This file is tweaking modmod for Fall from Heaven 2.
For BtS3.19 and FfH2 0.41"j"
Main thread is here.
List of change
For BtS3.19 and FfH2 0.41"j"
Main thread is here.
List of change
- Self-assertive Guardsman
- Now Guardsman promotion is applied only the unit itself. When marksman unit attacks your stack, only unit with guardsman promotion can stand blocking your weak unit. If you want to guard spellcaster from enemy assassins really, you should place proper amount of guardsmen in the stack. This means Guardsman promotion becomes weaker than regular rules, then it's required condition is reduced from Combat IV to Combat III.
- Refined Defensive Strikes
- Now defensive strike depends on combat strength of unit. Hit rate and damage amount of defensive strike is calculated with defensive striker's attack strength and attacker's defense strength. Calculating formula is similar to regular combat (Civilopedia describes more details).
- Drill I-IV promotions don't enhance defensive strikes directly, but first strike itself enhances it instead.
- Unit with Blitz promotion no longer can make defensive strikes infinitely. The number of first strikes is ceiling.
- Defending unit itself can not make defensive strikes.