This modcomponent adds the building "Circus Hagenbeck" to the game.
The circus can't be build, it will automatically appear after the year 1890, and move to another random city every third round.
There are 3 changes in the CvEventManager, all labeled with "Circus Hagenbeck".
This modcomp is only able to handle one instance of a building, not multiple ones.
If you need such a thing, please ask.
The model for the circus can be found here and was made by C.Roland.
This modcomp was inspired by an idea from cfkane.
Please ask questions in this thread.
Edit: Re-uploaded on September, 20th, 11:39 AM forum time.
- Added a check, if the city with circus was razed. Thanks to Affores for mentioning.
Edit 2: Re-uploaded on February, 14th 2012, 16:08 forum time.
- Fixed a bug in the initial check if the circus is already present in a city and re-located that code part from onGameStart to onLoadGame (effect of the bug: circus was not removed from an older city after the game was loaded). Thanks to platyping for mentioning it
.
The circus can't be build, it will automatically appear after the year 1890, and move to another random city every third round.
There are 3 changes in the CvEventManager, all labeled with "Circus Hagenbeck".
This modcomp is only able to handle one instance of a building, not multiple ones.
If you need such a thing, please ask.
The model for the circus can be found here and was made by C.Roland.
This modcomp was inspired by an idea from cfkane.
Please ask questions in this thread.
Edit: Re-uploaded on September, 20th, 11:39 AM forum time.
- Added a check, if the city with circus was razed. Thanks to Affores for mentioning.
Edit 2: Re-uploaded on February, 14th 2012, 16:08 forum time.
- Fixed a bug in the initial check if the circus is already present in a city and re-located that code part from onGameStart to onLoadGame (effect of the bug: circus was not removed from an older city after the game was loaded). Thanks to platyping for mentioning it
