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Fortifications Mod 2016-10-05

Fortifications Mod

Version History: 1.04


The Fortifications mod adds three new defensive units to your arsenal. It adds:

  1. Town Watchman
    • 4 Strength
    • 20% city defense
    • 1 first strike
    • Requires Masonry
    • can only defend
    • Upgrade to Guard
  2. Guard
    • 8 Strength
    • 50% city defense
    • 2 first strikes
    • 25% vs Mounted, Melee, Archers, Siege
    • Requires Engineering, Barracks
    • can only defend
    • Costs 1 gold per turn
    • Upgrades to City Guard
  3. City Guard
    • 13 Strength
    • 50% city defense
    • 3 first strikes
    • 50% vs Mounted, Melee, Archers, Siege
    • Requires Flintlock, Castle
    • Starts with Patrol I (+1 visibility, -10% revolt chance), Loyalty (-100% revolt chance)
    • can only defend
    • Costs 2 gold per turn
    • Upgrades to Machine Gun

Pictures:
Spoiler :



Install directions: After extracting the "Fortifications" folder place it in Rise Of Mankind---->Assets----->Modules----->Custom Units.

Thanks to Afforess for XML help, mechaerik, and Bakuel for their graphics
Author
Xionn
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