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MOD Bacana v 0.04 (Civ 4; BTS 3.19) 43.1 MB 2016-10-05

It is (or will be) a complete Mod Pack. Some ideas are fully working but there are a lot to do.
- English only;

Modifications

So Far, So Close / Restricted Movement (READ!!!)
Spoiler :
The component So Far, So Close / Restricted Movement is merged in this Mod. So, your units have a limited range from your cultural borders. That range is:
Until Medieval Era, 3;
In Medieval and Renascence Eras, 6;
In Industrial Era or after, there isn’t a range limit.

Recon and Naval units have double range.
Great Spies and Merchants are free of restrictions.

With Paper and “Open Borders” agreement, you can use the culture from other civilization as “base point”, but only if you know the square.

Credits
The initial idea is mine, but it is all made by The J http://forums.civfanatics.com/member.php?u=152729
The treat is here http://forums.civfanatics.com/showthread.php?t=316958

If you don’t want to play with it, just delete the files:
ModBacana\Assets\XML\PythonCallbackDefines.XML , and
ModBacana\Assets\Python\CvGameUtils.py


Restricted Units and Buildings (IMPORTANT TOO)
Spoiler :
There are some units and buildings that can only be made with an especific civic.

*** Government ***
Civic: Aristocracy
Unit: Hoplita
Wonder: Parthenon

Civic: Hereditary Rule
Units: Redcoat, Man O war
Wonder: Buckinghan

Civic: Fundamentalism
Unit: Camelarcher
Wonder: Spiral Minaret

Civic: Representation
Unit: Yank
Wonder: State of Liberty

Civic: Police State
Unit: Nazi
Wonder: Gestapo

*** Legal ***

Civic: Tribal Law
Building: Shaman's Hut

Civic: Independent Justice
National Wonder: Supreme Court

*** Labor ***

Civic: Slavery
Building: Slave Market

Civic: Clone Slavery
Building: Cloning Factory

*** Economy ***

Civic: Capitalism
Unit: Elite Squad
Wonder: Pentagono

Civic: Corporativism
Unit: Panzer
Wonder: Branderburg Gate

Civic: State Property
Unit: Bolshevik
Wonder: KGB

*** Religion ***

Civic: Paganism
Unit: Follows of Seth, Jaguar, Eagle, Berserker, Longship
Building: Pagan Temple
Wonders: Pyramid, Temple of Odim, Chichen Itza

Civic: Fanaticism
Unit: Inquisitor (not working, sorry)


New concept about unique unit: The civilizations don’t have a UU, but they can be trained with wonders. See the list of "wonder units":
Spoiler :

Wonder / Unit
Hunting Toten / Dog Soldier and Coyote Scout
Pyramids / Follows of Seth
Great Ziggurat / Immortal
Parthenon / Hoplita
Great Colosseum / Legionary
Chichen Itza / Jaguar and Eagle
Shwedagon Paya / Fast Worker
The Colossus / War Galley
Temple of Odim / Berserker and Longship
Apostolic Palace / Papal Forces
The Hagia Sophia / Cataphract
Angkor Wat / Monk and War Monk
The Spiral Minaret / Camel Archer
Versailles / Musqueteer
Sun Tzu War Academy / Cho-Ko-Nu
Yan Mail System / Keshik
Heiji Castle / Samurai
Belem Tower / Carrack
East Inadian Company / East Indianman
University of Sankore / Desert Ranger
Topkapi Palace / Janissary
Taj Mahal / Ballista Elephant
The Kremlin / Cossack
The Statue of Liberty / Yank
Buckinghan / Redcoat and Man O War
The Pentagon / Elite Squad
Branderburg Gate / Panzer
KGB / Bolshevik

Ministries: they can be constructed only in your capital, but they don’t count as a National Wonder. They give one free building in every city and they are destroyed if captured. The Capitals will have more strategic value.
More modifications:
Spoiler :
Technologies
New Technologies: Shamanism, Aristocracy, Tactics, Warrior Code (not tradable), Agricultural Tools, Navigation, Secret Service, Urbanism and some future techs (not finished).
Small modifications in the order of some Techs.

Improvements
Quarries (0/+1/+2) can be constructed in any hill.
Quarries and Mines upgrade to Excavation Sites (0/+1/+3) and Depp Mines (0/+3/0).
Chemistry gives (0/0/+1) to Excavation Site.
Steam Power gives (0/+1/0) to Deep Mine.
It is “easy” to find Stone in Excavation Site.
You can discover food resources in farms.
With Urbanism Tech, you can discover Historical Building (0/0/+2) in towns, villages, etc.
Roads don’t get more movement with Engineering Tech.
You can construct Paved Roads with Engineering Tech and Stone.
You can construct Magnetic Trail with Superconductors Tech and Aluminum.

Resources and Terrain
“New” resources: Potato, Hemp, Pearls, Sulphur and Rubber.
New (!) resources: Historical Building and Medication.
Snow and desert cost 2 moves

Buildings
New Buildings: Pagan Temple, Shaman’s Hut, Slaughterhouse, News Paper.
Temples, Monasteries, Cathedrals, Libraries and Universities can be capture but don’t produce culture.

More units… but not too much.

Civilizations and Leaders
Brazil!!! Just a small nationalistic manifestation.
Some new leaders: Deodoro, Lenin, Hitler, Mussolini, Khomeini e Pedro II.
"New" Trait: Agricultural (+1:food:when there is 4 or more :food:; douple production of the supermarket)


New Civics
http://1.bp.blogspot.com/_d7jvOyJ3t...Fw/fQRHTTYV5i0/s1600-h/Civ4ScreenShot0004.JPG
Religions will find more difficult to spread. Paganism can be a good option in early times, even more with Pyramids.

Credits
Spoiler :
COMPONENTS & MODULES

Barbariam Civ http://forums.civfanatics.com/downloads.php?do=file&id=12917
So far, Co close http://forums.civfanatics.com/showthread.php?t=316958
zCivics http://forums.civfanatics.com/showthread.php?t=223329

UNITS & PROMOTIONS

Armored Car; Asioasioasio http://forums.civfanatics.com/member.php?u=86068
Assault Car; KrugerPritz http://forums.civfanatics.com/member.php?u=61701
Assualt Mech; The Coyote http://forums.civfanatics.com/member.php?u=138874
Bombard; Walter Hawkwood http://forums.civfanatics.com/member.php?u=38206
Eagle; Chuggi http://forums.civfanatics.com/member.php?u=107633
Hover Tank; Lord Tiran http://forums.civfanatics.com/member.php?u=132222
Nazi, Monk, Town Watch; mechaerik http://forums.civfanatics.com/member.php?u=153036
Bolshevik (Button) mechaerik http://forums.civfanatics.com/member.php?u=153036
Long Ship (Meso Trireme), I don't know, sorry...
Civil Militia, Sandman(s); cybrxkhan http://forums.civfanatics.com/downloads.php?do=file&id=12907
Recon Squad; Flying Pig http://forums.civfanatics.com/downloads.php?do=file&id=12936
Rochet Laucher, Pulse Battery; White Rabbit http://forums.civfanatics.com/member.php?u=76988
Jet Infantry; GarretSidzaka http://forums.civfanatics.com/member.php?u=24675

RESOURCES

Bizon; Refar http://forums.civfanatics.com/downloads.php?do=file&id=9620
Hemp, Pearls, Potato, Sulphur; GreenMod http://forums.civfanatics.com/showthread.php?t=144428
Titanium; Mallim e Firaxis http://forums.civfanatics.com/downloads.php?do=file&id=13098

BUILDINGS & WONDERS

Brandenburg Gate Asioasioasio http://forums.civfanatics.com/member.php?u=86068
East Indian Company; Aaranda http://forums.civfanatics.com/downloads.php?do=file&id=12665
Petro-Chemical; PetroMod http://forums.civfanatics.com/showthread.php?t=277776
Some inspiration on Infraestructure MOD
Topkapi, Sun Tzu, Heiji Castle, Great Colosseum, KGB; (art) Thoma's War http://forums.civfanatics.com/downloads.php?do=file&id=11092
Virtual Theatre; Lord Tiran http://forums.civfanatics.com/member.php?u=132222


CIVILIZATIONS and LEADERS

Brazil and Deodoro da Fonseca; Gravitation http://forums.civfanatics.com/member.php?u=157295
Pedro II, Mussolini; Khomeini; Ekmek http://forums.civfanatics.com/member.php?u=20358
Hitler; The Capo et al. http://forums.civfanatics.com/downloads.php?do=file&id=12327
Lenin; Refar, Dutchking http://forums.civfanatics.com/downloads.php?do=file&id=9521

OTHERS

Screens; Johny Smith http://forums.civfanatics.com/downloads.php?do=file&id=9332
merged with NeverMind http://forums.civfanatics.com/downloads.php?do=file&id=6319
Big maps; NeverMind http://forums.civfanatics.com/downloads.php?do=file&id=6708



Downloads
V 0,01 -> 01 - 20
V 0,02 -> 21 - 77
V 0,03 -> 78 - 122

Um abraço especial para os brazucas de plantão.
Author
Melendor
Downloads
428
Views
428
First release
Last update
Rating
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