This unit is a converted model from Atlantica Online. Therefore, although I made some modifications, I take no credit for the artwork and all rights are within NDOORS Corporation of course.
Most of my modifications were made to reduce the polycount and the size of the .dds files of the unit. None the less, the unit still has rather high demands for both. The polycount is about 2100 triangles and the unit uses one 256*256, two 128*128, one 128*64 and one 64*64 .dds file for the skin artwork and further some more smaller .dds files for the gloss texture. Thus I recommend to use this model for single mesh units only.
I also implied the option to make the wings of the unit invisible to make her also useable for modes without angels.
Just replace the fly_128.dds with no_fly_128.dds and you should get a normal swordswoman.
Forum link: http://forums.civfanatics.com/showthread.php?p=9414827
Credits
- The_Coyote for teaching me how to shader units & leaderheads
- NDOORS Corporation for creating this model
Most of my modifications were made to reduce the polycount and the size of the .dds files of the unit. None the less, the unit still has rather high demands for both. The polycount is about 2100 triangles and the unit uses one 256*256, two 128*128, one 128*64 and one 64*64 .dds file for the skin artwork and further some more smaller .dds files for the gloss texture. Thus I recommend to use this model for single mesh units only.
I also implied the option to make the wings of the unit invisible to make her also useable for modes without angels.

Forum link: http://forums.civfanatics.com/showthread.php?p=9414827
Credits
- The_Coyote for teaching me how to shader units & leaderheads
- NDOORS Corporation for creating this model