Eltain
Deity
I intend this as a fairly open zombie apocalypse survival NES. It'll take place in one city - Vanity City, PA. in 1974. Players control factions of some kind competing or cooperating to survive the end of the world.
Concepts:
Turns: Turns will either be 1 day each.
Orders: Orders should be brief, see example below.
Note - Not sending orders without warning twice will get your characters revoked and divided between your fellow players.
Food: Everybody poops because everybody eats, 1 food per turn, period. If your characters don't eat this turn, they will become very, very unhappy. Eventually this will lead to (violent?) insanity or death.
Classes: As a simplification and perhaps a gamey mechanic, all survivors will have common classes which dictate what they are good at, and what they are not.
survivor - can learn any class.
soldier - 5 attack. killing .
scavenger - 5 scavenge. scavenging for food, supplies, or farming.
builder - 5 build. fortification, construction knowledge/skills.
leader - 5 leadership. increasing happiness, recruiting new survivors.
Any task has a few certain types of skills needed to complete it quickly. Killing zombies easily requires soldiers, while recruiting terrified, hyped up junkies in their basement fortress requires leaders.
However, one character can only have one skill, unless augmented by items they possess. For example, a leader with a shotgun can kill and lead (easily), or a builder with binoculars can scout, scavenge and build. Go figure?
Items: Items come in a wide variety. Weapons, tools, animals, armor, containers, vehicles, whatever you happen to find; hell, even attempt to try to find. They all will have individual bonuses - the mechanics won't be known to the player, but it should be obvious from their descriptions. A character can conceivably hold as many items as they can manage to carry - though the more weighed down they are the better zombie fodder they will become.
I would like anyone who wants to participate to make a list of 5 characters they would want to control, 5 items they'd want to arm them with, and a short backstory of where they came from. You won't necessarily get all of these characters and items. Best of luck!
Spoiler Examples :
Sample stats: said:Uppity Saints
40 food -6 daily
Samuel Wood-Kahn, Leader.
David Felix, Soldier. Shotgun.
May Parker, Soldier. Baseball bat.
Jacob Connor, Scavenger. Frying pan.
Valentine Olivia, Scavenger.
Max Reid, Builder. Nail gun, tool box.
Sample orders: said:Have David accompany Sam to recruit the survivors in the Culver Rd Police Station. Sam will do the talking and David will stand there looking impressive with his shotgun.
May will protect Jacob and Valentine as they scavenge the gas station-general store on Washington av. Emphasis on food without expiration dates- twinkies, canned beans, etc. Any "luxury" food is secondary, such as soda-pop, candy bars, etc.
Max should continue to try to get the radio to work back at HQ and try to call anybody else with a radio to our fortress.
Banner courtesy of nutranurse.