THIS MOD IS NOT JUST AN ADD OF A FEW RELIGIONS ,IS A COMPLETE REWORK OF ALREADY EXTING RELIGIONS TOO
I always got annoyed about every single religions being exactly the same of any other one . I understand , that's a extremely delicated point , but i wanted to change this , making every religion unique.
I' m not a religious man , in fact , if things could be undiscover , religions would be my first option , so i'm not trying to critisize any religion or gift any other. I'm just using my point of view.
Of course , if there's someone unhappy with something and shows me my mistake , I'll be glad to change any thing to be as accurate as possible.For any comments , feedback , critizism , requests , what should be in or out , or wathever you want to say about my mods to RoM ( including i should better waste my time in football ) , please use the provided thread : http://forums.civfanatics.com/showthread.php?p=8218208#post8218208
Once i said that , those are the religion's changes and the new ones:
CONCEPTS CHANGES :
HAPPINESS I have moved all religion's temples 1 hapiness bonus to 1 state religion happiness because i think people come happy with temples when those are from the believes people have , in fact people is suspicious with another religions buildings.
Besides , doing that you can not longer build your empire's happiness just building temples from one or another religion ,now you must work in a oficial one, at least until free religion . I let the cathedral's 1 happines bonus remaining because those buildings use to be wonderfull by themself because their size and cualities
BUILDING CATHEDRALS I have changed the cathedral's requeriment of 2 temples to be build , now you only need 1 temple , because , for real , every city has one
WONDERS I have add at least a couple of new wonders to each religion , but them can only be builded if the religion is state
BUDDHISM CHANGES :
TEMPLE Adds 1 culture , 1 happiness if state , +5 great people emergence, +5% hurry anger and +5% war weariness
MONASTERY Adds 1 culture , 1 happiness if state ,+10 great people emergence, +10% hurry anger and +10% war weariness
CATHEDRAL Adds 1 culture , 1 happiness if state ,+10 great people emergence, +15% hurry anger and +15% war weariness
WORLD WONDERS ADDED :
BEZEKLIK CAVES Available wiyh aesthetics and buddhism as state religion , gives 8 culture and 2 free artist
NARA'S GIANT BUDDHA Available wiyh bronze working and buddhism as state religion , gives 8 culture , -50% anarchy length and +50% golden age length
CHRISTIANISM CHANGES :
TEMPLE Adds 1 gold
MONASTERY Adds 1 gold
CATHEDRAL Adds 1 gold
WORLD WONDERS ADDED :
SAINT MARK'S BASILICA Available with architecture and christianism as state religion , gives 2 happy , 4 culture , 1 extra gold and production in waters tile ,1 free merchant and can turn 2 merchants
HOLY SEE LIBRARY Available with theology and cristianism , gives 4 culture , spreads cristianism , 4 science points , +25% science , +25% great people emergence and 1 science point from priests
HELLENISM CHANGES :
TEMPLE Adds 1 xp to melee units and 5% great people emergence
MONASTERY Adds 1 xp to melee units and 10% great people emergence
CATHEDRAL Adds 1 xp to melee units and 15% great people emergence
WORLD WONDERS ADDED :
THE ERECTHEUM Available wiyh aesthetics and hellenism as state religion , gives 4 culture , 1 happy , 2 happiness if state ,1 food on water tiles , coastal guard promotion ,1 free priest and can turn 2 priests
THE NECROMANTEION Available wiyh aesthetics and hellenism as state religion , gives 4 culture , 1 happy , 2 happiness if state ,1 hammer and 1 gold from priests,1 free priest and can turn 2 priests
FIDIAS STATUE WORKSHOP Available wiyh sculpture and hellenism as state religion , gives 6 culture , 1 happy ,25% culture , 10% culture in all cities ,1 gold from artists,1 free artist and can turn 2 artists
HINDUISM CHANGES :
TEMPLE Adds -10% sacrifice anger
MONASTERY Adds 2 hammers
CATHEDRAL Adds 2 golds
WORLD WONDERS ADDED :
MEENAKSHI Available wiyh aesthetics , construction and hinduism as state religion , gives 6 culture , spreads hinduism , +25% culture to all cities , +50% great people emergence and 1 free artist
AKSHARDAHM Available wiyh aesthetics , construction and hinduism as state religion , gives 6 culture , spreads hinduism , 4 science points , +25% science , +25% great people emergence and 1 free scientist
NAGHUALISM CHANGES :
TEMPLE Adds -10% sacrifice anger
MONASTERY Adds -15% sacrifice anger
CATHEDRAL Adds -25% sacrifice anger
WORLD WONDERS ADDED :
PYRAMID OF THE SUN Available wiyh calendar and naghualism as state religion , gives 4 culture , spreads mesoamericanism,4 coins,+25% commerce,+10% great people emergence and 1 free merchant
PYRAMID OF THE MOON Available with calendar and naghualism as state religion , gives 4 culture , spreads mesoamericanism , 4 science points , +25% science , +10% great people emergence and 1 free scientists
ZOROASTRISM CHANGES :
TEMPLE Adds -5% war weariness
MONASTERY Adds 5 military production
CATHEDRAL Adds -10% war weariness and 10 military production
WORLD WONDERS ADDED :
ISHTAR GATE Available wiyh aesthetics , masonry and zoroastrism as state , gives 8 culture , 10% great people emergence and 2 spy points from state religions buildings
NIMRUD PALACE Available with zoroastrism as state , gives 4 culture ,1 happy , -25% maintenance , -25% war weariness , 25% military production , 25% spy pointsand 3 xp points to melee and archery units
HAMMURABI'S CODE OF LAW Available with zoroastrism as state , gives 6 culture ,1 happy and free courthoses to all cities
ISLAMISM CHANGES :
TEMPLE Adds 1 culture point
MONASTERY Adds 2 science point
CATHEDRAL Adds 2 golds
WORLD WONDERS ADDED :
BLUE MOSQUE available with education and islam , gives 4 culture , spreads islam , 4 coins , +25% commerce and 1 free merchants
MOSQUE OF DESERT Available with calendar and islam as state religion , gives 4 culture , spreads islamism , 4 science points , +25% science , +10% great people emergence and 1 free scientists
SULTAN QUABOS MOSQUE Available with education and islam , gives 4 culture , spreads islam , +25% golden age length , +50% culture and 1 free engineer
JUDAISM CHANGES :
TEMPLE Adds 1 gold
MONASTERY Adds 1 gold
CATHEDRAL Adds 2 gold
WORLD WONDERS ADDED :
SOLOMON'S TEMPLE Available with construction and judaism as state religion , gives 4 culture , spreads judaism , 4 science points , +25% science , +10% great people emergence and 1 free priest
COVENANT ARK Available with judaism , gives 3 happiness if state ,6 culture , spreads judaism , 10% culture to all cities and starts a golden age
KEMETISM CHANGES :
TEMPLE Adds 1 culture
MONASTERY Adds -5% maintenance cost
CATHEDRAL Adds 2 culture and -10% maintenance cost
WORLD WONDERS ( TEMPLES OF OSIRIS , ISIS AND SET HAS BEEN MOVED FROM NATIONAL WONDERS TO WORLD WONDERS ) ADDED :
PTAH TEMPLE Available with egypt mith as state and writting , gives 3 happiness , 3 culture and free school of scribes in every city
TOTH TEMPLE Available with egypt mith as state and writting , gives 3 happiness , 3 culture , 50% science and 10% science in every city
UNITS ADDED :
RA FIST Available with egypt mith as state , iron and chivalry , gives 13 streght , 2 moves and march , blitz , combat 1 and warmth promotions . National unit , just one allowed
RA KNIGHT Available with egypt mith as state , iron , horse and chivalry , gives 13 streght , 2 moves , can attack without declaring war and march , blitz , combat 1 and warmth promotions . National unit , just one allowed
CONFUCIANISM CHANGES :
TEMPLE Adds 1 culture
MONASTERY Adds 2 culture
CATHEDRAL Adds 3 culture
WORLD WONDERS ADDED :
CONFUCIUS SCHOOL Available with confucianism as state religion , gives 4 culture , spreads confucianism , 4 science points , +50% science , +50% culture , +25% great people emergence , 3 happiness if state and 1 global population
TAOISM CHANGES :
TEMPLE Adds 1 xp to melee units
MONASTERY Adds 1 health and 2 xp to melee units
CATHEDRAL Adds 2 culture and 1 health
WORLD WONDERS ADDED :
WUDANG MOUNTAIN Available with taoism as state religion , gives 4 culture , gives 3 happiness if state , spreads taoism , 10% defense to all cities , 1 global health , 3 xp to melee units and 1 free priest
QUANZHEN SCHOOL Available with taoism as state religion , gives 4 culture , gives 3 happiness if state , spreads taoism , 10% culture to all cities , +50% culture , 1 global health and 1 free priest
TENGRI RELIGION ADDED , INCLUDING THIS :
TENGRIISM Ancient Mongolian religion , the great khans one , available with horseback riding
SHAMAN'S YURTA Available with tengriism gives 2 culture ,1 health 1 happiness if state and 15% military production. It also allow to create Tengri shaman
EJE SONG Available with tengriism gives 2 culture ,1 health , 1 happiness if state ,+10% culture , 1 hapiness with fur and wind horse I promotion
TENGRI SONG Available with tengriism and Eje song gives 2 culture ,1 health ,2 happiness if state ,+20% culture , 1 hapiness with incense and wind horse II promotion
KING GESAR SONG Available with tengriism gives 2 culture , 2 happiness if state and +25% culture
KHAN TENGRI ( SHRINE ) Gives 1 gold and culture per tengri city
TENGRI SAHMAN Working as usual missionaire. IMPORTANT:IT IS THE ONLY WAY TO SPREAD THIS RELIGION . DOESN'T SPREAD BY ITSELF
WIND HORSE I PROMOTION Available ONLY with Eje song gives 1 first strike , +10% gold from pillage and 10% more xp to mounted units
WIND HORSE II PROMOTION Available ONLY with Tengri song gives 1 first strike , +10% gold from pillage and 10% more xp to mounted units
SHINTO RELIGION ADDED , INCLUDING THIS :
SHINTO Ancient japanese religion avaliable with feudalism
SHINTO TEMPLE Works as usually and adds -10% manteinance cost , 1 health and bushido I promotion
SHINTO MONASTERY Works as usually and adds -10% war weariness and +10% military produccion, 1 health and bushido II promotion.It also lose the 10% science bonus
SHINTO JINGU (CATHEDRAL) Works as usually and adds -15% war weariness , -15% manteinance cost and bushido III promotion
ISE JINGU ( SHRINE ) Gives 1 gold and culture per shintoist city
SHINTO MISSIONARY Working as usually
HIMEJI CASTLE Available with feudalism and shinto , gives 4 culture , -100 maintenance cost and looter promotion
BUSHIDO I PROMOTION Available ONLY with shinto temple gives -10% units revolt to archer , melee and mounted units
BUSHIDO II PROMOTION Available ONLY with shinto monastery gives +10% pillage gold and -15% units revolt to archer , melee and mounted units
BUSHIDO III PROMOTION Available ONLY with shinto jingu gives +15% pillage gold , -25% units revolt and 10% upgrade discount to archer , melee and mounted units
VOODOO RELIGION ADDED , INCLUDING THIS :
VOODOO Dark religion from west africa coasts , available with fundamentalism
VOODOO HUT (TEMPLE) Works as usually and adds -10% sacrifice anger
VOODOO HOUSE (MONASTERY) Works as usually and adds 2 glds , 2 hammers and allow to build undead worker.
It also lose the 10% science bonus
VOODOO MARKET (CATHEDRAL) Works as usually and adds -25% sacrifice anger , 3 hammers and 15% gold
THE TOMB OF ANSIEN (SHRINE) Gives 1 gold per voodoo city
VOODOO MISSIONARY Working as usually . IMPORTANT:IT IS THE ONLY WAY TO SPREAD THIS RELIGION .
DOESN'T SPREAD BY ITSELF
HELLSMOUTH SANCTUARY Available with voodoo , gives 4 culture , 2 science points , 10% science ,-50%
sacrifice anger and allows to build hellsmouth dogs
HELLSMOUTH DOG Available ONLY with hellsmouth sanctuary , this animal unit has 15 combat and
berzeker 1 and 2 promotions
UNDEAD WORKER Available ONLY with voodoo house , it works like a normal worker but cost is halved
ASATRU RELIGION ADDED , INCLUDING THIS :
ASATRU Ancient japanese religion avaliable with feudalism
ASATRU TEMPLE Works as usually and adds 1 xp to melee units and -10% war weariness
ASATRU MONASTERY Works as usually and adds adds 2 xp to melee units , 10% military production
and -15% war weariness
ASATRU CATHEDRAL Works as usually and adds adds 3 xp to melee units and -25% war weariness
ODIN SANCTUARY Gives 1 gold and culture per asatru city
ASATRU MISSIONARY Working as usually
HEIMDALL SANCTUARY Available with asatru this W.Wonder gives 3 culture , 1 happy if asatru is state ,
100% defense in the city and 20% defense in al cities
LOKI SANCTUARY Available with asatru this W.Wonder gives 3 culture , 1 happy if asatru is state ,
-50% sacrifice anger and allows to build Loki's fist and Loki's knight
FREYA SANCTUARY Available with asatru this W.Wonder gives 4 culture , 2 happy if asatru is state ,
2 healths in the city and 1 population in all cities
THOR SANCTUARY Available with asatru this W.Wonder gives 4 culture , 2 happy if asatru is state ,
and free Thor altar in all cities
THOR ALTAR Available with asatru , gives 2 culture and mjolnir promotion
MJOLNIR PROMOTION Available ONLY with Thor altar , it gives 10% xp gained in combat, +15% pillage and
15% city attack to melee and wooden ships units
LOKI'S FIST Available ONLY with Loki sanctuary , this melee unit has 12 combat ( works like a
maceman ) and berzeker 1 and 2 promotions
DRUIDISM RELIGION ADDED , INCLUDING THIS :
DRUIDISM The ancient european cult to nature , available with naturopathy
DRUID TEMPLE Needs agriculture and A DRUID to be build and gives 1 happiness if druidism is state
(NATURE ALTAR) , 1 health , 1 culture and extra 5% food from corn , wheat and rice
DRUID MONASTERY Needs agriculture , druid templea nd A DRUID to be build and gives 1 happiness
(NATURE CIRCLE OF POWER) if druidism is state , 1 health , 1 culture and extra 5% food from corn , wheat and
rice
DRUID CATHEDRAL Needs agriculture , druid monastery and A DRUID to be build and gives 2 happiness
(NATURE ALLIANCE) if druidism is state , 2 health , 2 culture , no unhealthy from buildings and
guerilla1 promotion
DRUID CATHEDRAL2 Needs agriculture , druid cathedral and A DRUID to be build and gives 2 happiness
(NATURE LEGACY) if druidism is state , 2 health , 2 culture , 10% defense , 10% great people emergence
woodsman1 promotion
DRUID A druid is much more than a normal missionary , it has 2 strenght (can only defend ,
buthas 100% on hills and woods) and heal 1 promotion , also , building druids is the
only way to get the druidism buildings , as far as a druid is the only one able to
build/discover the nature secrets ( it works like a great prophet )
ANIMISM RELIGION ADDED , INCLUDING THIS :
ANIMISM The oldest kind of religion , available with mysticism
ANIMISM TEMPLE Needs hunting and A SHAMAN to be build and gives 1 happiness if druidism is state
(SPIRITS ALTAR) , 1 health , 1 culture and extra 5% food from deer , cow , pig and sheep
ANIMISM MONASTERY Needs hunting , animistic temple and A SHAMAN to be build and gives 1 happiness
(SPIRITS CIRCLE OF POWER) if druidism is state , 1 health , 1 culture , promotion fieldsman1 and extra 5% food
from deer , cow , pig and sheep
ANIMISM CATHEDRAL Needs hunting , animistic monastery and A SHAMAN to be build and gives 2 happiness
(SPIRITS ALLIANCE) if druidism is state , 2 health , 2 culture , no unhealthy from buildings and
guerilla1 promotion
ANIMISM CATHEDRAL2 Needs hunting , animistic cathedral and A SHAMAN to be build and gives 2 happiness
(SPIRITS LEGACY) if druidism is state , 2 health , 2 culture , 10% defense , 10% great people emergence
woodsman1 promotion
SHAMAN A shaman is much more than a normal missionary , it has 2 strenght (can only defend ,
buthas 100% on hills and woods) and heal 1 promotion , also , building shamans is the
only way to get the animistics buildings , as far as a druid is the only one able to
build/discover the spirits secrets ( it works like a great prophet )
MESOPOTAMISM RELIGION ADDED , INCLUDING THIS :
MESOPOTAMISM Avaliable with bronze working
AN TEMPLE Available with mesopotamism as state , works as usually and adds 1 point to great
prophet , 15% defense and free Assistance of An promotion. Also gives 5% culture
ENKI TEMPLE Available with mesopotamism as state and An temple , works as usually and adds 1 point
to great prophet , 2XP to all wooden ships units and free Assistance of Enki promotion.
Also gives 5% culture
ENLIL TEMPLE Available with mesopotamism as state and An temple , works as usually and adds 1 point
to great prophet , 2XP to all archery units and free Assistance of Enlil promotion.
Also gives 5% culture
KI TEMPLE Available with mesopotamism as state and An temple , works as usually and adds 1 point
to great prophet , 5% extra food with vegetables and free Assistance of Ki promotion .
Also gives 5% culture
INANNA TEMPLE Available with mesopotamism as state and An temple , works as usually and adds 1 point
to great prophet , 2XP to all melee units and free Assistance of Inanna promotion.
Also gives 5% culture
BABEL TOWER ( SHRINE ) Gives 1 happy , gold and culture per mesopotamic city
MESOPOTAMIC MISSIONARY Working as usually
ASSISTANCE OF AN Available ONLY with An temple and mesopotamism as state , gives +7% heal in any
territory
ASSISTANCE OF ENKI Available ONLY with Enki temple and mesopotamism as state , gives +15% withadrawl
chance and 1 first strike to all wooden ships
ASSISTANCE OF ENLIL Available ONLY with Enlil temple and mesopotamism as state , gives +25% combat
againat archery units and 1 first strike to all archery units
ASSISTANCE OF KI Available ONLY with Ki temple and mesopotamism as state , gives inmunity against
firsts strikes
ASSISTANCE OF INANNA Available ONLY with Inanna temple and mesopotamism as state , gives +10% city attack
and +15% experience gained in combats
SCIENTOLOGY RELIGION ADDED , INCLUDING THIS :
SCIENTOLOGY New religion avaliable with globalization
SCIENTOLOGY TEMPLE Works as usually and adds 1 gold and +5% gold
SCIENTOLOGY MONASTERY Works as usually ( but doesn't come obsolete ) and adds 2 gold and +10% gold
SCIENTOLOGY CATHEDRAL Works as usually and adds 3 gold and +15% gold
SCIENTOLOGY GREAT SHRINE Gives 2 gold per scientologist city
SCIENTOLOGY MISSIONARY Working as usually
ANDEAN RELIGION ADDED , INCLUDING THIS :
ANDEANISM Inca's religion avaliable with astronomy
ANDEAN TEMPLE Works as usually and adds 1 science point , 1 culture and 5% science
ANDEAN MONASTERY Works as usually and adds 2 science point , 1 culture and 10% science
ANDEAN CATHEDRAL Works as usually and adds 2 science point , 2 culture , 25% culture and 10% science
CORICANCHA ( SHRINE ) Gives 1 gold and culture per andean city
ANDEAN MISSIONARY Working as usually
MACHU PICCHU Available with andeanism as state , gives 4 culture , 1 happiness , 2 happiness if
state , 100% defense , 5% food , 10% production and 5% gold with stone and starts a
golden age
EL DORADO Available with andeanism as state , gives 3 culture , 2 happiness , 10 golds , 25%
gold and 10% gold to all cities
CHOQUEQUIRAO Available with andeanism as state , gives 3 culture , 1 happiness , 2 happiness if
state , 100% defense , 15% defense to all cities and 50% great general emergence
inside own borders
NGAI RELIGION ADDED , INCLUDING THIS :
NGAIISM Maasai's religion avaliable with animal husbandry
NGAI BLESS Needs Ngaism as state , gives 1 culture and 2 happiness if state
NGAI NAROK BLESS Needs Ngaism as state and Ngai bless , gives 1 culture , 1 happiness if state and
10% food from cows and 5% hammer and food from cow , pigs and sheeps
NGAI NA-NYOKE BLESS Needs Ngaism as state and Ngai bless , gives 1 culture , 1 happiness if state and
vengeance promotion
NAITERUKOB BLESS Needs Ngaism as state and Ngai bless , gives 1 culture , 1 happiness if state and
guardian promotion
OLDOINYO NGAI ( SHRINE ) Gives 1 culture per ngaist city
LAIBON Needs Ngai bless to be build starts with heal promotion
VENGEANCE PROMOTION Needs Ngai Na-Nyoke bless and gives 1 first strike and 10% city attack
GUARDIAN PROMOTION Needs Ngai Na-Nyoke bless and gives 10% withradawl chance
YORUBA RELIGION ADDED , INCLUDING THIS :
YORUBA African religion avaliable with music
PATTAKI OF OLOFIN Needs Yoruba as state , gives 2 culture , 25% culture and 2 happiness if state
PATTAKI OF OGGUN Needs Yoruba as state and pattaky of Olofin , gives 1 culture , 5% culture , 1 health ,
10%military production , 10% science and 1 happiness if state
PATTAKI OF OSHOSI Needs Yoruba as state and pattaky of Olofin , gives 1 culture , 5% culture , 5% food ,
hammers and gold with deer and 1 happiness if state
PATTAKI OF OBATALA Needs Yoruba as state and pattaky of Olofin , gives 3 culture , 5% culture , -10%
maintenance , 10% great people emergence and 2 happiness if state
PATTAKI OF OLOKUN Needs Yoruba as state and pattaky of Olofin , gives 1 culture , 5% culture , 5% food
with fish , clam and crab , 5% gold with pearls and 1 happiness if state
PATTAKI OF OLODUMARE ( SHRINE ) Gives 1 gold per yoruba city
YORUBA MISSIONARY Works as usually
TO INSTALL:
It is MOSTLY modular , all you have to do is place the "Custom religions" folder inside your RoM modules folder , wich is inside "assets". Inside modules folder you will find 2 documents already existing in the original , just replace them.
When unzipped , you'll find 3 others folders "art" , "phyton" and "xml" , all of them inside "assets". JUST OPEN FOLDERS AND REPLACE THE DOCUMENTS INSIDE THEM IN YOUR RISE OF MANKIND MOD.
IMPORTANT NOTE: 
If you want to use more than a mod from me in your RoM game , you ll notice that some folders or files would be repeated . If that happens , don't worry about wich order follow or wich one goes first : all my mods were made to work together , doesn't matter the order , information needed for each mod is included in the others
WARNING¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡ OLD SAVED GAMES WOULD NOT WORK
I always got annoyed about every single religions being exactly the same of any other one . I understand , that's a extremely delicated point , but i wanted to change this , making every religion unique.
I' m not a religious man , in fact , if things could be undiscover , religions would be my first option , so i'm not trying to critisize any religion or gift any other. I'm just using my point of view.
Of course , if there's someone unhappy with something and shows me my mistake , I'll be glad to change any thing to be as accurate as possible.For any comments , feedback , critizism , requests , what should be in or out , or wathever you want to say about my mods to RoM ( including i should better waste my time in football ) , please use the provided thread : http://forums.civfanatics.com/showthread.php?p=8218208#post8218208
Once i said that , those are the religion's changes and the new ones:

Spoiler :

Besides , doing that you can not longer build your empire's happiness just building temples from one or another religion ,now you must work in a oficial one, at least until free religion . I let the cathedral's 1 happines bonus remaining because those buildings use to be wonderfull by themself because their size and cualities



Spoiler :



WORLD WONDERS ADDED :



Spoiler :



WORLD WONDERS ADDED :



Spoiler :



WORLD WONDERS ADDED :




Spoiler :



WORLD WONDERS ADDED :



Spoiler :



WORLD WONDERS ADDED :



Spoiler :



WORLD WONDERS ADDED :




Spoiler :



WORLD WONDERS ADDED :




Spoiler :



WORLD WONDERS ADDED :



Spoiler :



WORLD WONDERS ( TEMPLES OF OSIRIS , ISIS AND SET HAS BEEN MOVED FROM NATIONAL WONDERS TO WORLD WONDERS ) ADDED :


UNITS ADDED :



Spoiler :



WORLD WONDERS ADDED :


Spoiler :



WORLD WONDERS ADDED :



Spoiler :










Spoiler :











Spoiler :



It also lose the 10% science bonus



DOESN'T SPREAD BY ITSELF

sacrifice anger and allows to build hellsmouth dogs

berzeker 1 and 2 promotions


Spoiler :



and -15% war weariness




100% defense in the city and 20% defense in al cities

-50% sacrifice anger and allows to build Loki's fist and Loki's knight

2 healths in the city and 1 population in all cities

and free Thor altar in all cities


15% city attack to melee and wooden ships units

maceman ) and berzeker 1 and 2 promotions

Spoiler :


(NATURE ALTAR) , 1 health , 1 culture and extra 5% food from corn , wheat and rice

(NATURE CIRCLE OF POWER) if druidism is state , 1 health , 1 culture and extra 5% food from corn , wheat and
rice

(NATURE ALLIANCE) if druidism is state , 2 health , 2 culture , no unhealthy from buildings and
guerilla1 promotion

(NATURE LEGACY) if druidism is state , 2 health , 2 culture , 10% defense , 10% great people emergence
woodsman1 promotion

buthas 100% on hills and woods) and heal 1 promotion , also , building druids is the
only way to get the druidism buildings , as far as a druid is the only one able to
build/discover the nature secrets ( it works like a great prophet )

Spoiler :


(SPIRITS ALTAR) , 1 health , 1 culture and extra 5% food from deer , cow , pig and sheep

(SPIRITS CIRCLE OF POWER) if druidism is state , 1 health , 1 culture , promotion fieldsman1 and extra 5% food
from deer , cow , pig and sheep

(SPIRITS ALLIANCE) if druidism is state , 2 health , 2 culture , no unhealthy from buildings and
guerilla1 promotion

(SPIRITS LEGACY) if druidism is state , 2 health , 2 culture , 10% defense , 10% great people emergence
woodsman1 promotion

buthas 100% on hills and woods) and heal 1 promotion , also , building shamans is the
only way to get the animistics buildings , as far as a druid is the only one able to
build/discover the spirits secrets ( it works like a great prophet )

Spoiler :


prophet , 15% defense and free Assistance of An promotion. Also gives 5% culture

to great prophet , 2XP to all wooden ships units and free Assistance of Enki promotion.
Also gives 5% culture

to great prophet , 2XP to all archery units and free Assistance of Enlil promotion.
Also gives 5% culture

to great prophet , 5% extra food with vegetables and free Assistance of Ki promotion .
Also gives 5% culture

to great prophet , 2XP to all melee units and free Assistance of Inanna promotion.
Also gives 5% culture



territory

chance and 1 first strike to all wooden ships

againat archery units and 1 first strike to all archery units

firsts strikes

and +15% experience gained in combats

Spoiler :







Spoiler :







state , 100% defense , 5% food , 10% production and 5% gold with stone and starts a
golden age

gold and 10% gold to all cities

state , 100% defense , 15% defense to all cities and 50% great general emergence
inside own borders

Spoiler :



10% food from cows and 5% hammer and food from cow , pigs and sheeps

vengeance promotion

guardian promotion





Spoiler :



10%military production , 10% science and 1 happiness if state

hammers and gold with deer and 1 happiness if state

maintenance , 10% great people emergence and 2 happiness if state

with fish , clam and crab , 5% gold with pearls and 1 happiness if state



It is MOSTLY modular , all you have to do is place the "Custom religions" folder inside your RoM modules folder , wich is inside "assets". Inside modules folder you will find 2 documents already existing in the original , just replace them.
When unzipped , you'll find 3 others folders "art" , "phyton" and "xml" , all of them inside "assets". JUST OPEN FOLDERS AND REPLACE THE DOCUMENTS INSIDE THEM IN YOUR RISE OF MANKIND MOD.


If you want to use more than a mod from me in your RoM game , you ll notice that some folders or files would be repeated . If that happens , don't worry about wich order follow or wich one goes first : all my mods were made to work together , doesn't matter the order , information needed for each mod is included in the others
WARNING¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡ OLD SAVED GAMES WOULD NOT WORK
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