Version 1.0 (for RoM 2.8)
Requires Rise of Mankind 2.8, Civ IV BtS 3.19
This is a very simple, but effective mod. It increases combat odds of an attacker who has allied units surrounding the defender.
This enables strategic positioning of defensive forces (to trap the enemy). Forts can be more valuable now - no more simply bypassing them and heading for the cities - this will make you more vulnerable if the enemy uses good tactics to surround you in his territory.
Also, you can prepare more strategic attack, for instance city siege is much more effective if you can surround the city from all sides (realistic, ain't it?).
The download is a merge of my previous mod (Fixed Borders) and this one, since all the changes are in the dll (plus some XML config and text). You can easily turn off one or another in the XML.
Config
In GlobalDefinesAlt.xml, you can find properties that start with "SAD_". Changing them will change how much surrounding units affect the battle. Higher values add more power to attacker, lower add less (setting them to 0 will effectively turn off the mod).
- FACTOR_1..4 properties determine the level of involvement (in the battle) of surrounding units per "surrounding factor". Surrounding factor (1 - 4) is the distance from attacker to the allied unit helping in the attack (tiles adjacent to attacker have a value of 1, the total opposite tile of attacker (across the defender) has a value of 4.
- MAX_MODIFIER This is the max percentage an attacker can gain from having allied units surrounding the defender (for comparison, forest gives 50% to the defender, if attacker has 50% from the surrounding units, it nullifies the forest modifier for the defender)
Requires Rise of Mankind 2.8, Civ IV BtS 3.19
This is a very simple, but effective mod. It increases combat odds of an attacker who has allied units surrounding the defender.
This enables strategic positioning of defensive forces (to trap the enemy). Forts can be more valuable now - no more simply bypassing them and heading for the cities - this will make you more vulnerable if the enemy uses good tactics to surround you in his territory.
Also, you can prepare more strategic attack, for instance city siege is much more effective if you can surround the city from all sides (realistic, ain't it?).
The download is a merge of my previous mod (Fixed Borders) and this one, since all the changes are in the dll (plus some XML config and text). You can easily turn off one or another in the XML.
Config
In GlobalDefinesAlt.xml, you can find properties that start with "SAD_". Changing them will change how much surrounding units affect the battle. Higher values add more power to attacker, lower add less (setting them to 0 will effectively turn off the mod).
- FACTOR_1..4 properties determine the level of involvement (in the battle) of surrounding units per "surrounding factor". Surrounding factor (1 - 4) is the distance from attacker to the allied unit helping in the attack (tiles adjacent to attacker have a value of 1, the total opposite tile of attacker (across the defender) has a value of 4.
- MAX_MODIFIER This is the max percentage an attacker can gain from having allied units surrounding the defender (for comparison, forest gives 50% to the defender, if attacker has 50% from the surrounding units, it nullifies the forest modifier for the defender)