Description:
Civ4 is touted as one of the most modable games out there today. Though, at
minimum to mod Civ4 you need to know how to edit XML files at the worst you
need to know how to edit C++ and compile the SDK files. Unfortunately the game
was shipped without an editor, this mod is the first part of an in-game editor
that will change this.
-----Usage Instructions-----
See readme.html for usage.
-----Version Information-----
-----v0.7.xBtS------
- Branched the Tech Tree Editor code from the Warlord version and ported all
XML, python and C++ files to BtS source.
- Added support for writing out the XML files for the new items containing tech
usage: Corporations, Espionage Missions, Events and Event Triggers
- Added support in Tech Tree Editor screen for the three new fields: Advanced
Start Cost, Advanced Start Cost Increase and River Trade
- Fixed several bugs in the SDK. I have left traceability in the SDK so the
issues can be reported back to Firaxis. These lines can be found by
searching for: "this is a bug in the SDK that should be reported."
- Fixed tech initialization issues that were causing the editor to crash when
trying to add more than one tech.
- Fixed a graphical issue in the tech editor that wouldn't display the add
button for adding prereq "Or" and "And" techs
-----===Credits & Thanks===-----
- Exavier
Composite Mod - readme.txt format
- Dr Elmer Jiggle
For providing the INI file parser code allowing for players to
customize this mod without having to touch the python code!!!
- Testers
Jeckel, Aussie_Lurker, GraveEatr and Shqype
Civ4 is touted as one of the most modable games out there today. Though, at
minimum to mod Civ4 you need to know how to edit XML files at the worst you
need to know how to edit C++ and compile the SDK files. Unfortunately the game
was shipped without an editor, this mod is the first part of an in-game editor
that will change this.
-----Usage Instructions-----
See readme.html for usage.
-----Version Information-----
-----v0.7.xBtS------
- Branched the Tech Tree Editor code from the Warlord version and ported all
XML, python and C++ files to BtS source.
- Added support for writing out the XML files for the new items containing tech
usage: Corporations, Espionage Missions, Events and Event Triggers
- Added support in Tech Tree Editor screen for the three new fields: Advanced
Start Cost, Advanced Start Cost Increase and River Trade
- Fixed several bugs in the SDK. I have left traceability in the SDK so the
issues can be reported back to Firaxis. These lines can be found by
searching for: "this is a bug in the SDK that should be reported."
- Fixed tech initialization issues that were causing the editor to crash when
trying to add more than one tech.
- Fixed a graphical issue in the tech editor that wouldn't display the add
button for adding prereq "Or" and "And" techs
Spoiler :
-----===Credits & Thanks===-----
- Exavier
Composite Mod - readme.txt format
- Dr Elmer Jiggle
For providing the INI file parser code allowing for players to
customize this mod without having to touch the python code!!!
- Testers
Jeckel, Aussie_Lurker, GraveEatr and Shqype