As a whole, the architecture is very tree-centered, including lots of foilage, bark and green/gold rooftops.
To go over the model props in detail:
1) Barracks. Animated trees and glowy red lanterns.
2) Blacksmith and Foundry. Animated trees and smoke effect.
3) City Centers. Animated trees (I actually fixed UV for this one, so my converted buildings will look a bit better than in original game ).
4) Library and Mage College. Purple glow and particle effects for Mage College. Oh, did I mention animated trees?
5) Market and Workshop. Glowy red lanterns and animated trees. Oh, for some reason, non-animated for Workshop.
6) Religious Buildings. Animated trees. Purple flame in front of the temple.
7) Stone Resource. Animated trees.
8) Wood Resource. Non-animated trees . Nevertheless, lots of effects - green particles floating around, yellow glow for sawmill, purple glow for converter.
To go over the model props in detail:
1) Barracks. Animated trees and glowy red lanterns.
2) Blacksmith and Foundry. Animated trees and smoke effect.
3) City Centers. Animated trees (I actually fixed UV for this one, so my converted buildings will look a bit better than in original game ).
4) Library and Mage College. Purple glow and particle effects for Mage College. Oh, did I mention animated trees?
5) Market and Workshop. Glowy red lanterns and animated trees. Oh, for some reason, non-animated for Workshop.
6) Religious Buildings. Animated trees. Purple flame in front of the temple.
7) Stone Resource. Animated trees.
8) Wood Resource. Non-animated trees . Nevertheless, lots of effects - green particles floating around, yellow glow for sawmill, purple glow for converter.