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Traits for RoM 2.6 2016-10-05

This little mod adds a few traits and modify a few others:
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CHANGES IN TRAITS:

- AGRICULTURAL TRAIT MODIFIED It gives 1 extra food per spots with 4 or more , instead of 5

- SEAFARING TRAIT MODIFIED It gives combat1

- SCIENTIST TRAIT MODIFIED It gives 10% science points , instead of 15%



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NEW TRAITS:

- ADDED MILITARISTIC TRAIT It gives commando and city raider1 promotions

- ADDED WISE TRAIT It gives 1 sciense point per city and 50% to great people

- ADDED BUILDER TRAIT It gives 1 extra hammer per spots with 4 or more and 10% to build wonders

- ADDED FORESTIC TRAIT It gives woodsman1 promotion

- ADDED HIGHLANDER TRAIT It gives guerilla1 promotion

- ADDED ARCTIC TRAIT It gives arctic promotion

- ADDED DESERTIC TRAIT It gives desertic promotion

- ADDED FIELDER TRAIT It gives fieldsman1 promotion



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TO INSTALL:

Simply replace the originals documents for the ones provided .Don't worry , the originals are included.
Of course , you have to include the trait you want to use in your desired leaderhead.To do that open the CIV4LeaderHeadInfos file , inside ASSETS/XML/CIVILIZATIONS , using worpad and paste that on your selected leader:


<TraitType>TRAIT_MILITARISTIC</TraitType>
<TraitType>TRAIT_WISE</TraitType>
<TraitType>TRAIT_BUILDER</TraitType>
<TraitType>TRAIT_FIELDER</TraitType>
<TraitType>TRAIT_ARCTIC</TraitType>
<TraitType>TRAIT_HIGHLANDER</TraitType>
<TraitType>TRAIT_DESERTIC</TraitType>
<TraitType>TRAIT_FORESTIC</TraitType>
Author
AAranda
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