than that city becomes infected as it's defences are too weak to stop the infection. The city does not have to be attacked by an infected unit to become infected.
If the infected city is not a capital then it will be razed and will spawn an Infected Mohawk Warrior on each turn until it is destroyed.
If the infected city is a capital then it will spawn an Infected Mohawk Warrior every 10 turns until it is liberated.
SUPER ZOMBIES
If an infected unit is attacked by an infection unit then the virus gets a boost and the host becomes a super zombie.
A super zombie's combat strength, experience, level, and moves are all increased based on the type of infection unit that attacked:
Infection Tipped Crossbowman +5 for each attribute
Infection Artillery +10
Infection Rocket Artillery +20
A cured super zombie will retain all of it's beefed up attributes.
I got the idea for super zombies from Day by Day Armageddon. Great read.
DISCLAIMER
This is my first mod
I don't know about conflicts. I have vanilla civ 5 and I created all new custom files. I did not change files that came with the game.
I assume that this mod will conflict with mods that also change Barbarian behavior.
http://forums.civfanatics.com/downloads.php?do=file&id=24818
TLDR
This mod is my take on zombies for Civ 5.
Mod replaces land Barbarians with Infected Barbarians ie zombies
Zombies can infect non armored units.
Zombies can get stronger if attacked by special infection units.
Zombies can be cured and become part of the civ that cured them.
New unit can convert armored units into Rage versions of themselves.
Cities can become infected and spawn zombie units.
OVERVIEW
I call it Infection instead of Zombies because there are ways to cure the infected and turn them back human as described below. This is also why I decided against any special zombie unit graphics.
I also decided against converting units into just zombie versions of themselves as it seemed kind of stupid, for example, that an elephant unit would be turned into a zombie elephant with 3 zombies riding on top.
Instead when infected the 3 guys on the elephant unit jump off and go on a rampage as one of the infected units described below while the elephant wanders off free to live his life.
There are 3 types of infected units: Infected Barbarians, Infected Jaguars, and Infected Mohawk Warriors. If any of these units attack a non armored unit that unit may turn.
Infected Mohawk Warriors
spawned by infected cities.
Infected Barbarians
spawned from Barbarian Camps. I tried to make this the only unit that Barbarian Camps can spawn. I didn't want zombie riflemen running around shooting instead of biting.
Infected Jaguars
created when Infected Barbarians, Infected Mohawk Warriors, or other Infected Jaguars convert a unit. Also, The Infection Crossbowman and Infection Artillery convert units into Infected Jaguars.
Infected units heal 1/3 health every turn. They have to be completely destroyed or will come back to hassle you within 3 turns at 100% health.
RULES OF INFECTION
If one of the 3 Infected units described above attacks a non armored unit and the infected unit does not get destroyed in the attack then the defending unit is converted (unless the defending unit itself was destroyed).
Attacking an infected unit does not get the attacker infected.
Giant Death Robots, sea units, fighters, and bombers can not be infected.
The new Infection units described below can also infect units as long as the defender is not destroyed.
NEW UNITS
Midway through the medieval era the Infected units become underpowered and die trying to infect units. The following new units hopefully keep the mod interesting past that era. No new graphics for these units as they are really just modified versions of existing units.
Silver Tipped Crossbowman.
Can cure non armored units which join the curing civ.
Infection Tipped Crossbowman.
Can infect non armored units turning them into Infected Jaguar.
Antidote Artillery.
Can cure armored units which join the curing civ. Ineffective against modern armor, mobile sam, helicopter gunship, and rocket artillery.
Infection Artillery.
Can infect armored units turning them into Infected Jaguar. Infective against modern armor, mobile sam, helicopter gunship, and rocket artillery.
Infection Rocket Artillery.
Can infect armored units and Helicopter Gunships turning them into Rage versions of themselves.
CITIES
If a cities damage falls to 20% and an infected unit is within the surrounding area than that city becomes infected as it's defences are too weak to stop the infection. The city does not have to be attacked by an infected unit to become infected.
If the infected city is not a capital then it will be razed and will spawn an Infected Mohawk Warrior on each turn until it is destroyed.
If the infected city is a capital then it will spawn an Infected Mohawk Warrior every 10 turns until it is liberated.
SUPER ZOMBIES
If an infected unit is attacked by an infection unit then the virus gets a boost and the host becomes a super zombie.
A super zombie's combat strength, experience, level, and moves are all increased based on the type of infection unit that attacked:
Infection Tipped Crossbowman +5 for each attribute
Infection Artillery +10
Infection Rocket Artillery +20
A cured super zombie will retain all of it's beefed up attributes.
I got the idea for super zombies from Day by Day Armageddon. Great read.
DISCLAIMER
This is my first mod
I don't know about conflicts. I have vanilla civ 5 and I created all new custom files. I did not change files that came with the game.
I assume that this mod will conflict with mods that also change Barbarian behavior.