By the order of the Moderator.
Structure of the Nessan Senate:
7 Senators: Challoan Senator, Iademos Senator, Tuxenius Senator, Fire Clan Senator, Ninticus Senator, Dicchus Senator, Askani Senator
Senatorial Powers: Declarations of War and Peace. Voting upon issues before the Senate, serving as Diplomats, Magistrates and Cohort Leadersf. Senators can forward issues to the Moderator to be considered for proposal. The Rights of Demand. (see below)
1 Moderator: Elite representative from ONE of the Elite Clans. Elected by Majority Vote of the Nesser Clans. (Only non-Elite, city-dwelling clans can vote for Moderator.)
Moderatorial Powers: Right of proposal of new laws and issues, right of appointment of Elite Senators to be Diplomats and Cohort Leaders. Tie-breaking vote in the event of a tie. Sovereign of the city and the city guards, oversees the functioning of the city.
Elections: Elite Senators are appointed by Elite Houses and Clans, and serve for life, or until retirement. The Moderator serves a 10 year term. Moderators can serve consecutive terms as long as they continue to be re-elected by the Nesser Clans.
Appointments: At least half the Senate (at present, 4 Senators) must call for the appointment of a Cohort Leader or Diplomat. Once this call has been made, the Moderator appoints a Senator for the position. His empty seat is then filled by a member of his House. [Proposed changes]
Overruling the Moderator: Two thirds of the Senate (at present, 5 Senators) can vote to reject a Moderator's appointment. One third of the Senate (at present, 3 Senators) can vote to force a Moderator to bring an issue forward for debate.
Removing Senators and the Moderator: Two thirds of the Senate (at present, 5 Senators) can vote to remove a fellow Senator from office for crimes against Nesse. Two thirds of the Senate (at present, 5 senators) can vote to remove a Moderator for crimes against Nesse. [Proposed Changes]
---
Proposed changes: Official removals of an entire clan from Elite power, for crimes against Nesse, also proceed by two-thirds vote. Empowerment of replacement clans to be enshrined as new Elite houses requires two-thirds Senate approval, tabulated after removal of the offending clan. Offending clans do not vote on the removal. A significant demonstration of wealth and services to Nesse are sufficient grounds for elevation as an Elite Clan.
Common Nesser clans have the right to seek sponsorship for proposals with a Senatorial house. If they cannot find a sponsor, they may directly pass proposals to the Moderator.
Any citizen of Nesse may serve appointment as Magistrate, though long-held Magistracies are acceptable grounds for Elite candidacy. A magistracy, once held, remains held by a clan unless an official vote of petition is made by that magistracy's constituents, and a magistracy replacement is approved by the Senate.
Appointment reform, whereas the Moderator may submit appointments for Magistrates, Diplomats, and War Leaders at will, and require the approval of a majority of the Senate (at present, 4 Senators) to proceed. Unless an objection for a full vote is made among the Senate, approval votes on appointments do not need to be made, and unanimous consent will be presumed.
In anticipation of military reform, War Leaders changed to Cohort Leaders.