About this mod:
I wanted to play a mod of BTS that was micromanaging resources and military units. Thus I came up with this mod. Now you can build an elite fighting force and terrain is; less forgiving, movement and resource wise. Also this is the beta so not all things are done, as in right, and feedback is welcome.
It is English only and the Civilopedia isn’t completely done.
INSTALLATION:
Extract battles folder, from the battles.rar to your BTS’s mod folder. Size extracted is about 33mb.
For example: C/Program Flies/sid meier's civilization iv beyond the sword/Beyond the Sword/Mods
Then you should be able to play it.
Also should have the current version of BTS version 3.19, or whatever the current offical version is.
WARNING!!
It is up to you to download this mod, I’m not forcing up on you. It not my responsible what happens to your computer when you download and install this mod. The risk is up to you. IT is always smart to backup your files.
What is new with this mod:
- 25 new techs, including new beginning techs
- 17 new units, not including the default units of the game I turned into “Elite” units.
- 19 new buildings
- 4 new Bonuses
- 5 new improvements
- 16 new promotions
- 1 new specialist (doesn't work yet)
Other mods included in my mod:
Fort Knox by Orion Veteran. Modify Fort Knox xml to fit my mod.
Added Police Mod by Orion Veteran
Added Immigration Mod by Orion Veteran(expect for the part that says you have to have a max population of X and place in a city of no higher than Y).
Added Tech by Conquest by Orion Veteran
Added Inquisitors by Orion Veteran.
Added Random Invisibility.0.2 by NP300, (I don’t if it working right or not.)
Added Commanders v.1.0 beta fix 1 by killmeplease (not all of the commander promotions work right now).
Special thanks to:
To This modding community ( www.civfantics.com)
sovarn - GUIDE: Adding new units
Rabbit, White - [TUT] Adding newly created units to Civ4 in 6 "easy" steps
Master Lexx - [TUT] skin and add new Bonus Resources and add Improvements
GarretSidzaka - How to add a Tech (open)
Ninja2 - How to merge mods
Dragonon64 – RFC Shortcut
Orion Veteran- all the mods /builds/units used.
The_J on [TUT] skin and add new Bonus Resources and add Improvements for pointing my problem with schema.
Zappara- Rise of Mankind. I looked at this mod a little and I do play his mod know and then.
ERROR that I know of:
An Error screens pops ups while XML is loading: SPEAR Tag in Unitinfo.xml. You can click OK and be able to play the mod.
Sometime corn will not show up on the tile (even if you have the technology), but will be there if you roll your mouse over it. I think it will pop up if you click the "resource show” button
Also look at the in-game Civilopedia. For most Current info.
I wanted to play a mod of BTS that was micromanaging resources and military units. Thus I came up with this mod. Now you can build an elite fighting force and terrain is; less forgiving, movement and resource wise. Also this is the beta so not all things are done, as in right, and feedback is welcome.
It is English only and the Civilopedia isn’t completely done.
INSTALLATION:
Extract battles folder, from the battles.rar to your BTS’s mod folder. Size extracted is about 33mb.
For example: C/Program Flies/sid meier's civilization iv beyond the sword/Beyond the Sword/Mods
Then you should be able to play it.
Also should have the current version of BTS version 3.19, or whatever the current offical version is.
WARNING!!
It is up to you to download this mod, I’m not forcing up on you. It not my responsible what happens to your computer when you download and install this mod. The risk is up to you. IT is always smart to backup your files.
What is new with this mod:
- 25 new techs, including new beginning techs
- 17 new units, not including the default units of the game I turned into “Elite” units.
- 19 new buildings
- 4 new Bonuses
- 5 new improvements
- 16 new promotions
- 1 new specialist (doesn't work yet)
Other mods included in my mod:
Fort Knox by Orion Veteran. Modify Fort Knox xml to fit my mod.
Added Police Mod by Orion Veteran
Added Immigration Mod by Orion Veteran(expect for the part that says you have to have a max population of X and place in a city of no higher than Y).
Added Tech by Conquest by Orion Veteran
Added Inquisitors by Orion Veteran.
Added Random Invisibility.0.2 by NP300, (I don’t if it working right or not.)
Added Commanders v.1.0 beta fix 1 by killmeplease (not all of the commander promotions work right now).
Special thanks to:
To This modding community ( www.civfantics.com)
sovarn - GUIDE: Adding new units
Rabbit, White - [TUT] Adding newly created units to Civ4 in 6 "easy" steps
Master Lexx - [TUT] skin and add new Bonus Resources and add Improvements
GarretSidzaka - How to add a Tech (open)
Ninja2 - How to merge mods
Dragonon64 – RFC Shortcut
Orion Veteran- all the mods /builds/units used.
The_J on [TUT] skin and add new Bonus Resources and add Improvements for pointing my problem with schema.
Zappara- Rise of Mankind. I looked at this mod a little and I do play his mod know and then.
ERROR that I know of:
An Error screens pops ups while XML is loading: SPEAR Tag in Unitinfo.xml. You can click OK and be able to play the mod.
Sometime corn will not show up on the tile (even if you have the technology), but will be there if you roll your mouse over it. I think it will pop up if you click the "resource show” button
Also look at the in-game Civilopedia. For most Current info.