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Animal Husbandry for Civ4 Colonization 2016-10-05

This minimod adds Horse, Cow, Sheep, and Pig as resources to vanilla Civ4 Colonization. It also adds the Pasture improvement. Horses are no longer produced from excess food by the Rancher profession at Stables and Ranches. Instead, a Horse resource adds +3 Horses to the plains or grassland tile where it resides. A colony must have a colonist work this tile to produce +3 Horses per turn. Improving the tile with a Pasture adds +3 Horses per turn for a total of +6 Horses per turn. Working the tile with a Master Rancher will increase production by 100% for a total of +12 Horses per turn. Building a Stable in the colony will further increase production by 50% for a total of +18 Horses per turn. Replacing the Stable with a Ranch will increase production by 100% to a maximum of +24 Horses per turn, equivalent to the vanilla production rate of three fuly supplied Master Ranchers working in a Ranch.

The Cow, Sheep, and Pig resources are simply food resources equivalent to the Deer resource. Each adds +2 Food to the tile where it resides. Building a Pasture will add +1 food and working the tile with an Expert Farmer will double production.

This minimod is entirely modular. To install, create a new mod under your Sid Meier's Civilization IV Colonization\Mods directory called AnimalHusbandry or whatever you wish to call it. Under the AnimalHusbandry mod directory create an Assets folder and then under the Assets create a subfolder called Modules. Download the file and extract the "AnimalHusbandry" subfolder to the Modules folder. Your full path to the mod's files should be "Sid Meier's Civilization IV Colonization\Mods\AnimalHusbandry\Assets\Modules\AnimalHusbandry".

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