Fortifications Mod
Version History: 1.04
The Fortifications mod adds three new defensive units to your arsenal. It adds:
- Town Watchman
- 4 Strength
- 20% city defense
- 1 first strike
- Requires Masonry
- can only defend
- Upgrade to Guard
- Guard
- 8 Strength
- 50% city defense
- 2 first strikes
- 25% vs Mounted, Melee, Archers, Siege
- Requires Engineering, Barracks
- can only defend
- Costs 1 gold per turn
- Upgrades to City Guard
- City Guard
- 13 Strength
- 50% city defense
- 3 first strikes
- 50% vs Mounted, Melee, Archers, Siege
- Requires Flintlock, Castle
- Starts with Patrol I (+1 visibility, -10% revolt chance), Loyalty (-100% revolt chance)
- can only defend
- Costs 2 gold per turn
- Upgrades to Machine Gun
Pictures:
Spoiler :
Install directions: After extracting the "Fortifications" folder place it in Rise Of Mankind---->Assets----->Modules----->Custom Units.
Thanks to Afforess for XML help, mechaerik, and Bakuel for their graphics