Resource icon

Col2: More Buildings 2016-10-05

More Buildings

v0.04 by Zuul (2009-01-30)
Addon to Age of Discovery II v1.06 (2008-01-12).


Description
This xml only mod (but python/sdk changed will come in the future). It removes almost all of the start buildings and add a earlier version of most buildings and for some, a later building. Currently no new type of building are added. Future features could be: limit amount of buildings in a town, and having more of same building.


Planning
100% earlier version buildings.
100% later version buildings.
0% new building pedias.
0% new building icons.
0% new building drawings.
0% new building models.
0% new type of buldings.
0% new building features.


Version
Code:
0.01  Initial version (2008-11-19) 14kb
    +Added Buildings (15): Base Camp, Village Hall, Town Hall, Carpenter's Shelter, Storage House, Custom House, Palisade, Landing-Stage, Weaver's Shelter, Fur Trader's Shelter, Distiller's Shelter, Tabacconist's Shelter, Blacksmith Shelter, Weapon Shelter, Pasture
    *Changed Buildings (5): City Hall, Warehouse, Warehouse Expansion, Stockade, Dock
0.02  Second version (2008-11-23) 15kb
    +Added Buildings (4): Ranch, Cathedral, Large School, Telegraph
    *Changed Buildings (3): Large Stable, Large Church, Schoolhouse
    %Fixed so Natvies not able to build new buildings.
0.03  Third version (2008-12-10) 27kb
      +Faster alternative starting version (still slower than vanilla).
      *Raised AI build priority for the 3 first Lumbermills.
      %Fixed Cathedral building requirement.
      %Fixed pirate start buildings.
      *Updated to AoDII v1.03.
      %Founding Fathers now compatible with the new buildings.
0.04  Forth version (2009-01-30) 28kb
      *Stables makes extra hourses (like in LooF/AoD2).
      *Updated buildings to AoD2 v1.06 (2 extra xml fields).
      *Updated founding fathers to AoD2 v1.06.
      *Changed order of buildings.
Install
Add:
\Mods\AgeOfDiscoveryII\Assets\XML\Civilizations\CIV4CivilizationInfos.xml (backup)
\Mods\AgeOfDiscoveryII\Assets\XML\Civilizations\CIV4TraitInfos.xml (backup)
\Mods\AgeOfDiscoveryII\Assets\XML\Buildings\CIV4BuildingInfos.xml (backup)
\Mods\AgeOfDiscoveryII\Assets\XML\Buildings\CIV4BuildingClassInfos.xml
\ModsAgeOfDiscoveryII\Assets\XML\GameInfo\CIV4FatherPointInfos.xml
\ModsAgeOfDiscoveryII\Assets\XML\Text\CIV4GameText_MB.xml

Or use this faster version:
CIV4CivilizationInfosFast.xml (rename)


List
Code:
* = New building.
^ = Changed building.
- = To be added.
p = Production/hammers.
t = Tools.
h = Horses.
#h = Level of Town Hall required.
#l = Level of Lumber Mill required.

*Base Camp              1p          -
*Village Hall          12p          - 1*2
*Town Hall             90p  30t #2l - 2*3
^City Hall            350p 120t #3l - 3*6 (requres resourses, renamed from Town Hall)

*Carpenter's Shelter    4p          - 1*2
 Carpenter's Shop      50p      #1h - 2*3
 Lumber Mill          150p  80t #2h - 3*6
*Sawmill              400p 150t #3h - 3*6*1,25

*Storage House          6p          - 150
^Warehouse             30p      #1h - 200 10% (0->10% sell)
^Warehouse Expansion   90p  20t #2h - 300 40% (50->40% sell)
*Custom House         350p  80t #3h - 400 60%

*Palisade               6p          -  25% (swap with stockade? - fits graphics)
^Stockade              25p      #1h -  50% (30->25p)
 Fort                  90p  50t #2h - 100%
 Fortress             270h 100t #3h - 150%

*Landing-Stage          6p          - +1
^Dock                  20p      #1h - +2 (25->20p)
 Drydock               75p  50t #2h - +2 #1
 Shipyard             225p 100t #3h - +2 #2

*Weaver's Shelter       4p          - 1*2
 Weaver's House        30p      #1h - 2*3
 Weavers Shop          90p  50t #2h - 3*6
 Texture Mill         270p 100t #3h - 3*6*1,5

*Fur Trader's Shelter   4p          - 1*1
 Fur Trader's House    30p      #1h - 2*3
 Fur Trading Post      90p  50t #2h - 3*6
 Fur Factory          270p 100t #3h - 3*6*1,5

*Distiller's Shelter    4p          - 1*1
 Destiller's House     30p      #1h - 2*3
 Destillery            90p  50t #2h - 3*6
 Rum Factory          270p 100t #3h - 3*6*1,5

*Tabacconist's Shelter  4p          - 1*1
 Tabacconist's House   30p      #1h - 2*3
 Tabacconist's Shop    90p  50t #2h - 3*6
 Cigar Factory        270p 100t #3h - 3*6*1,5

*Blacksmith Shelter     6p          - 1*2
 Blacksmith House      50p      #1h - 2*3
 Blacksmith Shop      150p  50t #2h - 3*6
 Ironworks            450p 100t #3h - 3*6*1,5

*Weapon Shelter        12p          - 1*2
 Armory               100p      #1h - 2*3
 Magazine             300p  50t #2h - 3*6
 Arsenal              900p 100t #3h - 3*6*1,5

*Pasture                6p  10h     - 1*2
^Stable                50p  50h #1h - 2*3 + 1 (extra horse)
^Large Stable         150p 100h #2h - 3*6 + 2 (renamed from Ranch, extra horses)
*Ranch                400p 200h #3h - 3*6*1,5 + 3 (extra horses)

 Printing Press        60p  20t #2h -  +50%
 Newspaper            180p  50t #3h - +100%
*Telegraph            400p 100t #3h - +150%

*Chapel                 6p          - 1*2
 Church                50p      #1h - 2*3
^Large Church         150p  50t #2h - 3*6 (renamed from Chatedral)
*Cathedral            400p 100t #3h - 3*9

*Schoolhouse            6p          - 1*2
 Large School          50p      #1h - 2*3
 College              150p  50t #2h - 3*6
 Univercity           450p 100t #3h - 3*12
Author
Zuul
Downloads
673
Views
673
First release
Last update
Rating
4.00 star(s) 2 ratings
Top Bottom