Turn 0, 1475AD: Game is in nice shape
. I switch some builds, in particular in favor of libs for the expansion. I don't understand the comment that we need RoP with Egypt to cut the Roman salt, as it is near Cumae. I'll wait with the DoW until I can land some troops.
Turn 1, 1480AD: I have found our troops in Egypt waters, but no idea why they are there. Will move them to Cumae.
Turn 2, 1485AD: troop movement.
IT: Spot a Roman cav. Egypt demands wines. They have troops in our lands, so I give in.
Turn 3, 1490AD: Egypt has Electricity
.
IT: I get to add Caesar's cell to our palace. One of our Coal sources disappears.
Turn 4, 1495AD:
Chinese Silk founded.
IT: Rome boots our troops.
Turn 5, 1500AD: Those galleons are slow. 1-2 more turns before we can land.
IT:
Turn 6, 1505AD: zzz
Turn 7, 1510AD: Forces are in position finally. Will attack next turn. Our navy is still very weak and I rush some ironclads. Also rush some improvements near the palace.
Turn 8, 1515AD: founded
York Harbor. Buy TM from Rome and
Crafty indeed. For good measure, I also ally with Zulu and give them some basic Education. Drop troops in various places. Kill the knight in our lands (1-0)
IT: lost a rifle and 2 cossacks, kill 2 longbows and 3 frigates (6-3).
Turn 9, 1520AD: Byzantium: kill musket+leg, lose 1 coss and take it. Kill 2 knights, cav, leg, longbow and lose 1 coss near it (13-5).
Cumae: kill rifle+leg, lost 2 coss (against the leg
) and take it. Pillage the salt (15-7).
Pisae: kill musket+leg+cav, lose 1 coss and take it (18-8).
Veii: kill 2 rifles and a leg, lose 1 coss and take it (21-9). I have most losses against legionaries, oddly enough.
Viroconium: kill 1 rifle and 1 leg, and take it (23-9).
Brundisium: get a GL, kill 2 spears. I let Zhukov form an army, what else is there to do? Lose a coss against a redlined knight nearby. (25-10)
Artaxata: ours after killing 1 musket. (26-10).
Advancing on Londinium defended by spears, but cannot get it this turn. Kill a frigate (27-10).
IT: lose an empty galleon, kill 1 knight (28-11). Veii and Cumae riot because of resistance quelling.
Turn 10, 1525AD: Sink a frigate and lose 1 (against a redlined caravel). Kill a spear and destroy Londinium. Kill 3 knights, 3 musket, 1 cav, 1 leg in the open (37-12). Most troops are repositioning, but I also advance on Rome and discover that it has just musket defense. Cannot reach it this turn, unfortunately.
notes:
- Rome seems a bit gassed already, but a few more counter attacks are to be expected. Roman troop movement was generally to the east, probably to Egypt. I think the cannon stack in Veii is safe, it is too far for a cav to reach.
- Our forces are somewhat spread out but I think we're strong enough everywhere. Once you take Rome you can link up with the troops in Cumae. There is a ship with reinforcements on its way to Byzantium, when they get there you will hopefully be able to break out.
- There's a Roman ship with escort on the eastern shore of former Persia. There's another pair south of Eburacum (western Roman island) somewhere. There were some near Byzantium but I think Egypt took care of that. There are Egyptian troops on the Persian continent and inside our lands, near Plain Town. They have been there for my entire set.
- We need some settlers on the western Roman island. The only settler we have is currently near Veii (to replace Rome maybe?). We need workers on the Persian continent, I was shipping some from Japan.
- Egypt has Electricity. No big deal I think, our cossacks will finish this game. We are on a min run btw.
The save.
Roster:
Tone -
up
McLMan -
on deck
nero
tupaclives
zyxy -
just played
Smart -
bench