Just as the mod title says, this is not just another game clock mod. It is
much, much more. This mod provides you the flexibility to most if not all of
its different features. There are 12 main variables and one additional variable
per era that can be used to configure the Not Just Another Game Clock Mod
display information and are well documented in the "Not Just Another Game Clock Mod Config.ini"
Installation Instructions:
1) Unzip this into the "civ4_install_folder\Mods\" folder.
2) Open the CivilizationIV.ini configuration file
3) Change the Mod line to read: Mod = Mods\Not Just Another Game Clock Mod
4) Load the game.
5) Then play as normal.
-----Notes to Modmakers-----
I have modified the CvMainInterface.py and Dr Elmer Jiggle's CvConfigParser.py
file. I have added #< NJAGCM Start > and #< NJAGCM End > in all of
the places that I have made changes to the files.
There are 12 main variables and one additional variable per era that can be
used to configure the Not Just Another Game Clock Mod display information and
are well documented in the INI file. Make sure that you put a copy of the "Not
Just Another Game Clock Mod Config.ini" in your directory and you update the
modName variable in the CvModName.py file with your mod's name.
I highly recommend that you use Dr Elmer Jiggle's INI parser if you want to
allow players to configure your mod through INI files.
If you use this mod, all I ask is that you give me credit.
-----Version Information-----
-----V0.3.x------
- Updated all code to be compatible with the v1.61 patch.
- Fixed a bug preventing the alternate options from being read into the mod.
- Fixed the divide by zero bug when games are played that are not timed victory
games, reported by several people.
-----===Credits & Thanks===-----
- Exavier
[TAB]Composite Mod - readme.txt format
- Homegrown
[TAB]For his Simple Game Clock mod
- Tubby Rower
[TAB]For his version of the game clock
- Goombaz
[TAB]For his Current turn at-a-glance mod
- Dr Elmer Jiggle
[TAB]For providing the INI file parser code allowing for players to
[TAB]customize this mod without having to touch the python code!!!
much, much more. This mod provides you the flexibility to most if not all of
its different features. There are 12 main variables and one additional variable
per era that can be used to configure the Not Just Another Game Clock Mod
display information and are well documented in the "Not Just Another Game Clock Mod Config.ini"

Installation Instructions:
1) Unzip this into the "civ4_install_folder\Mods\" folder.
2) Open the CivilizationIV.ini configuration file
3) Change the Mod line to read: Mod = Mods\Not Just Another Game Clock Mod
4) Load the game.
5) Then play as normal.
-----Notes to Modmakers-----
I have modified the CvMainInterface.py and Dr Elmer Jiggle's CvConfigParser.py
file. I have added #< NJAGCM Start > and #< NJAGCM End > in all of
the places that I have made changes to the files.
There are 12 main variables and one additional variable per era that can be
used to configure the Not Just Another Game Clock Mod display information and
are well documented in the INI file. Make sure that you put a copy of the "Not
Just Another Game Clock Mod Config.ini" in your directory and you update the
modName variable in the CvModName.py file with your mod's name.
I highly recommend that you use Dr Elmer Jiggle's INI parser if you want to
allow players to configure your mod through INI files.
If you use this mod, all I ask is that you give me credit.
-----Version Information-----
-----V0.3.x------
- Updated all code to be compatible with the v1.61 patch.
- Fixed a bug preventing the alternate options from being read into the mod.
- Fixed the divide by zero bug when games are played that are not timed victory
games, reported by several people.
Spoiler :
-----===Credits & Thanks===-----
- Exavier
[TAB]Composite Mod - readme.txt format
- Homegrown
[TAB]For his Simple Game Clock mod
- Tubby Rower
[TAB]For his version of the game clock
- Goombaz
[TAB]For his Current turn at-a-glance mod
- Dr Elmer Jiggle
[TAB]For providing the INI file parser code allowing for players to
[TAB]customize this mod without having to touch the python code!!!