Resource icon

Sea Dragon 2016-10-05

This unit is a converted model from Atlantica Online. Therefore, although I made some modifications, I take no credit for the artwork and all rights are within NDOORS Corporation of course.

Most of my modifications were made to reduce the size of the .dds files of the unit. The unit has a polycount of about 1800 triangles.

I recommend the following settings for the Civ4ArtDefines_Unit.xml:

Code:
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/CaravelShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.1</fShadowScale>
			</ShadowDef>
			<TrailDefinition>
				<Texture>Art/Shared/water_ship_wake.dds</Texture>
				<fWidth>1</fWidth>
				<fLength>180.0</fLength>
				<fTaper>1</fTaper>
				<fFadeStartTime>.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>720.0</fAngleInterpRate>
			<fBankRate>.4</fBankRate>
			<fExchangeAngle>25.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_OCEAN2</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_OCEAN2</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_OCEAN_END1</SelectionSound>
			<ActionSound>AS3D_UN_OCEAN_END1</ActionSound>

The unit uses its original AO animation that I converted for Civ4.

Forum link: http://forums.civfanatics.com/showthread.php?p=9813243

Credits

- The_Coyote for teaching me how to shader units & leaderheads
- NDOORS Corporation for creating this model
  • seadragon_4AN.jpg
    seadragon_4AN.jpg
    76.8 KB · Views: 857
  • seadragon02_146.jpg
    seadragon02_146.jpg
    101.9 KB · Views: 374
Author
SaibotLieh
Downloads
818
Views
818
First release
Last update

Ratings

0.00 star(s) 0 ratings
Back
Top Bottom