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Chariot Archer 2016-10-05

I introduced this new Civ4 unit to fill a gap regarding one of the most important unit of the ancient times. Historically the chariots of the Egyptians and Assyrians, with whom the bow was the principal arm of attack, were richly mounted with quivers full of arrows.

This unit consists of a single archer on a open chariot, with custom animations to manage bow and arrows.
It is fully playable with nifscope and it has both shader and not-shader nifs.
In order to run it into Civ4 correctly, you MUST use the custom anims included in the package.
I also provided xml code to insert into your customized artdefine.

Although anims aren't 100% polished, the unit works fine during each anim sequence and it is fun to see when in action.
Special thanks to AchillesZero who helped me to solve a glitch on the bow anim.

Last picture below shows a unresolved glitch still present on this unit. During the StrikeA anim, while the unit stops itself after attacking, sometimes the left arm disappears (it happens in a ranged attack situation mostly). I suspect the issue stays in the NiTransformInterpolator (index 15) which links the BIP L Clavicle node, but I wasn't able to fix it. If someone could get rid of it is really welcome.

Please, use this THREAD to post comments on this unit.
Thanks
:)
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Author
ambrox62
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