zyxy01: Russian Polar Expedition

Was nice playing with you, Smart :). Sorry to see you leave.

tupac - up
moi - deck
 
Pre-flight check

Everything looks great, don't feel like checking every city for optimal MM so I just decide to hit enter. Will finish Persia then get things how I want them.

IBT - zilch

Turn 1 - Persopolis: Settler --> Settler, it also starves so it drops 3 pop.

Check F2 and bizarely none of our japanese lands are connected... Did I miss something?????
The artillery barrage at Susa is laughable, 1 hp dropped from the 3 rifles, thats it. Charge with the Cossacks, and capture the city losing 1 vet Cossack and 1 elite (to a redlined immortal :rolleyes:. Nonetheless we take the city. I decide to hold rather than raze as they have just 1 city left so we should be able to finish them off without it flipping, plus we can use it to pump settlers without it taking up pop from cities we actually want.. I decide to take a risk and attack the last city without the benefit of an artillery barrage... fingers crossed.
First Cossack wins (3/5)
Second Cossak loses (defender 3/3)
Third Cossack loses (defender 1/4)
Fourth Cossack wins (1/4)
Fifth Cossak wins (3/4)
and we take the city and we have destroyed the Glorious Persians.

with Persia out of the way I can cut lux tax back to 0 with no riots. This seems like a good spot to pause for team discussion.

Things to discuss:

Who next?
How do we intend to do it?
What are our research aims?
How do we intend to finance our advances (ie. research, steals etc.)
We are paying 149gpt in Unit Support, is that too much? What are our plans for our older units?
What are our infrastructure plans?

I can't think of anything else but I'm sure there are other things. Will allow 24 hours for discussion then I will play again.
 
tupaclives said:
Check F2 and bizarely none of our japanese lands are connected... Did I miss something?????
Our capital is in former Persia and not connected by harbor to the rest. Perhaps building a harbor somewhere is a good idea for trading purposes.

Nice job finishing Persia :king:.

Who next?
How do we intend to do it?

Zulu don't count. Rome is easiest, as they have no rifles or cavs yet. Also the Roman cities are generally townsize, and Egypt is slightly more powerful according to the F8 graph. We need 850 tiles to domination, Rome has 500, and there are >500 unclaimed. So I would be tempted to attack Rome asap, ally with Egypt, and attack Egypt later if necessary. Of course Rome may get rifles real soon, as they are probably researching it, but as we have seen it is possible to attack rifles with cavs. (Btw, Rome was in anarchy in 1425AD, what is it now?)

What are our research aims?
How do we intend to finance our advances (ie. research, steals etc.)

There is not much useful stuff to research right now IMO. The long term goal would be tanks, and Repl Parts and Industrialization are both good short term goals. I would try to build up our Persian core first, and use some funds for that, keeping science at min, probably for the full 30 turns. It is quite likely that we'll get Electricity first that way. I would guess we can still play the trading game, selling our techs for a good price, but I would try to keep the world's research speed as low as we can. I hardly ever steal so I cannot really say.

We are paying 149gpt in Unit Support, is that too much? What are our plans for our older units?

We control Leo's, so upgrading cats, knights, spears and muskets is a reasonable option. Swords are becoming useless and can be retired I think. We need some defenses on each landmass, but with rails a handful should be enough - you can even use galleon-ferries to share the troops amongst a few landmasses. Btw, I am not worried at all about having 150 units, as long as they knock on someones door :D. The mix seems to be good: mostly cossacks, large arty stack, some defenders.

What are our infrastructure plans?
I would build up the new core. Focus on commercial improvements, I think, they pay for themselves. We should be able to get a real decent cashflow once this core starts working.
 
Ok cheers zyxy, does anyone else want to add anythign? I'll wait until after I get back from the cricket so that gives you another 7-8 hours if you want to add something, although zyxy covered jsut abotu everything ;).
 
Agreed with all points. Next target Rome and keep that tech pace slow. Real slow. We don't want the AI getting infantry.
 
Ok, picking it up again.

Turn 1 (cont.) -Rome is still in Anarchy, will no doubt emerge as a Democracy.
Rush a harbor on the persian continent to get the trade routes established and get our two other luxuries connected to the rest of our empire.
Lots of auto moves. Rome has just 1 useable source of saltpeter. Will get a galley into a position where it can deal with it as soon as the war starts.
Start loading Cossacks onto galleons.

IBT - The zulu ask for a MPP, It wouldnt do any harm, but it wouldnt do any good so I refuse.

Turn 2 - our harbor is completed and we have 8 natural luxs in all cities. I decide to switch a few cossack builds around the FP to banks. Send a galleon with 4 full health cossacks to a position where on the first turn of war it can drop them off onto a hill right next to the saltpeter and the following turn they can pillage. If the romans lack rifles they could even take the nearby city (razing obviously). Keep loading galleons with cossacks and cannons. Found Krasnoryask.

IBT - zzz

Turn 3 - St Petersburg: Harbor --> Galleon (we have loads of defensive troops on our original island as well as cossacks, the majority of our galleons have moved to persia to carry cannons so we need some galleons to get these cossacks where they need to go) the harbor adds another 2 fpt to St Petersburg who will now grow in 7 instead of 28. MM all cities and get an extra +17gpt increased food and no loss in production. Amazingly, a look at F8 shows we are in 4th in score :eek:.
Rush some Libs and markets in the new persian core.
We are up to New Moscow in city names so I found Forestalsk, Tula Hills and Tone's Peak (on the northenmost point, a hill, of the Persian continent).

IBT - nothign to report

Turn 4 - A bunch of libraries finish on the persian continent, set all to markets, upgrade all the cats I can to cannons. By having a look at the distances galleons need to travel I am a little dissapointed that I'm going to just miss the start of the war, twice in a row now :(, oh well. Not much else, keep loading troops, worker moves etc.

IBT - zzz

Turn 5 - more of the same. Interesting notes, Rome has emerged from Anarchy as a democracy, Egypt's military is average compared to us! Also they have researched steam power, yes they are 5 techs up on us: Communism, Economics, Democracy, Navigation and I would assume free artistry. Played to th end of this turn but its really late so i will watch Liverpool v Man U in the FA cup then play the rest of the turns in the morning. Goodnight!
 
IBT - nothing to report

Turn 6 - A couple of cannons, cossacks and rax's (on persian continent) finish. Loading guys into galleons, moving galleons, sending Frigates to cover the stacks... zzzzz

IBT - zzzz

Turn 7 - Plenty of culture expansion on Persian continent from rushed libraries, some banks finish as do some cossacks. We can now build Wall Street, decide to set Kiev to do it (it has the most saved shields of any city). Due in 11. Build 1 rail on a mined grassland its using and time drops to 10 turns. We need a RoP with Egypt to be able to get our 'saboteurs' toward the Roman saltpeter so I dial up cleo and get RoP + 33 gold, hope noone minds... if theres a problem we cna just declare on them (making sure our units arnt in their territory as that would be RoP rape). Anyway, more of the same: loading guys, moving galleons and frigates

IBT - zzzz

Turn 8 - We have over 1000 gold agains as I havent rushed anything for a while... must spend... rush markets and the like in the new core... we are broke (TM) :lol: oh well with +233gpt we can afford to rush a market every turn. Found Chuck Norrisville. There is a Roman Knight in our territory in Persia (been fortified there for ages) should I demand he leaves? Whether or not we actually start fighting we want the war to start as soon as possible to prevent Egypt trading Rome Nationalism or Mil Trad... well the fact that I don't notice it till the end of the turn after all the moves sort of makes the decision for me. I'll wait till next turn then demand he leaves.

IBT - zzz

Turn 9 - All the cities that finished markets last turn are set to granaries, as we need to get the pop in Persia up. I ask Rome to leave but its not leave or declare, they say they will leave but they dont. Our cannon stack is finally picked up, I had just enough galleys to pick up all the cannons bar 1 and all the cossacks it was worth picking up.

IBT - zzz

Turn 10 - Found Plain Town, a bunch of banks finish, set those cities to cossacks. Upgrade some catapults. Worker and galleon movesl.

OK heres what I've left for the next player. We have a few cannons ready to hit the knight should rome declare when asked to leave, also we have a cossack available to finish him off. I'll leave it up to the next player if they want to do that now or later, we are at 'leave or declare' stage. We have a lot of cossacks in St. Petersburg (which is building galleons) waiting for transport.
There's probably a couple of gold coins for you to find zyxy ;)

On the downside... we may have left the war 1 turn too late. Rome has both Mil Trad and Nationalism and they didn't last turn. Sorry guys :( i was hoping to get the war happiness from having Rome declare on us and i took too long. :sad:

A war with Egypt and Rome would probably be a stalemate at this point, the AI can't even deal with Rifles properly. As I missed the boat on keeping Rome behind it makes it doubly important to get our saboteurs to their saltpetere as fast as possible.

Good luck zyxy!
 
tupaclives said:
On the downside... we may have left the war 1 turn too late. Rome has both Mil Trad and Nationalism and they didn't last turn. Sorry guys :( i was hoping to get the war happiness from having Rome declare on us and i took too long. :sad:
Don't worry. I think that that's just the way things go sometimes. IMO it wasn't a bad decision to play it the way you did. Anyway they would have had at least one of those techs.

I'll take a look at the save later (possibly much later as I'm playing a really promising fast research game on C3C) but it all sounds hunky dory.

BTW did you see the football, tupac? Was it broadcast live in Aus? It's just that your post time suggests that missed the first half. (I did miss the first half but I just lost track of the time. :( )
 
I checked on turn 9 and they had neither of them, checked at the end of turn 10 and they had both. I found that really dissapointing.

as for the football, I wrote up the post and had just forgotten to hit 'submit reply' and didn't notice till I came back at half time. Don't know if it was live but I submited the post at the start of half time. There's a probably a half hour delay or something here but I'm not sure.

Go Liverpool, YNWA! :goodjob:
 
I repeat: disappointing but not an error IMO.

If you submitted at half-time it was live. Liverpool because of the Kewell connection?

(YNWA?)
 
Yep cos of the Kewell connection, I didn't follow football till 2003 (i played it since '96 but never taken an interest in the professional game till '03) and Kewell was the only Aussie player I knew about and he'd just signed for Liverpool so there was no other choice.

YNWA= You'll Never Walk Alone
 
I should have known. :) Last bit of spam: what about Mark Viduka?
 
[spam]Mark Viduka is overated IMO, a few years back you could have said he was the best striker we'd ever produced but now I'd say he's behind Aloisi and Archie Thompson (now at PSV with Guus) in terms of quality. Still a decent player on his day though I think Middlesborough was a bad move for him and he would have been better off leaving the premiership for la Liga or Serie A if he wanted to improve as a player, instead he opted for the bigger paycheck. Still, if he scores goals at the world cup finals for us i'll take it all back :D[/spam]

Roster

Zyxy - UP
Tone - On deck
McLman
Nerovats
tupaclives - just played
 
Alright, I'll get to it later today. Sounds like you once again had the boring task of setting up the next player for a war, sorry about that.

Don't worry about the techs - Rome should be easier than Persia. Lots of townsize cities, and hopefully no gold to upgrade to rifles. Didn't we have this "one turn too late" syndrome before? Eerie...
 
Thats no worries zyxy, I remember reading a SG where one player got stuck with the anarchy turns about 5 times. Great fun for him ;)
 
Turn 0, 1475AD: Game is in nice shape :king:. I switch some builds, in particular in favor of libs for the expansion. I don't understand the comment that we need RoP with Egypt to cut the Roman salt, as it is near Cumae. I'll wait with the DoW until I can land some troops.

Turn 1, 1480AD: I have found our troops in Egypt waters, but no idea why they are there. Will move them to Cumae.

Turn 2, 1485AD: troop movement.

IT: Spot a Roman cav. Egypt demands wines. They have troops in our lands, so I give in.

Turn 3, 1490AD: Egypt has Electricity :(.

IT: I get to add Caesar's cell to our palace. One of our Coal sources disappears.

Turn 4, 1495AD: Chinese Silk founded.

IT: Rome boots our troops.

Turn 5, 1500AD: Those galleons are slow. 1-2 more turns before we can land.

IT:


Turn 6, 1505AD: zzz

Turn 7, 1510AD: Forces are in position finally. Will attack next turn. Our navy is still very weak and I rush some ironclads. Also rush some improvements near the palace.

Turn 8, 1515AD: founded York Harbor. Buy TM from Rome and


Crafty indeed. For good measure, I also ally with Zulu and give them some basic Education. Drop troops in various places. Kill the knight in our lands (1-0)

IT: lost a rifle and 2 cossacks, kill 2 longbows and 3 frigates (6-3).

Turn 9, 1520AD: Byzantium: kill musket+leg, lose 1 coss and take it. Kill 2 knights, cav, leg, longbow and lose 1 coss near it (13-5).
Cumae: kill rifle+leg, lost 2 coss (against the leg :crazyeye:) and take it. Pillage the salt (15-7).
Pisae: kill musket+leg+cav, lose 1 coss and take it (18-8).
Veii: kill 2 rifles and a leg, lose 1 coss and take it (21-9). I have most losses against legionaries, oddly enough.
Viroconium: kill 1 rifle and 1 leg, and take it (23-9).

Brundisium: get a GL, kill 2 spears. I let Zhukov form an army, what else is there to do? Lose a coss against a redlined knight nearby. (25-10)
Artaxata: ours after killing 1 musket. (26-10).
Advancing on Londinium defended by spears, but cannot get it this turn. Kill a frigate (27-10).

IT: lose an empty galleon, kill 1 knight (28-11). Veii and Cumae riot because of resistance quelling.

Turn 10, 1525AD: Sink a frigate and lose 1 (against a redlined caravel). Kill a spear and destroy Londinium. Kill 3 knights, 3 musket, 1 cav, 1 leg in the open (37-12). Most troops are repositioning, but I also advance on Rome and discover that it has just musket defense. Cannot reach it this turn, unfortunately.

notes:

  • Rome seems a bit gassed already, but a few more counter attacks are to be expected. Roman troop movement was generally to the east, probably to Egypt. I think the cannon stack in Veii is safe, it is too far for a cav to reach.
  • Our forces are somewhat spread out but I think we're strong enough everywhere. Once you take Rome you can link up with the troops in Cumae. There is a ship with reinforcements on its way to Byzantium, when they get there you will hopefully be able to break out.
  • There's a Roman ship with escort on the eastern shore of former Persia. There's another pair south of Eburacum (western Roman island) somewhere. There were some near Byzantium but I think Egypt took care of that. There are Egyptian troops on the Persian continent and inside our lands, near Plain Town. They have been there for my entire set.
  • We need some settlers on the western Roman island. The only settler we have is currently near Veii (to replace Rome maybe?). We need workers on the Persian continent, I was shipping some from Japan.
  • Egypt has Electricity. No big deal I think, our cossacks will finish this game. We are on a min run btw.

The save.

Roster:
Tone - up
McLMan - on deck
nero
tupaclives
zyxy - just played
Smart - bench
 
Good stuff zyxy! As for the RoP I can't honestly remember why I thought we needed it... :hmmm:
I left the Egyptian troops in our land becaus we couldnt get them to leave without it meaning war, so I figured we could use them to start the war with Egypt once Rome is done. SHould have mentioned it in my turnset sorry
 
tupaclives said:
Good stuff zyxy! As for the RoP I can't honestly remember why I thought we needed it... :hmmm:
I left the Egyptian troops in our land becaus we couldnt get them to leave without it meaning war, so I figured we could use them to start the war with Egypt once Rome is done. SHould have mentioned it in my turnset sorry

Doesn't matter ;). Perhaps you used the RoP to move quicker between the Egypt islands, I don't know.
Not asking Egypt to leave was probably a good thing, I think they would've declared. But perhaps Tone can put a little defense in those towns next to the Egyptian knight/cav pair...
 
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