Requested by ripple01:
Every few turns scales according to game speed with roughly 4,6,8,12 for Quick, Normal, Epic, Marathon respectively (The time frames probably need some testing). It will also give one the turn the wonder is built and additionally increases the spread rate of your state religion to team owned cities.
Naturally, I also had to add a Crusader unit:
This is the version of the unit I use in Thomas' War where the unit acts as a transition siege unit between trebuchets and canons. It's easy though to replace it with any unit you want and is fairly obvious where to do so in the python. (Just search for UNIT_CRUSADER)
All the python is labeled and searching for "Crusade" should find all the changes. I recommend downloading winmerge to help combine the files.
XML, python: me (tsentom1)
Wonder Movie: Arian & smeagolheart
Wonder Model: HROCHland
Building Button:fk2006
Unit Model and Button: Taken from the Charlemagne scenario
Thread
Edit 1: Crusaders can now build forts, turn times added to civlopedia.

Every few turns scales according to game speed with roughly 4,6,8,12 for Quick, Normal, Epic, Marathon respectively (The time frames probably need some testing). It will also give one the turn the wonder is built and additionally increases the spread rate of your state religion to team owned cities.
Naturally, I also had to add a Crusader unit:

This is the version of the unit I use in Thomas' War where the unit acts as a transition siege unit between trebuchets and canons. It's easy though to replace it with any unit you want and is fairly obvious where to do so in the python. (Just search for UNIT_CRUSADER)
All the python is labeled and searching for "Crusade" should find all the changes. I recommend downloading winmerge to help combine the files.
XML, python: me (tsentom1)
Wonder Movie: Arian & smeagolheart
Wonder Model: HROCHland
Building Button:fk2006
Unit Model and Button: Taken from the Charlemagne scenario
Thread
Edit 1: Crusaders can now build forts, turn times added to civlopedia.